Rashid Frame Data

V-Trigger 1

Rashid Frame Data

V-Trigger 1

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP42743S/CA/V/VS30700 / 20HighCan be rapid canceled
Standing MP521463S/CA/V/VS601000 / 30High
Standing HP82192-3S/CA/V/VS801500 / 50HighTriggers Crush Counter (+17F)
Standing LK33921S/CA/V/VS30700 / 20High
Standing MK83171-4V601000 / 30High
Standing HK162222-4V901500 / 50High7F - 17FTriggers Crush Counter (D)
Crouching LP43542S/CA/V/VS30700 / 20HighCan be rapid canceled
Crouching MP731531S/CA/V/VS601000 / 30High
Crouching HP104226-2S*CA*VVS*801500 / 50HighSecond hit triggers Crush Counter (+20F)
S*CA*VS*Only possible during 1st attack
Crouching LK42820V20700 / 20LowCan be rapid canceled
Crouching MK62151-3S/CA/V/VS501000 / 30Low
Crouching HK7225D-12V901500 / 50LowTriggers Crush Counter (D)
Jumping LP4440700 / 20Mid
Jumping MP76S501000 / 30MidCauses blowback knockdown on airborne hit
Jumping HP73901500 / 50Mid
Jumping LK4440700 / 20Mid
Jumping MK55601000 / 30MidCan cross-up
Jumping HK85901500 / 50Mid
Flap Spin85142-2S*CA*V*VS*701000 / 30HighS*CA*V*VS*Only possible during 1st attack
Beak Assault232180-6801500 / 50Mid7F - 20F
Wall Jump
Riding Glider5317D1301500 / 70Throw
Rising Sun5317D1401500 / 100Throw
Front Flip42+13 frame(s) after landing11F -
L - Airborne Eagle Spike (from V-Skill)18Until landing20 frame(s) after landingD120200V-Gauge 0 / 80HighIf the attack just before landing is blocked, +3F to the recovery
M - Airborne Eagle Spike (from V-Skill)20Until landing20 frame(s) after landingD120200V-Gauge 0 / 80HighIf the attack just before landing is blocked, +3F to the recovery
H - Airborne Eagle Spike (from V-Skill)22Until landing20 frame(s) after landingD120200V-Gauge 0 / 80HighIf the attack just before landing is blocked, +3F to the recovery
EX - Airborne Eagle Spike (from V-Skill)15Until landing/11 frame(s) after landing31+16 frame(s) after landingD140200V-Gauge 0 / 100
-300 / 0
High1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility
Rolling Assault32 total frames5F - 18F projectile invincibility
Nail Assault6521D-6CA80100V-Gauge 0 / 80High
Ysaar1625026 total framesD32120150V-Gauge -600 / 0High1F full invincibility
Rashid will gain inertia upon coming into contact with his V-Trigger
Sliding Roll
(during guard)
33 total framesV-Gauge -300 / 01F - 25F attack & projectile invincibility
Recover 200 stun upon activation
L - Spinning Mixer84260-2CA*544610 / 30High11F - 23FCA*Only possible during 1st, 2nd attack
L - S2pinning Mixer (rapid inputs)86211-5CA*729610 / 46High11F - 30FCA*Only possible during 1st, 2nd attack
L - Spinning Mixer (additional rapid inputs)8829D-10CA*9015010 / 62High11F - 39FCA*Only possible during 1st, 2nd attack
M - Spinning Mixer8520+13 frame(s) after landingD-31CA*609110 / 37High11F -CA*Only possible during 1st, 2nd attack
M - Spinning Mixer (rapid inputs)8728+13 frame(s) after landingDCA*8613310 / 49High11F -CA*Only for the 1st, 2nd hits, and recovery
M - Spinning Mixer (additional rapid inputs)8932+13 frame(s) after landingDCA*11017510 / 62High11F -CA*Only possible during 1st, 2nd attack
H - Spinning Mixer5724+18 frame(s) after landingD-36647910 / 34High6F -
H - Spinning Mixer (rapid inputs)51328+18 frame(s) after landingD-5010013710 / 48High6F -
