Zeku Frame Data

V-Trigger 1

Old

Zeku Frame Data

V-Trigger 1

Old
Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
Propertiesprojectile
Nullification
Airborne
Hurtbox
Comments
Standing LP4294231S/CA/V30700 / 20High
Standing MP62145397S/CA/V601000 / 30High
Standing HP9230-2-51815S/CA/V801500 / 50HighTriggers Crush Counter (D)
Standing LK5464220S/CA/V40700 / 20High
Standing MK731272105V601000 / 30HighForces stand
Standing HK132245-21912V901500 / 50HighTriggers Crush Counter (+21F)
Crouching LP427421-1S/CA/V30700 / 20HighCan be rapid canceled
Crouching MP82145195V601000 / 30High
Crouching HP10416721510S/CA/V801500 / 50HighTriggers Crush Counter (D)
Forces stand
Crouching LK5284220V20700 / 20Low
Crouching MK83172-284V601000 / 30Low
Crouching HK10225D-8D7V901500 / 50LowTriggers Crush Counter (D)
Jumping LP4640700 / 20Mid
Jumping MP74601000 / 30Mid
Jumping HP85901500 / 50Mid
Jumping LK4640700 / 20Mid
Jumping MK74601000 / 30MidCan cross-up
Jumping HK104901500 / 50Mid
Standing LP (from Idaten)421120SCA30700 / 20High
Standing MP (from Idaten)62190-3S*CA*50800 / 20HighS*CA*Only when used from the 1st hit
Standing HP (from Idaten)8234-8-11S*CA*601000 / 30HighS*CA*Only when used from the 1st hit
Standing LK (from Idaten)5491-1S*CA*40700 / 20HighS*CA*Only when used from the 1st hit
Standing MK (from Idaten)62181-2S*CA*50800 / 20HighForces stand
S*CA*Only when used from the 1st hit
Standing HK (from Idaten)13230-4-11S*CA*601000 / 30HighS*CA*Only when used from the 1st hit
Crouching LP (from Idaten)4292-1SCA30700 / 20High
Crouching MP (from Idaten)82210-4S*CA*50800 / 20HighS*CA*Only when used from the 1st hit
Crouching HP (from Idaten)104221-4S*CA*601000 / 30HighForces stand
S*CA*Only when used from the 1st hit
Crouching LK (from Idaten)521020S*CA*20700 / 20LowS*CA*Only when used from the 1st hit
Crouching MK (from Idaten)8322-7-11S*CA*50800 / 20LowS*CA*Only when used from the 1st hit
Crouching HK (from Idaten)12231D-14S*CA*601000 / 30LowS*CA*Only when used from the 1st hit
Nouten Wari224201-6801000 / 30Mid
Tsurigane Otoshi5317D1301500 / 80Throw
Mikoshi5317D1502000 / 80Throw
Fukuro14429D-7100150V-Gauge 0 / 100HighOn hit, transforms into Young Zeku and performs an additional strike
Hold forward on hit to switch sides
Bushinryu Shingekiko15V-Gauge -600 / 0V-Gauge Timer + 1500F
Will be able to use Idaten
Toushi
(during guard)
122242-2600V-Gauge -300 / 0High1F - 16F attack & projectile invincibility
Recover 200 stun upon activation
L - Bushin Gram - Koku (base hit)14131D-6S*CA9015010 / 30HighThe ranged part of the attack will not be activated if the base hits
S*Can be canceled into Shukumyo on hit only
M - Bushin Gram - Koku (base hit)20130D-6S*CA10015010 / 30HighThe ranged part of the attack will not be activated if the base hits
S*Can be canceled into Shukumyo on hit only
H - Bushin Gram - Koku (base hit)25130D-6S*CA12020010 / 30HighThe ranged part of the attack will not be activated if the base hits
S*Can be canceled into Shukumyo on hit only
EX - Bushin Gram - Koku (base hit)17140D1S*140150-300 / 0HighS*Can be canceled into Shukumyo on hit only
L - Bushin Gram - Koku15845 total frames4-7S*CA6010010 / 20HighHas a separate projectile-nullifying hitbox (1 hit) at close-range
S*Can be canceled into Shukumyo on hit only
M - Bushin Gram - Koku21950 total frames2-8S*CA7010010 / 20HighHas a separate projectile-nullifying hitbox (1 hit) at close-range
S*Can be canceled into Shukumyo on hit only
H - Bushin Gram - Koku261055 total frames2-9S*CA9010010 / 20HighHas a separate projectile-nullifying hitbox (1 hit) at close-range
S*Can be canceled into Shukumyo on hit only
EX - Bushin Gram - Koku182057 total framesD-1S*110100-300 / 0HighS*Can be canceled into Shukumyo on hit only
L - Bushin Gram - Ban (base hit)5218+22 frame(s) after landingD-23S*CA10020010 / 30High6F -The ranged part of the attack will not be activated if the base hits
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only
M - Bushin Gram - Ban (base hit)7221+23 frame(s) after landingD-29S*CA12020010 / 30High8F -1F - 7F throw invincibility
The ranged part of the attack will not be activated if the base hits
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only
H - Bushin Gram - Ban (base hit)7231+20 frame(s) after landingD-33S*CA12020010 / 30High9F -1F - 8F invincible to mid-air attacks
The ranged part of the attack will not be activated if the base hits
