Zeku Combos

You most likely want to become a master in Zeku Combos. Therefore we created this page so you can become a beast in the new Street Fighter 5 Season! All combos can be found lower on this page. Besides that we also included this awesome Zeku Combos video from VesperArcade so you get a feel for how the Zeku Combos should be executed.

All the annotations and commands can be found on our Street Fighter 5 Combos page.

Zeku Combos (OLD)

HIT CONFIRMS

c.lk, c.lp xx dp hk *
s.lk, s.lp xx qcf lk *

s.mp, s.lk xx dp hk *
s.mk, s.mp xx qcb lk, qcf lk *
cr.mp, s.lk xx dp hk *

s.hk, s.lk xx dp hk *
c.hp/s.hp xx qcb.mk, qcf.mk *
c.hp/s.hp xx qcb.mk, VS

JUMP IN

j.hk, s.mk, s.mp xx qcb lk, qcf lk *
j.hk, s.hp xx qcb mk, qcf mk *

qcf.p-p/k, s.mk, s.mp xx qcb lk, qcf lk *

ANTI AIR

V-Skill
dp hk
qcb lk/mk, qcf lk/mk/hk (dependent on the height of connect)

COUNTER HIT

c.lk CH, s.mp xx qcb lk, qcf lk *
s.lk CH, s.mp, s.lk xx dp hk *

s./c.mp CH, s.mp xx qcb lk, qcf lk *

CRUSH COUNTER

s.hp CC xx qcb mk, qcf hk *
c.hp CC xx qcb hk, qcf hk *

s.hk CC, dash s.lp xx dp hk *
s.hk CC, walk s.hp xx qcb mk, qcf mk *

EX COMBOS

c.lk, c.lp xx dp EX

s.mk, s.mp xx qcb EX, qcf hk

c.hp/s.hp xx qcb EX, qcf hk

s.hk CC (far), qcb EX, qcf hk

V-TRIGGER

c.mk xx VT, s.mk xx HP+HK, s.mp-mk-hp-hk-HP+HK *
s.mk, s.mk xx VT, c.hp xx qcb mk, qcf mk *

s.hk CC, s.hk xx VT, s.hk xx HP+HK, s.mp-mk-hp-hk-HP+HK *

j.hk, s.hp xx VT, s.hk xx HP+HK, s.mp-mk-hp-hk-HP+HK *

Zeku Combos (YOUNG)

HIT CONFIRMS

c.lk, c.lp xx qcb lp, qcf lp *
c.lk, c.lp xx qcb lp, qcf k-mk
c.lk, c.lp xx qcb lp, VS *
c.lp, s.lp-mp-hp-hk/c.hk

c.mp, s.mp-hp xx qcb mp, qcf mp *
c.mp, s.mp-hp xx qcb mp, VS *
s.mp, c.mp xx qcf k-mk *
s.mp, walk s.mp-hp xx qcb mp, qcf mp *

s.hp-hp xx qcf hp *
c.hp-hp xx qcf mp *
s./c.hp-hp-VS *
s.hk, c.lp xx qcb lp, qcf lp *
s.hk, c.lp xx qcb lp, qcf k-mk

c.hk (max range), cr.mp xx qcf k-mk

JUMP IN

j.hk, s.mp, walk s.mp-hp xx qcb mp, qcf mp *
walljump k, s.mp, walk s.mp-hp xx qcb mp, qcf mp *

j.mp, qcb lp, qcf lp/mp/hp (based on height of the juggle) *
j.mp, qcf lp/mp/hp (based on height of the juggle) *

COUNTER HIT

s.lp/c.lp CH, s.mp-hp xx qcb mp, qcf mp *

s.mp CH, c.hp-hp-VS *
s.mk CH, s.lk xx qcb lp, qcf lp *
s.mk CH, s.lk xx qcb lp, qcf k-mk

s.hp CH, s.lp-mp-hp-hk/c.hk
s.hk CH, s.mp-hp xx qcb mp, qcf mp *

CRUSH COUNTER

c.hp CC, s.hp-hp-VS *
c.hp CC, s.mp, walk s.mp-hp xx qcb mp, qcf mp *
c.hp CC (far), dash, s.lp, s.lp-mp-hp-hk

c.hk CC (max range), walk st.mp-hp xx qcb mp, qcf mp *
c.hk CC (max range), st.hp-hp-VS *

EX COMBOS

c.lk, c.lp xx qcb lp, instant air qcf ex

c./s.mp, s.mp-hp xx qcb mp, instant air qcf EX
c./s.mp, s.mp-hp xx qcb EX, air qcf hp
c./s.mp, s.mp-hp xx qcf EX, qcb hp, qcf mp

c.hp CC, walk s.mp, walk s.mp-hp xx qcf EX, qcb hp, qcf mp

j.mp, qcb lp, instant air qcf EX

V-TRIGGER

c.mk xx VT c./s.mk xx HP+HK, s.mp-mk-hp-hk-HP+HK *

c.hp CC, walk s.mp, walk s.mp-hp xx VT s.hk xx HP+HK , s.mp-mk-hp-hk-HP+HK *

j.hk, s.hk xx VT, s.hk xx HP+HK, s.mp-mk-hp-hk-HP+HK *

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