H - Spinning Mixer (additional rapid inputs)51833+18 frame(s) after landingD-6414020010 / 63High6F -
Dash Spinning Mixer86231-2CA*838910 / 46High11F - 31FCA*Only possible during 1st, 2nd attack
Dash Spinning Mixer (rapid inputs)8825-1-4CA*11918110 / 70High11F - 41FCA*Only possible during 1st, 2nd attack
Dash Spinning Mixer (additional rapid inputs)81030D-11CA*14022510 / 84High11F - 49FCA*Only possible during 1st, 2nd attack
V - Spinning Mixer
(within the range of V-Trigger)
81221D0CA*167220V-Gauge 0 / 84
10 / 0
High11F - 58FCA*Only possible during 1st, 2nd attack
EX - Spinning Mixer8525+16 frame(s) after landingD-3980104-300 / 0High11F -1F - 12F full invincibility
Subject to counter hit during move duration
EX - Spinning Mixer (rapid inputs)8933+16 frame(s) after landingD127169High11F -1F - 12F full invincibility
Subject to counter hit during move duration
EX - Spinning Mixer (additional rapid inputs)81134+16 frame(s) after landingD150200High11F -1F - 12F full invincibility
Subject to counter hit during move duration
V - EX - Spinning Mixer
(within the range of V-Trigger)
81226+16 frame(s) after landingD-57(*-19)170220V-Gauge 0 / 109
-300 / 0
High11F -1F - 12F full invincibility
No counter judgment during landing recovery
Can be canceled into airborne movement upon landing
*During airborne cancel
The value for landing without a cancel is for connecting on the same character, standing block
L - Eagle Spike1185+12 frame(s) after landingD-2011020010 / 50High5F -
M - Eagle Spike2196+14 frame(s) after landingD-2013020010 / 50High5F -
H - Eagle Spike22166+20 frame(s) after landingD-2014020010 / 50High5F -
V - L - Eagle Spike1385+17 frame(s) after landingD-20150200V-Gauge 0 / 40
10 / 0
High3F -
V - M - Eagle Spike2185+9 frame(s) after landingD-20150200V-Gauge 0 / 40
10 / 0
High5F -
V - H - Eagle Spike2285+8 frame(s) after landingD-20150200V-Gauge 0 / 40
10 / 0
High5F -
Dash Eagle Spike
(during dash)
1385+19 frame(s) after landingD-2114020010 / 50High3F -
EX - Eagle Spike1965+19 frame(s) after landingD-23100150-300 / 0High4F -
V - EX - Eagle Spike1965+19 frame(s) after landingD-3160200V-Gauge 0 / 80
-300 / 0
High4F -14F - 27F projectile invincibility
V - EX - Airborne Eagle Spike
(during VEX Spinning Mixer)
15Until landing/11 frame(s) after landing31+16 frame(s) after landingD170200-300 / 0High1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility
L - Airborne Eagle Spike18Until landing20 frame(s) after landingD12020010 / 40HighIf the attack just before landing is blocked, +3F to the recovery
M - Airborne Eagle Spike20Until landing20 frame(s) after landingD12020010 / 40HighIf the attack just before landing is blocked, +3F to the recovery
H - Airborne Eagle Spike22Until landing20 frame(s) after landingD12020010 / 40HighIf the attack just before landing is blocked, +3F to the recovery
EX - Airborne Eagle Spike15Until landing/11 frame(s) after landing31+16 frame(s) after landingD140200-300 / 0High1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility
L - Whirlwind Shot1752 total frames-2-5CA601005 / 20High
M - Whirlwind Shot2360 total frames1-2CA601405 / 20High
H - Whirlwind Shot3470 total frames41CA/V/S601405 / 20High
EX - Whirlwind Shot2358 total frames129V/S90180-300 / 0High
Altair1+73043D-513400-900 / 0High1F - 17F full invincibility