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only
EX - Bushin Gram - Ban (base hit)5132+31 frame(s) after landingD-33S*150200-300 / 0High6F -1F - 7F full invincibility
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only
L - Bushin Gram - Ban71046 total framesDS*10015010 / 20High6F -Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only
M - Bushin Gram - Ban91351 total framesDS*11015010 / 20High8F -1F - 7F throw invincibility
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only
H - Bushin Gram - Ban91459 total framesDS*12015010 / 20High9F -1F - 8F invincible to mid-air attacks
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only
EX - Bushin Gram - Ban71468 total framesDS*120100-300 / 0High6F -1F - 7F full invincibility
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only
L - Bushin Gram - Teki (base hit)15235D-14S*CA7015010 / 30HighWill not hit crouching opponents
The ranged part of the attack will not be activated if the base hits
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only
M - Bushin Gram - Teki (base hit)23237D-14S*CA8015010 / 30HighWill not hit crouching opponents
The ranged part of the attack will not be activated if the base hits
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only
H - Bushin Gram - Teki (base hit)30235D-14S*CA12020010 / 30HighWill not hit crouching opponents
The ranged part of the attack will not be activated if the base hits
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only
EX - Bushin Gram - Teki (base hit)18235D-2S*110150-300 / 0HighWill not hit crouching opponents
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only
L - Bushin Gram - Teki171251 total framesD-2S*CA7010010 / 20HighWill not hit crouching opponents
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only
M - Bushin Gram - Teki251261 total framesD-4S*CA7010010 / 20HighWill not hit crouching opponents
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only
H - Bushin Gram - Teki321266 total framesD-2S*CA10010010 / 20HighWill not hit crouching opponents
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only
EX - Bushin Gram - Teki201854 total framesD5S*90100-300 / 0HighCan perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only
L - Bushin Jakura49+8 frame(s) after landing0010 / 011F -Distance and general movement change depending on the strength used
M - Bushin Jakura47+8 frame(s) after landing0010 / 011F -Distance and general movement change depending on the strength used
H - Bushin Jakura47+8 frame(s) after landing0010 / 011F -Distance and general movement change depending on the strength used
EX - Bushin Jakura46+7 frame(s) after landing00-300 / 06F -Can control the travel distance with directional inputs
Projectile invincible from startup until landing
Bushin Gekirinchu
(during Bushin Jakura)
9Until landing15 frame(s) after landing601000 / 30HighOnly hits as a cross-up
Bushin Kirinkyaku
(during Bushin Jakura)
6515 frame(s) after landing601000 / 30High
Bushin Tengen
(during Bushin Jakura)
5217 frame(s) after landingD1702000 / 80ThrowCannot throw airborne or crouching opponents
EX - Bushin Gekirinchu
(during EX Bushin Jakura)
9Until landing9 frame(s) after landing80150HighOnly hits as a cross-up
EX - Bushin Kirinkyaku
(during EX Bushin Jakura)
659 frame(s) after landing80150High
EX - Bushin Tengen
(during EX Bushin Jakura)
5217 frame(s) after landingD220250ThrowCannot throw airborne or crouching opponents
Shukumyo25 total frames00Changes into Young Zeku
V - Idaten
(during V-TRIGGER)
25 total frames00Uses all of the V-Gauge Timer
16F - 17F projectile & throw invincibility
3F - 15F full invincibility
Can be canceled from V-Trigger cancellable moves
While active, Zeku can perform chain combos using unique moves, in the order of LP -> LK -> MP -> MK -> HP -> HK (standing or crouching)
Bushin Bakujasho can be performed during Idaten, or during the chain combo
Bushin Bakujasho
(during Idaten or Idaten attack)
14618D-2CA1602000 / 30High
Batsuzan Gaisei1+3847D-333400-900 / 0High1F - 11F full invincibility

V-Trigger 1 Young

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
Propertiesprojectile
Nullification
Airborne
Hurtbox
Comments
Standing LP4293221S/CA/V30700 / 20HighCan be rapid canceled
Standing MP521682148V601000 / 30High
Standing HP12220(*25)2-2128S/CA/V801500 / 50High*Recovery increases by 5F on whiff.
