Zangief Frame Data

V-Trigger 1

Zangief Frame Data

V-Trigger 1

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP54753S/CA/V40700 / 20HighFrames 1F – 2F will not hit grounded opponents
Standing MP621342V701000 / 30High
Standing HP134232-3V1001500 / 50HighTriggers Crush Counter (+27F)
Cannot perform the quickest V-Trigger cancel on block
Standing HP (Hold Button)37423D1V1302000 / 50HighTriggers Crush Counter (+31F)
Upper body armor from 3F to 34F
Standing LK5212-1-3S/CA/V30700 / 20High
Standing MK93170-3V701000 / 30High
Standing HK114222-2V901500 / 50HighTriggers Crush Counter (D)
Will not hit crouching opponents
Crouching LP43633S/CA/V40700 / 20High
Crouching MP631253S/CA/V601000 / 30High
Crouching HP967+13 frame(s) after landing2-4CAV1001500 / 50High10F - 21F
Crouching LK42842V30700 / 20Low
Crouching MK82160-4S/CA/V601000 / 30Low
Crouching HK10326D-10V1001500 / 50LowTriggers Crush Counter (D)
Jumping LP5550700 / 20Mid
Jumping MP64801000 / 30Mid
Jumping HP761001500 / 50Mid
Jumping LK6550700 / 20MidCan cross-up
Jumping MK73701000 / 30Mid
Jumping HK951001500 / 50Mid
Head Butt1241472CA1002000 / 50HighEX Gauge +30 upon canceling a projectile
Knee Hammer1245+10 frame(s) after landing3-3701000 / 30High7F - 20F
Flying Body Press
(during forward jump)
771001500 / 50MidCan cross-up
Flyng Headbutt
(during vertical jump)
85S1202000 / 50Mid
Atomic Drop53171301700 / 70Throw
Captured53171301700 / 70Throw
Horosho Chokeslam
(while opponent is crouching)
53171402000 / 70Throw
Iron Muscle25 total framesArmor from 1F to 15F
Can walk forward while holding the button by pressing →
Iron Muscle (Attack)
(hold buttons)
585152-2V50100V-Gauge 0 / 50HighArmor from 1F to 49F
Muscle Walk
(during Iron Muscle)
Gains armor while active
Iron Muscle (Attack after forward walk)
(during Iron Muscle)+(release hold)
95152-2V50100V-Gauge 0 / 50High
Cyclone Lariat1+1819163-6V-Gauge -900 / 0HighV-Gauge Timer + 3600F
2F - 37F projectile invincibility
1F full invincibility
Gains Cyclone Lariat as a special move while active
Activation Cyclone Lariat
(hold buttons)
1+1827D-31401500 / 40HighUses 1000F V-Gauge Timer
1F - 79F projectile invincibility
Post-activation Cyclone Lariat
(max hold button)
1+1826D-31802000 / 40HighUses 3000F V-Gauge Timer
1F - 105F projectile invincibility
Muscle Explosion
(during guard)
122243-2600V-Gauge -300 / 0High1F - 14F attack & projectile invincibility
Recover 200 stun upon activation
L - Screw Pile Driver5260D18025020 / 100Throw
M - Screw Pile Driver5260D20025020 / 100Throw
H - Screw Pile Driver5260D22025020 / 100Throw
EX - Screw Pile Driver5260D220300-300 / 0Throw1F - 6F throw invincibility
L - Siberian Express1 frames after contact252D17025040 / 80Throw
M - Siberian Express1 frames after contact252D20025040 / 80Throw
H - Siberian Express1 frames after contact252D22025040 / 80Throw
EX - Siberian Express1 frames after contact252D230250-300 / 0ThrowArmor from 3F to 58F
L - Borscht Dynamite
(during vertical or forward jump)
3412 frame(s) after landingD1802500 / 100Throw
M - Borscht Dynamite
(during vertical or forward jump)
3412 frame(s) after landingD2002500 / 100Throw
H - Borscht Dynamite
(during vertical or forward jump)
3412 frame(s) after landingD2202500 / 100Throw
EX - Borscht Dynamite
(during vertical or forward jump)
3412 frame(s) after landingD200250-300 / 0Throw
Double Lariat91336D-38120 (*100)20020 / 60High1F - 41F projectile invincibility
*From active frame 4F
Tundra Storm21222D22030010 / 100Counter for certain kick attacks
Subject to counter hit during move duration
V - Cyclone Lariat919163-6HighUses 1600F V-Gauge Timer
1F - 27F projectile invincibility
V - V-Trigger Activation Cyclone Lariat
(HOLD BUTTONS)
927D-31401500 / 40HighUses 1000F V-Gauge Timer
1F - 69F projectile invincibility
V - Cyclone Lariat (during V-Trigger activation)
(max hold button)
926D-31802000 / 40HighUses 3000F V-Gauge Timer
1F - 95F projectile invincibility
Bolshoi Russian Suplex1+0265D4000-900 / 0Throw1F - 3F full invincibility

