Sakura Frame Data

V-Trigger 1

Sakura Frame Data

V-Trigger 1

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
Propertiesprojectile
Nullification
Airborne
Hurtbox
Comments
Standing LP4384220S/CA/V/VS30700 / 20HighCan be rapid canceled
Standing MP531373117V601000 / 30High
Standing HP93213-2116S/CA/V/VS801500 / 50High
Standing LK4312-1-221S/CA/V/VS30700 / 20High
Standing MK8319311311V601000 / 30High
Standing HK122261-483V801500 / 50HighTriggers Crush Counter (+20F)
Crouching LP3293120S/CA/V/VS20700 / 20HighCan be rapid canceled
Crouching MP64135195S/CA/V/VS601000 / 30High
Crouching HP8526-5-874S/CA/V/VS901500 / 50HighForces stand
Crouching LK428301-2V20700 / 20Low
Crouching MK72142-361S/CA/V/VS501000 / 30Low
Crouching HK10225D-13D0V901500 / 50LowTriggers Crush Counter (D)
Jumping LP4640700 / 20Mid
Jumping MP67S601000 / 30MidCauses blowback knockdown on airborne hit
Jumping HP85901500 / 50Mid
Jumping LK4840700 / 20MidCan cross-up
Jumping MK75601000 / 30Mid
Jumping HK105901500 / 50Mid
Floral Kick212231-7701000 / 30Mid
Furiko Upper7326-4-71310S/CA/V/VS801500 / 50HighTriggers Crush Counter (D)
Chin Buster Kick12322321615V801500 / 50HighForces stand
Hanakaze53171301500 / 100Throw
Sakura Shoulder Throw53171502000 / 100Throw
Sailor Hop
(in air)
526 frame(s) after landing1602000 / 100Throw
Harukaze54+15 frame(s) after landing12F -
Sakura Otoshi1136 frame(s) after landing(*115)D-550 (*2100) (*3150)40 (*2120) (*3240)V-Gauge 0 / 30 (*270)(*3120)MidCan be performed up to 3 times on hit only. Startup for the 2nd and 3rd hits is 5F
Value upon making contact with a standing Ryu, blocking, at the highest point
+6F on block at the lowest point
-9F on block at the highest point
Landing recovery for the 3rd attack, hit only, is 5F
*1on hit
*2Up to the 2nd hit
*3Up to the 3rd hit
Oukakyaku18Until landing11 frame(s) after landing3-580100V-Gauge 0 / 60HighValue upon making contact with a standing Ryu at the highest point
Lowest point: hit +12F, block +4F
Highest point: hit +0F, block -8F
Kashinfu8315 frame(s) after landingD150200V-Gauge 0 / 100ThrowCan only throw standing opponents
Haruarashi15V-Gauge -600 / 0V-Gauge Timer + 2000F
1F full invincibility
While active, Hadoken, Tengyo Hadoken, and CA will be strengthened
Floral Spin
(during guard)
17227D-2600V-Gauge -300 / 0High1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
L - Hadoken174249 total frames-2-8CA601005 / 20High
M - Hadoken174951 total frames-2-8CA601005 / 20High
H - Hadoken175653 total frames-2-8CA601005 / 20High
Hadoken (charge)
(hold buttons)
4171 total framesD3CA/VS801505 / 20High
V - Hadoken1442 total framesD1CA/VS801505 / 20HighUses 500F V-Gauge Timer
V - Hadoken (charge)
(hold buttons)
3360 total framesD10CA/VS1001505 / 30HighUses 500F V-Gauge Timer
EX - Hadoken1445 total framesD1V100150-300 / 0High
Tengyo Hadoken172745 total framesD4CA601005 / 20HighWill not hit crouching opponents
Tengyo Hadoken (charge)
(hold buttons)
392475 total framesD1CA/VS1001505 / 20HighWill not hit crouching opponents
V - Tengyo Hadoken152945 total framesD9CA/VS801505 / 20HighWill not hit crouching opponents
V - Tengyo Hadoken (charge)
(hold buttons)
312955 total framesD13CA1101505 / 30HighWill not hit crouching opponents
EX - Tengyo Hadoken153445 total framesD-1V100150-300 / 0HighWill not hit crouching opponents
L - Shouoken4726+18 frame(s) after landingD-31CA10015020 / 50High7F -
M - Shouoken13728+18 frame(s) after landingD-32CA11015020 / 50High16F -
H - Shouoken171234+18 frame(s) after landingD-37CA12015020 / 50High24F -
EX - Shouoken41836+21 frame(s) after landingD-45150200-300 / 0High10F -1F - 12F full invincibility
Subject to counter hit during move duration
L - Shunpukyaku17213+9 frame(s) after landing1-26015020 / 30High11F - 31F
M - Shunpukyaku21410+14 frame(s) after landing3-67015020 / 30High18F - 46F
H - Shunpukyaku2468+14 frame(s) after landing2-210015020 / 30High22F - 57F
EX - Shunpukyaku1564+18 frame(s) after landing-2-300 / 0High13F - 38F
EX - Shunpukyaku (hit)151122D120150-300 / 0High13F - 38F
Airborne Shunpukyaku13416 frame(s) after landingD1001500 / 60HighStrength changes travel distance
EX - Airborne Shunpukyaku121916 frame(s) after landingD140200-300 / 0High
Hogasho
(during V-Trigger 1)
2172262VS6012010 / 30HighCannot be performed by canceling from a special move cancellable move
Note: Recovery is extended by 5F on whiff
Sakura Rain1+577 total framesD-23250(*330)0-900 / 0High1F - 7F full invincibility
*During release hit
V - Sakura Rain
(during V-Trigger 1)
1+577 total framesD-23280(*350)0-900 / 0High1F - 7F full invincibility
*During release hit