Standing LK4474332S/CA/V40700 / 20High
Standing MK73172-3105V601000 / 30High
Standing HK12419(*24)3-2149V901500 / 50High*Recovery increases by 5F on whiff.
Crouching LP3284220S/CA/V20700 / 20High
Crouching MP631451106S/CA/V601000 / 30High
Crouching HP10320(*25)1-5126CA/V801500 / 50HighTriggers Crush Counter (+21F)
*Recovery increases by 5F on whiff.
Crouching LK5283210V20700 / 20Low
Crouching MK73162-394V501000 / 30Low
Crouching HK101120D(*3)-13D(*15)6V901500 / 50LowTriggers Crush Counter (D*+13F)
Final 4 active frames causes grounded hitstun
*When hitting on active frame 8F
Jumping LP5640700 / 20Mid
Jumping MP82601000 / 30MidCauses blowback knockdown on airborne hit
Jumping HP82901500 / 50Mid
Jumping LK5640700 / 20Mid
Jumping MK74601000 / 30MidCan cross-up
Jumping HK84901500 / 50Mid
Standing LP (from Idaten)42111-1S*CA*30700 / 20HighS*CA*Only when used from the 1st hit
Standing MP (from Idaten)52211-3S*CA*50800 / 20HighS*CA*Only when used from the 1st hit
Standing HP (from Idaten)12226-4-8S*CA*601000 / 30HighS*CA*Only when used from the 1st hit
Standing LK (from Idaten)54910S*CA*40700 / 20HighS*CA*Only when used from the 1st hit
Standing MK (from Idaten)8423-3-8S*CA*50800 / 20HighS*CA*Only when used from the 1st hit
Standing HK (from Idaten)12425-3-8S*CA*601000 / 30HighS*CA*Only when used from the 1st hit
Crouching LP (from Idaten)321020S*CA*20700 / 20HighS*CA*Only when used from the 1st hit
Crouching MP (from Idaten)6319-2-4S*CA*50800 / 20HighS*CA*Only when used from the 1st hit
Crouching HP (from Idaten)10326-5-9S*CA*601000 / 30HighS*CA*Only when used from the 1st hit
Crouching LK (from Idaten)521010S*CA*20700 / 20LowS*CA*Only when used from the 1st hit
Crouching MK (from Idaten)8321-4-8S*CA*50800 / 20LowS*CA*Only when used from the 1st hit
Crouching HK (from Idaten)101126D-18S*CA*601000 / 30LowS*CA*Only when used from the 1st hit
Kubi Kudaki222221-6801000 / 30Mid
Kaeshi Saiha10225D-8D7S*CA*V601000 / 50HighS*CA*Only on hit
Kaeshi Urasaiha9128D-10D7S*CA*V601000 / 50HighS*CA*Only on hit
Kagerou14231DCA*80150V-Gauge 0 / 100
0 / 50
HighOn hit, transforms into Old Zeku and performs an additional strike
Hold forward on hit to switch sides
CA*Only on hit
Urakagerou14231DCA*80150V-Gauge 0 / 100
0 / 50
HighOn hit, transforms into Old Zeku and performs an additional strike
Hold forward on hit to switch sides
CA*Only on hit
Sankaku Tobi
(during jump near wall)
Hassou Tobi
(during wall jump, near wall)
Button strength changes the travel distance
Bushin Shidenkyaku
(during wall jump, near wall)
27Until landing4 frame(s) after landing901500 / 50MidButtons strength changes the movement distance
Bushin Soukosou13224-2-6128S*CA*V501000 / 30HighS*CA*Only on hit
Bushin Gokusanken - Ni5322-3-750800 / 20High
Bushin Gokusanken - San11430D-11701000 / 60High
Bushin Gokusanken - Shu16727D-16801000 / 50High
Bushin Gokusanage7229D1002000 / 80ThrowCan only be performed from the first HP hit of Bushin Gokusanken - San
Tesso5317D1401500 / 80Throw
Raiju5317D1601500 / 100Throw
Tenpo Kari14231D-7CA90150V-Gauge 0 / 100HighOn hit, transforms into Old Zeku and performs an additional strike
Hold forward on hit to switch sides
Bushinryu Shingekiko15V-Gauge -600 / 0V-Gauge Timer + 1500F
Will be able to use Idaten
Toushi
(during guard)
122242-2600V-Gauge -300 / 0High1F - 16F attack & projectile invincibility
Recover 200 stun upon activation
L - Bushin Sho12620D-4S*CA6015020 / 30HighS*Can be canceled into Shukumyo on hit only
M - Bushin Sho18616D-2S*CA9015020 / 30HighHit anywhere during the active frames causes 2 hits
S*Can be canceled into Shukumyo on hit only