V-Trigger 2

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP5475364S/CA/V40700 / 20HighFrames 1F – 2F will not hit grounded opponents
Standing MP6213421311V701000 / 30High
Standing HP134232-3189(*11)V1001500 / 50HighTriggers Crush Counter (+27F)
*When canceling from the arm-stretching part
Standing HP (Hold Button)37423D1D18(*22)V1302000 / 50HighTriggers Crush Counter (+31F)
Upper body armor from 3F to 34F
*When canceling from the arm-stretching part
Standing LK5212-1-342S/CA/V30700 / 20High
Standing MK93170-31310V701000 / 30High
Standing HK114222-21814V901500 / 50HighTriggers Crush Counter (D)
Will not hit crouching opponents
Crouching LP4363344S/CA/V40700 / 20High
Crouching MP6312531311S/CA/V601000 / 30High
Crouching HP967+13 frame(s) after landing2-42216CAV1001500 / 50High10F - 21F
Crouching LK4284241V30700 / 20Low
Crouching MK82160-4128S/CA/V601000 / 30Low
Crouching HK10326D-10D13V1001500 / 50LowTriggers Crush Counter (D)
Jumping LP5550700 / 20Mid
Jumping MP64801000 / 30Mid
Jumping HP761001500 / 50Mid
Jumping LK6550700 / 20MidCan cross-up
Jumping MK73701000 / 30Mid
Jumping HK951001500 / 50Mid
Head Butt1241472CA1002000 / 50HighEX Gauge +30 upon canceling a projectile
Knee Hammer1245+10 frame(s) after landing3-3701000 / 30High7F - 20F
Flying Body Press
(during forward jump)
771001500 / 50MidCan cross-up
Flyng Headbutt
(during vertical jump)
85S1202000 / 50Mid
Atomic Drop53171301700 / 70Throw
Captured53171301700 / 70Throw
Horosho Chokeslam
(while opponent is crouching)
53171402000 / 70Throw
Iron Muscle25 total framesArmor from 1F to 15F
Can walk forward while holding the button by pressing →
Iron Muscle (Attack)
(hold buttons)
585152-2V50100V-Gauge 0 / 50HighArmor from 1F to 49F
Muscle Walk
(during Iron Muscle)
Gains armor while active
Iron Muscle (Attack after forward walk)
(during Iron Muscle)+(release hold)
95152-2V50100V-Gauge 0 / 50High
Cossacck Muscle14V-Gauge -600 / 0V-Gauge Timer + 2000F
1F full invincibility
While active, Screw Pile Driver and Borscht Dynamite will be strengthened
Screw Pile Driver will combo when performed from a special move cancelable move
Muscle Explosion
(during guard)
122243-2600V-Gauge -300 / 0High1F - 14F attack & projectile invincibility
Recover 200 stun upon activation
L - Screw Pile Driver5260D18025020 / 100Throw
M - Screw Pile Driver5260D20025020 / 100Throw
H - Screw Pile Driver5260D22025020 / 100Throw
V - L - Screw Pile Driver
(during V-Trigger 2)
5260D31035020 / 100ThrowV-Timer 1,000F on activation, uses 1,000F on hit.
V - M - Screw Pile Driver
(during V-Trigger 2)
5260D33035020 / 100ThrowV-Timer 1,000F on activation, uses 1,000F on hit.
V - H - Screw Pile Driver
(during V-Trigger 2)
