Urien Moves

How to play Urien in Street Fighter 5

Finally Urien is back for some Street Fighter action, packed with his classic Aegis Reflector as his V-Trigger this time around.
Urien is a footsie based character that’s always looking to get a heavy hit in using proper spacing and footsie mindgames.

His spacing game is really good as almost all of his normals have more than average range at least and most of them are safe on block so you can create some hard to deal with frame traps.

Urien’s strong neutral get’s amped further by his fireball which can be angled to anti air with.

Scroll down to check out the Urien Moves and Hitboxes!

Stats:

Vitality: 1025
Stun: 1000
V-Gauge:
Forward Walk Speed: 
Backward Walk Speed (Pixels Per Frame): 
Dash Duration (Total Frames): 
Dash Distance (Total Pixels): 
Backdash Duration (Total Frames): 
Backdash Distance (Total Pixels): 
Pre-Jump Frames: 
Jump Duration (Total Frames): 
Forward Jump Distance (Total Pixels): 
Backward Jump Distance (Total Pixels): 

Normal Moves

Urien Light Punch Hitbox - Normal Move

Light Punch

  • Good range for a jab.
  • Startup: 4
  • Active: 2
  • Recovery: 9
  • On hit: 5
  • On block: 2
  • Damage: 30
  • Cancels into: SP/VT
Urien Medium Punch Hitbox - Normal Move

Medium Punch

  • Great range.
  • Startup: 7
  • Active: 3
  • Recovery: 12
  • On hit: 6
  • On block: 3
  • Damage: 60
  • Cancels into: SP/VT
Urien Hard/Heavy Punch Hitbox - Normal Move

Hard Punch

  • Great range
  • Crush Counter properties.
  • Possible to charge the move for more frames on hit and block, making it + on block.
  • Startup: 12/22
  • Active: 3/3
  • Recovery: 18/15
  • On hit: 4/9
  • On block: -2/5
  • Damage: 90/100
  • Cancels into: CA/VT
    (Hold Cancels into SP/VT)
Urien Light Kick Hitbox - Normal Move

Light Kick

  • Decent range.
  • Startup: 5
  • Active: 2
  • Recovery: 8
  • On hit: 3
  • On block: 2
  • Damage: 40
  • Cancels into: SP/VT
Urien Medium Kick Hitbox - Normal Move

Medium Kick

  • One of his best pokes for it’s insane range.
  • Startup: 9
  • Active: 2
  • Recovery: 18
  • On hit: 1
  • On block: -2
  • Damage: 60
  • Cancels into: VT

Hard Kick

  • Hits twice.
  • Can be charged for more damage.
  • Decent anti air.
  • Startup: 11/24
  • Active: 4/3
  • Recovery: 19/18
  • On hit: 3/8
  • On block: -3/2
  • Damage: 90/50*50
  • Cancels into: VT
Urien Crouching Light Punch Hitbox - Normal Move

Crouching Light Punch

  • Good range for a jab.
  • Startup: 4
  • Active: 3
  • Recovery: 8
  • On hit: 5
  • On block: 1
  • Damage: 30
  • Cancels into: SP/VT
Urien Crouching Medium Punch Hitbox - Normal Move

Crouching Medium Punch

  • Moves Urien forward a little bit.
  • Startup: 6
  • Active: 2
  • Recovery: 15
  • On hit: 5
  • On block: 0
  • Damage: 60
  • Cancels into: SP/VT

Crouching Hard Punch

  • Combo extender.
  • Startup: 7
  • Active: 1(1)4
  • Recovery: 21
  • On hit: KD
  • On block: -8
  • Damage: 50*40
  • Cancels into: SP/VT
Urien Crouching Light Kick Hitbox - Normal Move

Crouching Light Kick

  • Is a low.
  • Has deceptive range.
  • Startup: 4
  • Active: 2
  • Recovery: 7
  • On hit: 4
  • On block: 1
  • Damage: 20
  • Cancels into: VT
Urien Crouching Medium Kick Hitbox - Normal Move

Crouching Medium Kick

  • Great range for a crouching attack.
  • Has deceptive range.
  • Startup: 8
  • Active: 2
  • Recovery: 17
  • On hit: 4
  • On block: 2
  • Damage: 60
  • Cancels into: VT
Urien Crouching Hard/Heavy Kick Hitbox - Normal Move

Crouching Hard Kick

  • Crush counter sweep.
  • Startup: 11
  • Active: 2
  • Recovery: 27
  • On hit: KD
  • On block: -14
  • Damage: 100
  • Cancels into: VT
Urien Jumping Light Punch Hitbox - Normal Move

Jumping Light Punch

  • Startup: 3
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 40
  • Cancels into: ~
Urien Jumping Medium Punch Hitbox - Normal Move

Jumping Medium Punch

  • Great air to air that can lead into a full combo.
  • Startup: 5
  • Active: 4
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 70
  • Cancels into: ~
Urien Jumping Hard/Heavy Punch Hitbox - Normal Move

Jumping Hard Punch

  • One of his jump ins, faster startup but less range.
  • Startup: 8
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 90
  • Cancels into: ~
Urien Jumping Light Kick Hitbox - Normal Move

Jumping Light Kick

  • Startup: 4
  • Active: 6
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 40
  • Cancels into: ~
Urien Jumping Medium Kick Hitbox - Normal Move