H - Bushin Sho24615D2S*CA12020020 / 30HighHit anywhere during the active frames causes 3 hits
S*Can be canceled into Shukumyo on hit only
EX - Bushin Sho23621D2S*80150-300 / 0HighS*Can be canceled into Shukumyo on hit only
L - Hozanto12612(*22)D-6S*CA6015020 / 30HighUpper body invincibility to airborne attacks from 1F - 17F
*Recovery increases by 10F on whiff.
S*Can be canceled into Shukumyo on hit only
M - Hozanto22613D-6S*CA7015020 / 30HighUpper body projectile invincibility from 8F - 27F
S*Can be canceled into Shukumyo on hit only
H - Hozanto26514D-6S*CA9015020 / 30HighUpper body projectile invincibility from 7F - 30F
S*Can be canceled into Shukumyo on hit only
EX - Hozanto16914D-6S*100150-300 / 0HighUpper body projectile invincibility from 7F - 19F
2nd hit occurs only if 1st hit connects
2nd hit can be jump cancelled
S*Can be canceled into Shukumyo on hit only
L - Bushin Sangoku Otoshi
(during vertical or forward jump)(in air)
426 frame(s) after landingDS*1202000 / 80ThrowThrows only airborne opponents
Combos only when performed from EX Hozanto jump cancel
S*Can be canceled into Shukumyo on hit only
M - Bushin Sangoku Otoshi
(during vertical or forward jump)(in air)
526 frame(s) after landingDS*1302000 / 80ThrowThrows only airborne opponents
Combos only when performed from EX Hozanto jump cancel
S*Can be canceled into Shukumyo on hit only
H - Bushin Sangoku Otoshi
(during vertical or forward jump)(in air)
626 frame(s) after landingDS*1402000 / 80ThrowThrows only airborne opponents
Combos only when performed from EX Hozanto jump cancel
S*Can be canceled into Shukumyo on hit only
EX - Bushin Sangoku Otoshi
(during vertical or forward jump)(in air
426 frame(s) after landingDS*160200-300 / 0ThrowThrows only airborne opponents
S*Can be canceled into Shukumyo on hit only
Hayagake69 total frames00Each branch move can be performed from 9F
EX Hayagake40 total frames00-300 / 09F - 21F full invincibility
Each branch move can be performed from 10F
Tozetsu15 total frames00
Ashikari9927D-21S*1001200 / 30LowS*Can be canceled into Shukumyo on hit only
Gekkou22424D-5S*1201500 / 50Mid3F - 21FS*Can be canceled into Shukumyo on hit only
EX - Tozetsu12 total frames001F - 3F full invincibility
EX - Ashikari9927D-21S*130200Low1F - 3F full invincibility
S*Can be canceled into Shukumyo on hit only
EX - Gekkou22424D-2S*150200Mid3F - 21F1F - 3F full invincibility
S*Can be canceled into Shukumyo on hit only
Shukumyo25 total frames00Changes into Old Zeku
V - Idaten
(during V-Trigger)
25 total frames00Uses all of the V-Gauge Timer
16F - 17F projectile & throw invincibility
3F - 15F full invincibility
Can be canceled from V-Trigger cancellable moves
While active, Zeku can perform chain combos using unique moves, in the order of LP -> LK -> MP -> MK -> HP -> HK (standing or crouching)
Bushin Seiryukyaku can be performed during Idaten, or during the chain combo
Bushin Seiryukyaku
(During Idaten or Idaten attack)
14521D-2CA1602000 / 30High4F - 17F
Batsuzan Gaisei1+3847D-333400-900 / 0High1F - 11F full invincibility

V-Trigger 2

Old
Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
Propertiesprojectile
Nullification
Airborne
Hurtbox
Comments
Standing LP42942S/CA/V30700 / 20High
Standing MP621453S/CA/V601000 / 30High
Standing HP9230-2-5S/CA/V801500 / 50HighTriggers Crush Counter (D)
Standing LK54642S/CA/V40700 / 20High
Standing MK731272V601000 / 30HighForces stand
Standing HK132245-2V901500 / 50HighTriggers Crush Counter (+21F)
Crouching LP42742S/CA/V30700 / 20HighCan be rapid canceled
Crouching MP821451V601000 / 30High
Crouching HP1041672S/CA/V801500 / 50HighTriggers Crush Counter (D)
