Ryu Frame Data

V-Trigger 1

Ryu Frame Data

V-Trigger 1

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP3274242S/CA/V30700 / 20High
V - Standing LP32742S/CA301000 / 20High
Standing MP531071115S/CA/V601000 / 30High
V - Standing MP531071S/CA601300 / 30High
Standing HP83203-1128CAV901500 / 50HighTriggers Crush Counter (D)
V - Standing HP83203-1S/CA901800 / 50HighTriggers Crush Counter (D)
Standing LK4311-1-243S/CA/V30700 / 20High
Standing MK83162-2117V601000 / 30High
Standing HK102204-11116V901500 / 50HighTriggers Crush Counter (+16F)
Will not hit crouching opponents
Cannot be rapid canceled into V-Trigger on block
Crouching LP4353221S/CA/V30700 / 20HighCan be rapid canceled
V - Crouching LP43532S/CA301000 / 20HighCan be rapid canceled
Crouching MP631242108S/CA/V601000 / 30High
V - Crouching MP631243S/CA601300 / 30High
Crouching HP6424-7-10129S/CA/V90 (*70)1500 / 50HighForces stand
Active frames cannot be canceled
*From active frame 2F
V - Crouching HP6424-7-10S/CA90 (*70)1800 / 50HighForces stand
Active frames cannot be canceled
*From active frame 2F
Crouching LK4272121V20700 / 20LowCan be rapid canceled
Crouching MK73131-384S/CA/V501000 / 30Low
Crouching HK8222D-11D12V901500 / 50LowTriggers Crush Counter (D)
Jumping LP3640700 / 20Mid
V - Jumping LP3640700 / 20Mid
Jumping MP76S601000 / 30MidCauses blowback knockdown on airborne hit
V - Jumping MP76S601300 / 30MidCauses blowback knockdown on airborne hit
Jumping HP75901500 / 50Mid
V - Jumping HP75901800 / 50Mid
Jumping LK4640700 / 20MidCan cross-up
Jumping MK64601000 / 30MidCan cross-up
Jumping HK95901500 / 50Mid
Collarbone Breaker224171-6601000 / 30Mid
V - Collarbone Breaker224171-6601300 / 30Mid
Solar Plexus Strike174188-2S*901500 / 50HighS*Only Shoryuken and EX Shoryuken can be canceled
V - Solar Plexus Strike174188-2S*901800 / 50HighS*Only Shoryuken and EX Shoryuken can be canceled
Axe Kick97164-213/1817/12S/CA/V801500 / 50HighForces stand
Jodan Nirengeki9228-9-16125V701000 / 30High
V - Jodan Nirengeki9228-9-16801300 / 30High
Jodan Sanrengeki9226D-7D9V701000 / 30High
Shoulder Throw53171301500 / 70Throw
Somersault Throw53171502000 / 100Throw
Mind's Eye3732V-Gauge 0 / 50The startup for a Mind's Eye canceled from a successful Mind's Eye is 1F
No counter hit while the move is active (does not apply to cancel Mind's Eye)
Denjin Renki14V-Gauge -600 / 0V-Gauge Timer + 1000F
1F full invincibility
While active, all punch-type Normal/Unique/Special moves and CA will be strenghtened
Hashogeki
(during guard)
17224D-2600V-Gauge -300 / 0High1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
L - Hadoken1447 total frames-1-6CA601005 / 20High
M - Hadoken1447 total frames-1-6CA601005 / 20High
H - Hadoken1447 total frames-1-6CA601005 / 20High
V - L - Hadoken1442 total framesD-2CA701505 / 20HighUses 100F V-Gauge Timer
V - M - Hadoken1442 total framesD-2CA701505 / 20HighUses 100F V-Gauge Timer
V - H - Hadoken1442 total framesD-2CA701505 / 20HighUses 100F V-Gauge Timer
V - Hadoken (Lv2)
(hold buttons)