Jumping Medium Kick

  • Good tool in neutral because of it’s range.
  • Startup: 7
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 60
  • Cancels into: ~
Urien Jumping Hard/Heavy Kick Hitbox - Normal Move

Jumping Hard Kick

  • One of his jump ins, less damage then jumping HP but more range.
  • Startup: 9
  • Active: 4
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 90
  • Cancels into: ~
Urien Spartan Bomb Hitbox - Throw

(Neutral or Forward)

Spartan Bomb

  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: KD
  • Damage: 130
  • Cancels into: ~
Urien Spartan Bomb Hitbox - Throw

Spartan Bomb

  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: KD
  • Damage: 130
  • Cancels into: ~

Unique Moves

Urien Quarrel Punch Hitbox - Unique Move

Quarrel Punch

  • Far reach.
  • Can anti air.
  • Startup: 7
  • Active: 4
  • Recovery: 14
  • On hit: 2
  • On block: -2
  • Damage: 70
  • Cancels into: SP/VT
Urien Quarrel Kick Hitbox - Unique Move

Quarrel Kick

  • Crush Counter properties.
  • Safe if spaced correctly.
  • Startup: 15
  • Active: 3
  • Recovery: 19
  • On hit: 1
  • On block: -4
  • Damage: 90
  • Cancels into: VT
Urien Terrible Smash Hitbox - Unique Move

Terrible Smash

  • Overhead.
  • Startup: 21
  • Active: 2
  • Recovery: 20
  • On hit: 1
  • On block: -6
  • Damage: 80
  • Cancels into: ~

Special Moves

Chariot Tackle

  • Combo ender.
  • Distance traveled depends on button strength used.
  • Startup: 10/13/16/7
  • Active: 6/11/8/9(9)4
  • Recovery: 22/21/21/20
  • On hit: 0/-3/KD/KD
  • On block: -5/-9/-6/0
  • Damage: 70/80/100/90*60
  • Cancels into: CA
    (EX Cancels into VT)

Violence Knee Drop

  • Great against fireballs
  • Safe if spaced correctly and potential to be plus on block.
  • Distance traveled depends on button strength used.
  • EX version’s distance traveled can be adjusted by holding back of forward.
  • Startup: 25/25/25/25
  • Active: 12/13/18/11
  • Recovery: 11/13/14/10
  • On hit: KD/KD/KD/KD
  • On block: -4/-7/-8/1
  • Damage: 100/100/100/150
  • Cancels into: ~

Dangerous Headbutt

  • -2 so safe on block.
  • Whiffs on crouching opponents.
  • Distance traveled depends on button strength used.
  • Airborne.
  • EX is invincible for 16 frames on startup and hits crouching opponents.
  • Startup: 8/11/13/12
  • Active: 3/4/5/5
  • Recovery: 18/17/16/19
  • On hit: 1/1/KD/KD
  • On block: -2/-2/-2/-17
  • Damage: 100/110/120/40*40
  • Cancels into: ~

Metallic Sphere

  • Chargeable to become plus on block.
  • Light is slow speed, medium is fast and heavy is diagonal.
  • EX has 3 different versions, LP+MP is slow, LP+HP is fast and MP+HP travels diagonally.
  • Startup: 14/14/13/12
  • Active: 1/1/1/1
  • Recovery: 36/36/36/32
  • On hit: -1/1/~/3
  • On block: -7/-7/~/1
  • Damage: 60/60/70/40*50
  • Cancels into: EX Cancels into VT

V-Skills

Urien Metallic Aura - V-Skill

Metallic Aura

  • Adds 1 hit of armor to all of his special moves, buff only goes away after you actually use it.
  • Builds v-meter every time the buff gets consumed.
  • Startup: 16
  • Active: 1
  • Recovery: 36
  • On hit: ~
  • On block: ~
  • Damage: ~
  • Cancels into: ~
Urien Anger Snap Fist Hitbox - V-Reversal

(During Guard)

Anger Snap Fist

  • Good range and causes knock down.
  • Startup: 16
  • Active: 2
  • Recovery: 24
  • On hit: KD
  • On block: -2
  • Damage: 60
  • Cancels into: ~

Aegis Reflector (Far)

  • Reflects projectiles.
  • Combo and mixup tool.
  • Startup: 5/24
  • Active: 1/1
  • Recovery: 8/6
  • On hit: 22/22
  • On block: 17/17
  • Damage: 20/20
  • Cancels into: ~
Urien Aegis Reflector Hitbox #4 - V-Trigger

Aegis Reflector (Close)

  • Reflects projectiles.
  • If you actually need a projectile reflector.
  • Startup: 10/14
  • Active: 1/1
  • Recovery: 10/16
  • On hit: 22/22
  • On block: 17/17
  • Damage: 20/20
  • Cancels into: ~
Urien Aegis Reflector Hitbox #3 - V-Trigger

Aegis Reflector (Up)

  • Reflects projectiles.
  • Great for keeping the opponent in the corner.
  • Startup: 15/16
  • Active: 1/1
  • Recovery: 17/16
  • On hit: 22/22
  • On block: 17/17
  • Damage: 20/20
  • Cancels into: ~

Critical Art

Dominant Crush

  • 26 frames of invincible from startup.
  • Great anti air.
  • Startup: 6
  • Active: 19
  • Recovery: 60
  • On hit: KD
  • On block: -47
  • Damage: 340
  • Cancels into: ~

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