5260D35035020 / 100ThrowV-Timer 1,000F on activation, uses 1,000F on hit.
V - L - Screw Pile Driver (special move cancel)
(during V-Trigger 2)
5260D23030020 / 100ThrowV-Timer 1,000F on activation, uses 1,000F on hit.
V - M - Screw Pile Driver (special move cancel)
(during V-Trigger 2)
5260D25030020 / 100ThrowV-Timer 1,000F on activation, uses 1,000F on hit.
V - H - Screw Pile Driver (special move cancel)
(during V-Trigger 2)
5260D27030020 / 100ThrowV-Timer 1,000F on activation, uses 1,000F on hit.
EX - Screw Pile Driver5260D220300-300 / 0Throw1F - 6F throw invincibility
V - EX - Screw Pile Driver
(during V-Trigger 2)
5260D350400-300 / 0Throw1F - 6F throw invincibility
V-Timer 1,000F on activation, uses 1,000F on hit.
V - EX - Screw Pile Driver (special move cancel)
(during V-Trigger 2)
5260D270300-300 / 0Throw1F - 6F throw invincibility
V-Timer 1,000F on activation, uses 1,000F on hit.
L - Siberian Express1 frames after contact252D17025040 / 80Throw
M - Siberian Express1 frames after contact252D20025040 / 80Throw
H - Siberian Express1 frames after contact252D22025040 / 80Throw
EX - Siberian Express1 frames after contact252D230250-300 / 0ThrowArmor from 3F to 58F
L - Borscht Dynamite
(during vertical or forward jump)
3412 frame(s) after landingD1802500 / 100Throw
M - Borscht Dynamite
(during vertical or forward jump)
3412 frame(s) after landingD2002500 / 100Throw
H - Borscht Dynamite
(during vertical or forward jump)
3412 frame(s) after landingD2202500 / 100Throw
V - L - Borscht Dynamite
(during V-Trigger 2)(during vertical or forward jump)
3412 frame(s) after landingD3103500 / 100ThrowV-Timer 1,000F on activation, uses 1,000F on hit.
V - M - Borscht Dynamite
(during V-Trigger 2)(during vertical or forward jump)
3412 frame(s) after landingD3303500 / 100ThrowV-Timer 1,000F on activation, uses 1,000F on hit.
V - H - Borscht Dynamite
(during V-Trigger 2)(during vertical or forward jump)
3412 frame(s) after landingD3503500 / 100ThrowV-Timer 1,000F on activation, uses 1,000F on hit.
EX - Borscht Dynamite
(during vertical or forward jump)
3412 frame(s) after landingD200250-300 / 0Throw
V - EX - Borscht Dynamite
(during V-Trigger 2)(during vertical or forward jump)
3412 frame(s) after landingD330 (*270)350 (*300)-300 / 0ThrowV-Timer 1,000F on activation, uses 1,000F on hit.
*During cancel
Double Lariat91336D-38120 (*100)20020 / 60High1F - 41F projectile invincibility
*From active frame 4F
Double Lariat (follow up attack)21232D22030010 / 100Counter for certain kick attacks
Subject to counter hit during move duration
Bolshoi Russian Suplex1+0265D4000-900 / 0Throw1F - 3F full invincibility

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