5D0CA1002005 / 20HighUses 100F V-Gauge Timer
V - Hadoken (Lv3)
(max hold button)
6DGBCA1303005 / 20HighUses 100F V-Gauge Timer
During guard break+32F
EX - Hadoken1142 total framesD2D19V100150-300 / 0High
V - EX - Hadoken (Lv1)1140 total framesD2120200-300 / 0HighUses 100F V-Gauge Timer
V - EX - Hadoken (Lv2)
(hold buttons)
5DGB150300-300 / 0HighUses 100F V-Gauge Timer
During guard break+32F
L - Shoryuken31219+11 frame(s) after landingD-24CA100 (*60)150 (*100)20 / 40High3F -1F - 3F throw invincibility
Subject to counter hit during move duration
*From active frame 2F
M - Shoryuken41126+13 frame(s) after landingD-32CA120 (*60)150 (*100)20 / 40High6F -1F - 6F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 3F
H - Shoryuken51029+15 frame(s) after landingD-36CA130 (*60)15020 / 40High7F -3F - 6F attack & projectile invincibility
Subject to counter hit during move duration
*From active frame 2F
V - L - Shoryuken31219+11 frame(s) after landingD-24CA110 (*80)200 (*150)20 / 40High3F -Uses 150F V-Gauge Timer
1F - 3F throw invincibility
Subject to counter hit during move duration
*From active frame 2F
V - M - Shoryuken41126+13 frame(s) after landingD-32CA130 (*80)200 (*150)20 / 40High6F -Uses 150F V-Gauge Timer
1F - 6F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 3F
V - H - Shoryuken51029+15 frame(s) after landingD-36CA140 (*80)20020 / 40High7F -Uses 150F V-Gauge Timer
3F - 6F attack & projectile invincibility
Subject to counter hit during move duration
*From active frame 2F
EX - Shoryuken31229+15 frame(s) after landingD-37160 (*80)200 (*100)-300 / 0High5F -1F - 15F full invincibility
Subject to counter hit during move duration
*From active frame 2F
V - EX - Shoryuken31229+15 frame(s) after landingD-37180 (*100)250 (*200)-300 / 0High5F -Uses 150F V-Gauge Timer
1F - 15F full invincibility
Subject to counter hit during move duration
*From active frame 2F
L - Tatsumaki Senpukyaku10218+12 frame(s) after landingD-109015020 / 40High6F -
M - Tatsumaki Senpukyaku12416+14 frame(s) after landingD-1210015020 / 40High7F -6F - 45F projectile invincibility
Chip damage is 1/6ths the hit damage
H - Tatsumaki Senpukyaku14616+15 frame(s) after landingD-1311015020 / 40High7F -9F - 61F projectile invincibility
Chip damage is 1/6ths the hit damage
EX - Tatsumaki Senpukyaku101111+15 frame(s) after landingD-19S*140150-300 / 0High5F -7F - 36F projectile invincibility
S*Only Shoryuken and EX Shoryuken can be canceled
Airborne Tatsumaki Senpukyaku9614 frame(s) after landingD1002000 / 60High
EX - Airborne Tatsumaki Senpukyaku81114 frame(s) after landingD170250-300 / 0HighCan cross-up
L - Jodan Sokutou Geri16228D-16CA7015020 / 60High
M - Jodan Sokutou Geri18228D-16CA8015020 / 60High
H - Jodan Sokutou Geri20228D-16CA10015020 / 60High
EX - Jodan Sokutou Geri18236D-1680150-300 / 0High
Shinku Hadoken1+365 total framesD-173200-900 / 0High1F - 3F full invincibility
V - Denjin Hadoken1+365 total framesDGB350300-900 / 0HighUses 1000F V-Gauge Timer
1F - 3F full invincibility
During guard break+9F