V-Trigger 2

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP4274354S/CA/V/VS30700 / 20HighCan be rapid canceled
Standing MP5214631411S/CA/V/VS601000 / 30High
Standing HP82192-372S/CA/V/VS801500 / 50HighTriggers Crush Counter (+17F)
Standing LK3392132S/CA/V/VS30700 / 20High
Standing MK83171-4127V601000 / 30High
Standing HK162222-4159V901500 / 50High7F - 17FTriggers Crush Counter (D)
Crouching LP4354242S/CA/V/VS30700 / 20HighCan be rapid canceled
Crouching MP7315311311S/CA/V/VS601000 / 30High
Crouching HP104226-215/811/0S*CA*VVS*801500 / 50HighSecond hit triggers Crush Counter (+20F)
S*CA*VS*Only possible during 1st attack
Crouching LK4282042V20700 / 20LowCan be rapid canceled
Crouching MK62151-351S/CA/V/VS501000 / 30Low
Crouching HK7225D-12D7V901500 / 50LowTriggers Crush Counter (D)
Jumping LP4440700 / 20Mid
Jumping MP76S501000 / 30MidCauses blowback knockdown on airborne hit
Jumping HP73901500 / 50Mid
Jumping LK4440700 / 20Mid
Jumping MK55601000 / 30MidCan cross-up
Jumping HK85901500 / 50Mid
Flap Spin85142-2159S*CA*V*VS*701000 / 30HighS*CA*V*VS*Only possible during 1st attack
Beak Assault232180-6801500 / 50Mid7F - 20F
Wall Jump
Riding Glider5317D1301500 / 70Throw
Rising Sun5317D1401500 / 100Throw
Front Flip42+13 frame(s) after landing11F -
L - Airborne Eagle Spike (from V-Skill)18Until landing20 frame(s) after landingD120200V-Gauge 0 / 80HighIf the attack just before landing is blocked, +3F to the recovery
M - Airborne Eagle Spike (from V-Skill)20Until landing20 frame(s) after landingD120200V-Gauge 0 / 80HighIf the attack just before landing is blocked, +3F to the recovery
H - Airborne Eagle Spike (from V-Skill)22Until landing20 frame(s) after landingD120200V-Gauge 0 / 80HighIf the attack just before landing is blocked, +3F to the recovery
EX - Airborne Eagle Spike (from V-Skill)15Until landing/11 frame(s) after landing31+16 frame(s) after landingD140200V-Gauge 0 / 100
-300 / 0
High1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility
Rolling Assault32 total frames5F - 18F projectile invincibility
Nail Assault6521D-6D5CA/V80100V-Gauge 0 / 80High
Easifa16V-Gauge -600 / 0V-Gauge Timer + 3000F
While active, his Front Flip and certain special moves will be strengthened
Gains an exclusive special move
V - Front Flip
(during V-Trigger 2)
37+17 frame(s) after landing6F -
V - Airborne Eagle Spike (from V-Skill)
(during V-Trigger 2)
13Until landing17 frame(s) after landingD12020010 / 40HighUses 1000F V-Gauge Timer
V- EX - Airborne Eagle Spike (from V-Skill)
(during V-Trigger 2)
15Until landing/11 frame(s) after landing31+16 frame(s) after landingD1150200-300 / 0HighUses 1000F V-Gauge Timer
1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility
Can cancel the recovery into a wall jump
Recovery on block will always be +1F
Sliding Roll
(during guard)
33 total framesV-Gauge -300 / 01F - 25F attack & projectile invincibility
Recover 200 stun upon activation
L - Spinning Mixer84260-2CA*544610 / 30High11F - 23FCA*Only possible during 1st, 2nd attack
L - Spinning Mixer (rapid inputs)86211-5CA*729610 / 46High11F - 30FCA*Only possible during 1st, 2nd attack
L - Spinning Mixer (additional rapid inputs)8829D-10CA*9015010 / 62High11F - 39FCA*Only possible during 1st, 2nd attack
M - Spinning Mixer8520+13 frame(s) after landingD-31CA*609110 / 37High11F -CA*Only possible during 1st, 2nd attack
M - Spinning Mixer (Rapid Inputs)8728+13 frame(s) after landingDCA*8613310 / 49High11F -CA*Only for the 1st, 2nd hits, and recovery
M - Spinning Mixer (additional rapid inputs)8932+13 frame(s) after landingDCA*11017510 / 62High11F -CA*Only possible during 1st, 2nd attack
H - Spinning Mixer5724+18 frame(s) after landingD-36647910 / 34High6F -
H - Spinning Mixer (rapid inputs)51328+18 frame(s) after landingD-5010013710 / 48High6F -
H - Spinning Mixer (additional rapid inputs)51833+18 frame(s) after landingD-6414020010 / 63High6F -
Dash Spinning Mixer
(during dash)
86231-2CA*838910 / 46High11F - 31FCA*Only possible during 1st, 2nd attack
Dash Spinning Mixer (rapid inputs)8825-1-4CA*11918110 / 70High11F - 41FCA*Only possible during 1st, 2nd attack
Dash Spinning Mixer (additional rapid inputs)
(during dash)
81030D-11CA*14022510 / 84High11F - 49FCA*Only possible during 1st, 2nd attack
EX - Spinning Mixer8525+16 frame(s) after landingD-3980104-300 / 0High11F -1F - 12F full invincibility