Forces stand
Crouching LK52842V20700 / 20Low
Crouching MK83172-2V601000 / 30Low
Crouching HK10225D-8V901500 / 50LowTriggers Crush Counter (D)
Jumping LP4640700 / 20Mid
Jumping MP74601000 / 30Mid
Jumping HP85901500 / 50Mid
Jumping LK4640700 / 20Mid
Jumping MK74601000 / 30MidCan cross-up
Jumping HK104901500 / 50Mid
Nouten Wari224201-6801000 / 30Mid
Tsurigane Otoshi5317D1301500 / 80Throw
Mikoshi5317D1502000 / 80Throw
Fukuro14429D-7100150V-Gauge 0 / 100HighOn hit, transforms into Young Zeku and performs an additional strike
Hold forward on hit to switch sides
Karura Tenzan1+5839D-28140150V-Gauge -600 / 0
0 / 62
High7F - 35FV-Gauge Timer + 2000F
1F - 8F projectile & throw invincibility
1F - 8F invincible to mid-air attacks
Subject to counter hit during move duration
On hit, transforms into Young Zeku and performs an additional strike
Hold forward on hit to switch sides
Gains the special move Karura Tenzan on hit
Toushi
(during guard)
122242-2600V-Gauge -300 / 0High1F - 16F attack & projectile invincibility
Recover 200 stun upon activation
L - Bushin Gram - Koku (base hit)14131D-6S*CA/V9015010 / 30HighThe ranged part of the attack will not be activated if the base hits
S*Can be canceled into Shukumyo on hit only
M - Bushin Gram - Koku (base hit)20130D-6S*CA/V10015010 / 30HighThe ranged part of the attack will not be activated if the base hits
S*Can be canceled into Shukumyo on hit only
H - Bushin Gram - Koku (base hit)25130D-6S*CA/V12020010 / 30HighThe ranged part of the attack will not be activated if the base hits
S*Can be canceled into Shukumyo on hit only
EX - Bushin Gram - Koku (base hit)17140D1S*V140150-300 / 0HighS*Can be canceled into Shukumyo on hit only
L - Bushin Gram - Koku15845 total frames4-7S*CA/V6010010 / 20HighHas a separate projectile-nullifying hitbox (1 hit) at close-range
S*Can be canceled into Shukumyo on hit only
M - Bushin Gram - Koku21950 total frames2-8S*CA/V7010010 / 20HighHas a separate projectile-nullifying hitbox (1 hit) at close-range
S*Can be canceled into Shukumyo on hit only
H - Bushin Gram - Koku261055 total frames2-9S*CA/V9010010 / 20HighHas a separate projectile-nullifying hitbox (1 hit) at close-range
S*Can be canceled into Shukumyo on hit only
EX - Bushin Gram - Koku182057 total framesD-1S*V110100-300 / 0HighS*Can be canceled into Shukumyo on hit only
L - Bushin Gram - Ban (base hit)5218+22 frame(s) after landingD-23S*CA/V10020010 / 30High6F -The ranged part of the attack will not be activated if the base hits
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only
M - Bushin Gram - Ban (base hit)7221+23 frame(s) after landingD-29S*CA/V12020010 / 30High8F -1F - 7F throw invincibility
The ranged part of the attack will not be activated if the base hits
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only
H - Bushin Gram - Ban (base hit)7231+20 frame(s) after landingD-33S*CA/V12020010 / 30High9F -1F - 8F invincible to mid-air attacks
The ranged part of the attack will not be activated if the base hits
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only
EX - Bushin Gram - Ban (base hit)5132+31 frame(s) after landingD-33S*V150200-300 / 0High6F -1F - 7F full invincibility
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only
L - Bushin Gram - Ban71046 total framesDS*10015010 / 20High6F -Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only
M - Bushin Gram - Ban91351 total framesDS*11015010 / 20High8F -1F - 7F throw invincibility
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only
H - Bushin Gram - Ban91459 total framesDS*12015010 / 20High9F -1F - 8F invincible to mid-air attacks