V-Trigger 2

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
Propertiesprojectile
Nullification
Airborne
Hurtbox
Comments
Standing LP4384220S/CA/V/VS30700 / 20HighCan be rapid canceled
Standing MP531373117V601000 / 30High
Standing HP93213-2116S/CA/V/VS801500 / 50High
Standing LK4312-1-221S/CA/V/VS30700 / 20High
Standing MK8319311311V601000 / 30High
Standing HK122261-483V801500 / 50HighTriggers Crush Counter (+20F)
Crouching LP3293120S/CA/V/VS20700 / 20HighCan be rapid canceled
Crouching MP64135195S/CA/V/VS601000 / 30High
Crouching HP8526-5-874S/CA/V/VS901500 / 50HighForces stand
Crouching LK428301-2V20700 / 20Low
Crouching MK72142-361S/CA/V/VS501000 / 30Low
Crouching HK10225D-13D0V901500 / 50LowTriggers Crush Counter (D)
Jumping LP4640700 / 20Mid
Jumping MP67S601000 / 30MidCauses blowback knockdown on airborne hit
Jumping HP85901500 / 50Mid
Jumping LK4840700 / 20MidCan cross-up
Jumping MK75601000 / 30Mid
Jumping HK105901500 / 50Mid
Floral Kick212231-7701000 / 30Mid
Furiko Upper7326-4-71310S/CA/V/VS801500 / 50HighTriggers Crush Counter (D)
Chin Buster Kick12322321615V801500 / 50HighForces stand
Hanakaze53171301500 / 100Throw
Sakura Shoulder Throw53171502000 / 100Throw
Sailor Hop
(in air)
526 frame(s) after landing1602000 / 100Throw
Harukaze54+15 frame(s) after landing12F -
Sakura Otoshi1136 frame(s) after landing(*115)D-550 (*2100) (*3150)40 (*2120) (*3240)V-Gauge 0 / 30 (*270)(*3120)MidCan be performed up to 3 times on hit only. Startup for the 2nd and 3rd hits is 5F
Value upon making contact with a standing Ryu, blocking, at the highest point
+6F on block at the lowest point
-9F on block at the highest point
Landing recovery for the 3rd attack, hit only, is 5F
*1on hit
*2Up to the 2nd hit
*3Up to the 3rd hit
Oukakyaku18Until landing11 frame(s) after landing3-580100V-Gauge 0 / 60HighValue upon making contact with a standing Ryu at the highest point
Lowest point: hit +12F, block +4F
Highest point: hit +0F, block -8F
Kashinfu8315 frame(s) after landingD150200V-Gauge 0 / 100ThrowCan only throw standing opponents
Sakura Senpu15V-Gauge -900 / 0V-Gauge Timer + 3500F
1F full invincibility
While active, Shouoken and Shunpukyaku will be strengthened
Floral Spin
(during guard)
17227D-2600V-Gauge -300 / 0High1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
L - Hadoken174249 total frames-2-8CA601005 / 20High
M - Hadoken174951 total frames-2-8CA601005 / 20High
H - Hadoken175653 total frames-2-8CA601005 / 20High
Hadoken (charge)
(hold buttons)
4171 total framesD3CA/VS801505 / 20High
EX - Hadoken1445 total framesD1V100150-300 / 0High
Tengyo Hadoken172745 total framesD4CA601005 / 20HighWill not hit crouching opponents
Tengyo Hadoken (charge)
(hold buttons)
392475 total framesD1CA/VS1001505 / 20HighWill not hit crouching opponents
EX - Tengyo Hadoken153445 total framesD-1V100150-300 / 0HighWill not hit crouching opponents
L - Shouoken4726+18 frame(s) after landingD-31CA10015020 / 50High7F -
M - Shouoken13728+18 frame(s) after landingD-32CA11015020 / 50High16F -
H - Shouoken171234+18 frame(s) after landingD-37CA12015020 / 50High24F -
V - Shouoken
(during V-Trigger 2)
42226+25 frame(s) after landingD-33CA17020020 / 50High10F -Uses 1000F V-Gauge Timer
1F - 12F full invincibility
Subject to counter hit during move duration
EX - Shouoken41836+21 frame(s) after landingD-45150200-300 / 0High10F -1F - 12F full invincibility
Subject to counter hit during move duration
L - Shunpukyaku17213+9 frame(s) after landing1-26015020 / 30High11F - 31F
M - Shunpukyaku21410+14 frame(s) after landing3-67015020 / 30High18F - 46F
H - Shunpukyaku2468+14 frame(s) after landing2-210015020 / 30High22F - 57F
V - Shunpukyaku (swish or guard)
(during V-Trigger 2)
1364+22 frame(s) after landing-1020 / 20High11F - 35FUses 1000F V-Gauge Timer
V - Shunpukyaku (Hit)
(during V-Trigger 2)
131129DVS*12015020 / 30High11F - 35FUses 1000F V-Gauge Timer
VS*Only possible for the final part
EX - Shunpukyaku1564+18 frame(s) after landing-2-300 / 0High13F - 38F
EX - Shunpukyaku (hit)151122D120150-300 / 0High13F - 38F
Airborne Shunpukyaku13416 frame(s) after landingD1001500 / 60HighStrength changes travel distance
EX - Airborne Shunpukyaku121916 frame(s) after landingD140200-300 / 0High
Sakura Rain1+577 total framesD-23250(*330)0-900 / 0High1F - 7F full invincibility
*During release hit

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