Subject to counter hit during move duration
EX - Spinning Mixer (rapid inputs)8933+16 frame(s) after landingD127169High11F -1F - 12F full invincibility
Subject to counter hit during move duration
EX - Spinning Mixer (additional rapid inputs)81134+16 frame(s) after landingD150200High11F -1F - 12F full invincibility
Subject to counter hit during move duration
V - Spinning Mixer
(within haboob range)
81221D0CA*167220V-Gauge 0 / 84
10 / 0
High11F - 58FCA*Only possible during 1st, 2nd attack
V - EX - Spinning Mixer
(within haboob range)
81226+16 frame(s) after landingD-57(*-19)170220V-Gauge 0 / 109
-300 / 0
High11F -1F - 12F full invincibility
No counter judgment during landing recovery
Can be canceled into airborne movement upon landing
*During airborne cancel
The value for landing without a cancel is for connecting on the same character, standing block
L - Eagle Spike1185+12 frame(s) after landingD-2011020010 / 50High5F -
M - Eagle Spike2196+14 frame(s) after landingD-2013020010 / 50High5F -
H - Eagle Spike22166+20 frame(s) after landingD-2014020010 / 50High5F -
Dash Eagle Spike
(during dash)
1385+19 frame(s) after landingD-2114020010 / 50High3F -
EX - Eagle Spike1965+19 frame(s) after landingD-23100150-300 / 0High4F -
V - Eagle Spike
(during V-Trigger 2)
1785+18 frame(s) after landingD-712015010 / 50High4F -Uses 1000F V-Gauge Timer
V - Dash Eagle Spike
(during V-Trigger 2)(during dash)
1285+19 frame(s) after landingD-815020010 / 50High3F -Uses 1000F V-Gauge Timer
V - EX - Eagle Spike1965+19 frame(s) after landingD-8100150-300 / 0High4F -Uses 1000F V-Gauge Timer
4F - 27F projectile invincibility
L - Airborne Eagle Spike
(during forward jump)
18Until landing20 frame(s) after landingD12020010 / 40HighIf the attack just before landing is blocked, +3F to the recovery
M - Airborne Eagle Spike
(during forward jump)
20Until landing20 frame(s) after landingD12020010 / 40HighIf the attack just before landing is blocked, +3F to the recovery
H - Airborne Eagle Spike
(during forward jump)
22Until landing20 frame(s) after landingD12020010 / 40HighIf the attack just before landing is blocked, +3F to the recovery
EX - Airborne Eagle Spike
(during forward jump)
15Until landing/11 frame(s) after landing31+16 frame(s) after landingD140200-300 / 0High1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility
V - Airborne Eagle Spike
(during V-Trigger 2)(during forward jump)
13Until landing17 frame(s) after landingD10015010 / 40HighUses 1000F V-Gauge Timer
V - EX - Airborne Eagle Spike
(during V-Trigger 2)(during forward jump)
15Until landing/11 frame(s) after landing31+16 frame(s) after landingD-2120150-300 / 0HighUses 1000F V-Gauge Timer
1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility
Can cancel the recovery into a wall jump
Recovery on block will always be +1F
V - EX - Airborne Eagle Spike
(during V - EX - Spinning Mixer)
15Until landing/11 frame(s) after landing31+16 frame(s) after landingD170200-300 / 0High1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility
L - Whirlwind Shot1752 total frames-2-5CA601005 / 20High
M - Whirlwind Shot2360 total frames1-2CA601405 / 20High
H - Whirlwind Shot3470 total frames41CA/VS601405 / 20High
EX - Whirlwind Shot2358 total frames129VS90180-300 / 0High
V - L - Whirlwind Shot
(during V-Trigger 2)
1752 total frames41CA/VS601005 / 20HighUses 1000F V-Gauge Timer
Rashid will gain additional movement properties upon coming into contact with the wind
V - M - Whirlwind Shot
(during V-Trigger 2)
2360 total frames73CA/VS601405 / 20HighUses 1000F V-Gauge Timer
Rashid will gain additional movement properties upon coming into contact with the wind
V - H - Whirlwind Shot
(during V-Trigger 2)
3470 total frames145CA/VS601405 / 20HighUses 1000F V-Gauge Timer
Rashid will gain additional movement properties upon coming into contact with the wind
V - EX - Whirlwind Shot
(during V-Trigger 2)
2361 total framesD13VS100160-300 / 0HighUses 1000F V-Gauge Timer
Rashid will gain additional movement properties upon coming into contact with the wind
V - Haboob
(during V-Trigger 2)
2149 total framesD-2CA/VS901005 / 20HighUses 1000F V-Gauge Timer
Rashid will gain additional movement properties upon coming into contact with the wind
Altair1+73043D-513400-900 / 0High1F - 17F full invincibility

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