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only
EX - Bushin Gram - Ban71468 total framesDS*120100-300 / 0High6F -1F - 7F full invincibility
Subject to counter hit during move duration
S*Can be canceled into Shukumyo on hit only
L - Bushin Gram - Teki (base hit)15235D-14S*CA/V7015010 / 30HighWill not hit crouching opponents
The ranged part of the attack will not be activated if the base hits
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only
M - Bushin Gram - Teki (base hit)23237D-14S*CA/V8015010 / 30HighWill not hit crouching opponents
The ranged part of the attack will not be activated if the base hits
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only
H - Bushin Gram - Teki (base hit)30235D-14S*CA/V12020010 / 30HighWill not hit crouching opponents
The ranged part of the attack will not be activated if the base hits
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only
EX - Bushin Gram - Teki (base hit)18235D-2S*V110150-300 / 0HighWill not hit crouching opponents
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only
L - Bushin Gram - Teki171251 total framesD-2S*CA/V7010010 / 20HighWill not hit crouching opponents
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only
M - Bushin Gram - Teki251261 total framesD-4S*CA/V7010010 / 20HighWill not hit crouching opponents
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only
H - Bushin Gram - Teki321266 total framesD-2S*CA/V10010010 / 20HighWill not hit crouching opponents
Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only
EX - Bushin Gram - Teki201854 total framesD5S*V90100-300 / 0HighCan perform Bushin Gram - Koku and Bushin Gran - Ban from this move
S*Can be canceled into Shukumyo on hit only
L - Bushin Jakura49+8 frame(s) after landing0010 / 011F -Distance and general movement change depending on the strength used
M - Bushin Jakura47+8 frame(s) after landing0010 / 011F -Distance and general movement change depending on the strength used
H - Bushin Jakura47+8 frame(s) after landing0010 / 011F -Distance and general movement change depending on the strength used
EX - Bushin Jakura46+7 frame(s) after landing00-300 / 06F -Can control the travel distance with directional inputs
Projectile invincible from startup until landing
Bushin Gekirinchu
(during Bushin Jakura)
9Until landing15 frame(s) after landing601000 / 30HighOnly hits as a cross-up
Bushin Kirinkyaku
(during Bushin Jakura)
6515 frame(s) after landing601000 / 30High
Bushin Tengen
(during Bushin Jakura)
5217 frame(s) after landingD1702000 / 80ThrowCannot throw airborne or crouching opponents
EX - Bushin Gekirinchu
(during EX Bushin Jakura)
9Until landing9 frame(s) after landing80150HighOnly hits as a cross-up
EX - Bushin Kirinkyaku
(during EX Bushin Jakura)
659 frame(s) after landing80150High
EX - Bushin Tengen
(during EX Bushin Jakura)
5217 frame(s) after landingD220250ThrowCannot throw airborne or crouching opponents
Shukumyo25 total frames00Changes into Young Zeku
Karura Tenzan
(during V-Trigger 2)
15839D-281401500 / 62High7F - 35FUses all of the V-Gauge Timer
1F - 17F projectile & throw invincibility
1F - 17F invincible to mid-air attacks
Subject to counter hit during move duration
On hit, transforms into Young Zeku and performs an additional strike
Hold forward on hit to switch sides

V-Trigger 2 Young

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
Propertiesprojectile
Nullification
Airborne
Hurtbox
Comments
Standing LP42932S/CA/V30700 / 20HighCan be rapid canceled
Standing MP521682V601000 / 30High
Standing HP12220(*25)2-2S/CA/V801500 / 50High*Recovery increases by 5F on whiff.