V-Trigger 2

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP3274242S/CA/V30700 / 20High
Standing MP531071115S/CA/V601000 / 30High
Standing HP83203-1128CAV901500 / 50HighTriggers Crush Counter (D)
Standing LK4311-1-243S/CA/V30700 / 20High
Standing MK83162-2117V601000 / 30High
Standing HK102204-11116V901500 / 50HighTriggers Crush Counter (+16F)
Will not hit crouching opponents
Cannot be rapid canceled into V-Trigger on block
Crouching LP4353221S/CA/V30700 / 20HighCan be rapid canceled
Crouching MP631242108S/CA/V601000 / 30High
Crouching HP6424-7-10129S/CA/V90 (*70)1500 / 50HighForces stand
Active frames cannot be canceled
*From active frame 2F
Crouching LK4272121V20700 / 20LowCan be rapid canceled
Crouching MK73131-384S/CA/V501000 / 30Low
Crouching HK8222D-11D12V901500 / 50LowTriggers Crush Counter (D)
Jumping LP3640700 / 20Mid
Jumping MP76S601000 / 30MidCauses blowback knockdown on airborne hit
Jumping HP75901500 / 50Mid
Jumping LK4640700 / 20MidCan cross-up
Jumping MK64601000 / 30MidCan cross-up
Jumping HK95901500 / 50Mid
Collarbone Breaker224171-6601000 / 30Mid
Solar Plexus Strike174188-2S*901500 / 50HighS*Can only cancel into Shoryuken, EX Shoryuken, and Isshin.
Axe Kick97164-213/1817/12S*CA/V801500 / 50HighForces stand
S*Can be canceled into Isshin
Jodan Nirengeki9228-9-16125V701000 / 30High
Jodan Sanrengeki9226D-7D9V701000 / 30High
Shoulder Throw53171301200 / 70Throw
Somersault Throw53171502000 / 100Throw
Mind's Eye3732V-Gauge 0 / 50The startup for a Mind's Eye canceled from a successful Mind's Eye is 1F
No counter hit while the move is active (does not apply to cancel Mind's Eye)
Kakko Fubatsui14V-Gauge -600 / 0V-Gauge Timer + 3000F
Gains an exclusive special move
Hashogeki
(during guard)
17224D-2600V-Gauge -300 / 0High1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
L - Hadoken1447 total frames-1-6CA601005 / 20High
M - Hadoken1447 total frames-1-6CA601005 / 20High
H - Hadoken1447 total frames-1-6CA601005 / 20High
EX - Hadoken1144 total framesD2V100150-300 / 0High
L - Shoryuken31219+11 frame(s) after landingD-24CA100 (*60)150 (*100)20 / 40High3F -1F - 3F throw invincibility
Subject to counter hit during move duration
*From active frame 2F
M - Shoryuken41126+13 frame(s) after landingD-32CA120 (*60)150 (*100)20 / 40High6F -1F - 6F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 3F
H - Shoryuken51029+15 frame(s) after landingD-36CA120 (*60)15020 / 40High7F -3F - 6F attack & projectile invincibility
Subject to counter hit during move duration
*From active frame 2F
EX - Shoryuken31229+15 frame(s) after landingD-37160 (*80)200 (*100)-300 / 0High5F -1F - 15F full invincibility
Subject to counter hit during move duration
*From active frame 2F
L - Tatsumaki Senpukyaku10218+12 frame(s) after landingD-109015020 / 40High6F -
M - Tatsumaki Senpukyaku12416+14 frame(s) after landingD-1210015020 / 40High7F -6F - 45F projectile invincibility
Chip damage is 1/6ths the hit damage
H - Tatsumaki Senpukyaku14616+15 frame(s) after landingD-1311015020 / 40High7F -9F - 61F projectile invincibility
Chip damage is 1/6ths the hit damage
EX - Tatsumaki Senpukyaku101111+15 frame(s) after landingD-19S*140150-300 / 0High5F -7F - 36F projectile invincibility
S*Only Shoryuken and EX Shoryuken can be canceled
Airborne Tatsumaki Senpukyaku9614 frame(s) after landingD1002000 / 60High
EX - Airborne Tatsumaki Senpukyaku81014 frame(s) after landingD170250-300 / 0HighCan cross-up
L - Jodan Sokutou Geri16228D-16CA7015020 / 60High
M - Jodan Sokutou Geri18228D-16CA8015020 / 60High
H - Jodan Sokutou Geri20228D-16CA10015020 / 60High
EX - Jodan Sokutou Geri18236D-1680150-300 / 0High
Isshin (Stance)2104000Uses 800F V-Gauge Timer
Subject to counter hit during move duration
Can be canceled into from a successful Mind's Eye
Note: When canceled into from Mind's Eye, the counter is active from 1F, and the move cannot be counter hit
Cannot be canceled into from a special move-cancelable move
Isshin (Attack)
(on succesful parry)
(crumple)S*150200HighS*EX Can be canceled only by upper leg kick
Shinku Hadoken1+365 total framesD-173200-900 / 0High1F - 3F full invincibility

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