Necalli Moves

How to play Necalli in Street Fighter 5

Necalli is an aggresive and risky character with a focus on rushdown and comebacks using his V-Trigger.

When in V-Trigger Necalli becomes a monster with frame data changes, faster dashes, increased range on raging light, gains a bunch of new combos and a differentwalking animation. The drawback to V-Trigger activation is that you lose your V-Reversal.

The only reliable way to build V-Meter is with his target combo ending in V-Skill.
The other way is just throwing out raw V-Skill but that’s only an option when you’re fullscreen.

So Necalli’s real gameplan consists of straight forward rushdown, use his pressure tools to keep frame advantage and create mix ups and frametrap situations.

He also has access to a command grab which further increases his rushdown and don’t forget his dashes are pretty great.
His anti air special is a great defensive tool but his defence is lacking on the longer ranges.

When not in V-Trigger he still has tools for almost every situation so don’t get too focused on gaining it.

Scroll down to check out the Necalli Moves and Hitboxes!

Stats:

Vitality: 1000
Stun: 1000
V-Gauge: 900
Forward Walk Speed: 4.7 (V-Trigger: 5.2)
Backward Walk Speed (Pixels Per Frame): 3.2 (V-Trigger: 3.6)
Dash Duration (Total Frames): 17
Dash Distance (Total Pixels): 145.9 (V-Trigger: 193.2)
Backdash Duration (Total Frames): 22 (frames 1-10 throw invincible; frames 3-11 airborne)
Backdash Distance (Total Pixels): 110.5 (V-Trigger: 130)
Pre-Jump Frames: 3
Jump Duration (Total Frames): 39 (V-Trigger: 38)
Forward Jump Distance (Total Pixels): 214.5 (V-Trigger: 216.6)
Backward Jump Distance (Total Pixels): 187.2 (V-Trigger: 186.2)

Normal Moves

Necalli Light Punch Hitbox - Normal Move

Light Punch

  • Poor reach.
  • Used for command grab setups.
  • Startup: 3
  • Active: 2
  • Recovery: 9
  • On hit: 3
  • On block: 1
  • Damage: 30
  • Cancels into: SP/CA/VT
Necalli Medium Punch Hitbox - Normal Move

Medium Punch

  • Good poke.
  • One of his best normal moves.
  • Startup: 6
  • Active: 3
  • Recovery: 14
  • On hit: 5
  • On block: 0
  • Damage: 60
  • Cancels into: SP/CA/VT
Necalli Hard/Heavy Punch Hitbox - Normal Move

Hard Punch

  • Crush Counter properties.
  • Launches opponent shortly on Crush Counter.
  • Startup: 9
  • Active: 5
  • Recovery: 19
  • On hit: 1
  • On block: -2
  • Damage: 80
  • Cancels into: SP/VT
Necalli Light Kick Hitbox - Normal Move

Light Kick

  • Good poke.
  • Great reach.
  • Startup: 4
  • Active: 4
  • Recovery: 8
  • On hit: 4
  • On block: 2
  • Damage: 40
  • Cancels into: VT
Necalli Medium Kick Hitbox - Normal Move

Medium Kick

  • Short reach.
  • Can act as anti-air.
  • Great pressure tool.
  • Startup: 5
  • Active: 3
  • Recovery: 13
  • On hit: 6
  • On block: 2
  • Damage: 60
  • Cancels into: SP/VT
Necalli Hard/Heavy Kick Hitbox - Normal Move

Hard Kick

  • Crush Counter properties.
  • Can act as anti-air.
  • Startup: 12
  • Active: 4
  • Recovery: 21
  • On hit: 3
  • On block: -4
  • Damage: 90
  • Cancels into: VT
Necalli Crouching Light Punch Hitbox - Normal Move

Crouching Light Punch

  • One of his better pokes.
  • Used as a confirm tool.
  • Strong Counterhit tool.
  • Startup: 3
  • Active: 3
  • Recovery: 7
  • On hit: 3
  • On block: 1
  • Damage: 20
  • Cancels into: SP/VT
Necalli Crouching Medium Punch Hitbox - Normal Move