Standing LK44743S/CA/V40700 / 20High
Standing MK73172-3V601000 / 30High
Standing HK12419(*24)3-2V901500 / 50High*Recovery increases by 5F on whiff.
Crouching LP32842S/CA/V20700 / 20High
Crouching MP631451S/CA/V601000 / 30High
Crouching HP10320(*25)1-5CA/V801500 / 50HighTriggers Crush Counter (+21F)
*Recovery increases by 5F on whiff.
Crouching LK52832V20700 / 20Low
Crouching MK73162-3V501000 / 30Low
Crouching HK101120D(*3)-13V901500 / 50LowTriggers Crush Counter (D*+13F)
Final 4 active frames causes grounded hitstun
*When hitting on active frame 8F
Jumping LP5640700 / 20Mid
Jumping MP82601000 / 30MidCauses blowback knockdown on airborne hit
Jumping HP82901500 / 50Mid
Jumping LK5640700 / 20Mid
Jumping MK74601000 / 30MidCan cross-up
Jumping HK84901500 / 50Mid
Kubi Kudaki222221-6801000 / 30Mid
Kaeshi Saiha10225D-8S*CA*V601000 / 50HighS*CA*Only on hit
Kaeshi Urasaiha9128D-10S*CA*V601000 / 50HighS*CA*Only on hit
Kagerou14231DCA*V*80150V-Gauge 0 / 100
0 / 50
HighOn hit, transforms into Old Zeku and performs an additional strike
Hold forward on hit to switch sides
CA*V*Only on hit
Urakagerou14231DCA*V*80150V-Gauge 0 / 100
0 / 50
HighOn hit, transforms into Old Zeku and performs an additional strike
Hold forward on hit to switch sides
CA*V*Only on hit
Sankaku Tobi
(during jump near wall)
Hassou Tobi
(during wall jump, near wall)
Button strength changes the travel distance
Bushin Shidenkyaku
(during wall jump, near wall)
27Until landing4 frame(s) after landing901500 / 50MidButtons strength changes the movement distance
Bushin Soukosou13224-2-6S*CA*V501000 / 30HighS*CA*Only on hit
Bushin Gokusanken - Ni5322-3-750800 / 20High
Bushin Gokusanken - San11430D-11701000 / 60High
Bushin Gokusanken - Shu16727D-16801000 / 50High
Bushin Gokusanage7229D1002000 / 80ThrowCan only be performed from the first HP hit of Bushin Gokusanken - San
Tesso5317D1401500 / 80Throw
Raiju5317D1601500 / 100Throw
Tenpo Kari14231D-7CA*V*90150V-Gauge 0 / 100HighOn hit, transforms into Old Zeku and performs an additional strike
Hold forward on hit to switch sides
CA*V*Only on hit
Karura Tenzan1+5839D-28140150V-Gauge -600 / 0
0 / 62
High7F - 35FV-Gauge Timer + 2000F
1F - 8F projectile & throw invincibility
1F - 8F invincible to mid-air attacks
Subject to counter hit during move duration
On hit, transforms into Old Zeku and performs an additional strike
Hold forward on hit to switch sides
Toushi
(during guard)
122242-2600V-Gauge -300 / 0High1F - 16F attack & projectile invincibility
Recover 200 stun upon activation
L - Bushin Sho12620D-4S*CA/V6015020 / 30HighS*Can be canceled into Shukumyo on hit only
M - Bushin Sho18616D-2S*CA/V9015020 / 30HighHit anywhere during the active frames causes 2 hits
S*Can be canceled into Shukumyo on hit only
H - Bushin Sho24615D2S*CA/V12020020 / 30HighHit anywhere during the active frames causes 3 hits
S*Can be canceled into Shukumyo on hit only
EX - Bushin Sho23621D2S*V80150-300 / 0HighS*Can be canceled into Shukumyo on hit only
L - Hozanto12612(*22)D-6S*CA/V6015020 / 30HighUpper body invincibility to airborne attacks from 1F - 17F
*Recovery increases by 10F on whiff.
S*Can be canceled into Shukumyo on hit only
M - Hozanto22613D-6S*CA/V7015020 / 30HighUpper body projectile invincibility from 8F - 27F
S*Can be canceled into Shukumyo on hit only
H - Hozanto26514D-6S*CA/V9015020 / 30HighUpper body projectile invincibility from 7F - 30F
S*Can be canceled into Shukumyo on hit only
EX - Hozanto16914D-6S*V100150-300 / 0HighUpper body projectile invincibility from 7F - 19F
2nd hit occurs only if 1st hit connects
2nd hit can be jump cancelled
S*Can be canceled into Shukumyo on hit only
L - Bushin Sangoku Otoshi
(during vertical or forward jump)(in air)
426 frame(s) after landingDS*1202000 / 80ThrowThrows only airborne opponents
Combos only when performed from EX Hozanto jump cancel
S*Can be canceled into Shukumyo on hit only
L - Bushin Sangoku Otoshi
(during vertical or forward jump)(in air)
526 frame(s) after landingDS*1302000 / 80ThrowThrows only airborne opponents
Combos only when performed from EX Hozanto jump cancel
S*Can be canceled into Shukumyo on hit only
H - Bushin Sangoku Otoshi
(during vertical or forward jump)(in air)
626 frame(s) after landingDS*1402000 / 80ThrowThrows only airborne opponents
Combos only when performed from EX Hozanto jump cancel
S*Can be canceled into Shukumyo on hit only
EX - Bushin Sangoku Otoshi
(during vertical or forward jump)(in air)
426 frame(s) after landingDS*160200-300 / 0ThrowThrows only airborne opponents
S*Can be canceled into Shukumyo on hit only
Hayagake69 total frames00Each branch move can be performed from 9F
EX - Hayagake40 total frames00-300 / 09F - 21F full invincibility
Each branch move can be performed from 10F
Tozetsu15 total frames00
Ashikari9927D-21S*1001200 / 30LowS*Can be canceled into Shukumyo on hit only
Gekkou22424D-5S*1201500 / 50Mid3F - 21FS*Can be canceled into Shukumyo on hit only
EX - Tozetsu12 total frames001F - 3F full invincibility
EX - Ashikari9927D-21S*130200Low1F - 3F full invincibility
S*Can be canceled into Shukumyo on hit only
EX - Gekkou22424D-2S*150200Mid3F - 21F1F - 3F full invincibility
S*Can be canceled into Shukumyo on hit only
Shukumyo25 total frames00Changes into Old Zeku
Karura Tenzan
(during V-Trigger 2)
15839D-281401500 / 62High7F - 35FUses all of the V-Gauge Timer
1F - 17F projectile & throw invincibility
1F - 17F invincible to mid-air attacks
Subject to counter hit during move duration
On hit, transforms into Young Zeku and performs an additional strike
Hold forward on hit to switch sides
Batsuzan Gaisei1+3847D-333400-900 / 0High1F - 11F full invincibility

Do you have anything to add to the Zeku Frame Data? Let us know!

Feel free to leave a comment and tell us if you like this page. Or maybe you have some tips to share for other readers. Don't be shy!