Crouching Medium Punch

  • Great combo extender.
  • One of his best normal moves.
  • Startup: 5
  • Active: 2
  • Recovery: 13
  • On hit: 4
  • On block: 2
  • Damage: 60
  • Cancels into: SP/VT
Necalli Crouching Hard/Heavy Punch Hitbox - Normal Move

Crouching Hard Punch

  • Crush Counter properties.
  • Good for anti-air.
  • Punishable.
  • Startup: 9
  • Active: 3
  • Recovery: 21
  • On hit: 1
  • On block: -4
  • Damage: 80
  • Cancels into: SP/CA/VT
Necalli Crouching Light Kick Hitbox - Normal Move

Crouching Light Kick

  • Poor reach.
  • One of his more useless moves in combos because its not cancelable into Specials.
  • Startup: 4
  • Active: 2
  • Recovery: 9
  • On hit: 3
  • On block: 1
  • Damage: 20
  • Cancels into: VT
Necalli Crouching Medium Kick Hitbox - Normal Move

Crouching Medium Kick

  • One of his best footsie tools at long range.
  • Can confirm in high damage with V-Trigger active.
  • Great poke.
  • Good reach.
  • Startup: 8
  • Active: 3
  • Recovery: 15
  • On hit: 0
  • On block: -4
  • Damage: 50
  • Cancels into: SP/VT/CA
Necalli Crouching Hard/Heavy Kick Hitbox - Normal Move

Crouching Hard Kick

  • Crush Counter properties.
  • Punishable.
  • Great Counterhit move.
  • Startup: 7
  • Active: 4
  • Recovery: 21
  • On hit: KD
  • On block: -10
  • Damage: 90
  • Cancels into: VT
Necalli Jumping Light Punch Hitbox - Normal Move

Jumping Light Punch

  • Good for quick jump-in.
  • Startup: 3
  • Active: 6
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 40
  • Cancels into: ~
Necalli Jumping Medium Punch Hitbox - Normal Move

Jumping Medium Punch

  • Hit on airborne opponent puts them in juggle state.
  • Good move for air-to-air.
  • Startup: 7
  • Active: 4
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 60
  • Cancels into: ~
Necalli Jumping Hard/Heavy Punch Hitbox - Normal Move

Jumping Hard Punch

  • Great for jump-ins.
  • Good for setting up combos.
  • Best used after opponent is KnockDown.
  • Startup: 9
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 90
  • Cancels into: ~
Necalli Jumping Light Kick Hitbox - Normal Move

Jumping Light Kick

  • Poor move for air-to-air.
  • Fastest move in air.
  • Startup: 4
  • Active: 6
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 40
  • Cancels into: ~
Necalli Jumping Medium Kick Hitbox - Normal Move

Jumping Medium Kick

  • Can Cross-up.
  • Good meaty move.
  • Low hitbox.
  • Effective at keeping opponents grounded.
  • Punishable.
  • Startup: 6
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 60
  • Cancels into: ~
Necalli Jumping Hard/Heavy Kick Hitbox - Normal Move

Jumping Hard Kick

  • Great move in mid-air.
  • Startup: 7
  • Active: 6
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 90
  • Cancels into: ~
Necalli Soul Sealer Hitbox - Throw

(Neutral or Forward)

Soul Sealer

  • Great follow up potential.
  • Good for creating space.
  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: KD
  • Damage: 50*50
  • Cancels into: ~
Necalli Soul Discriminator Hitbox - Throw

Soul Discriminator

  • Great for frame trap setups.
  • One of the best normal throws in game.
  • Best used when you are in the corner.
  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: KD
  • Damage: 100
  • Cancels into: ~

Unique Moves

Necalli Opening Dagger Hitbox - Unique Move

Opening Dagger

  • Crush Counter properties.
  • Airborne from frame 12 to 20.
  • Overhead.
  • Punishable.
  • Good reach.
  • Startup: 23
  • Active: 3
  • Recovery: 24
  • On hit: 1
  • On block: -6
  • Damage: 80
  • Cancels into: ~
Necalli Road of the Sun Hitbox - Unique Move

(During Forward Jump)

Road of the Sun

  • Advantage varies on height of impact.
  • Great pressure tool.
  • Startup: 14
  • Active: 12
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 80
  • Cancels into: ~

Special Moves

The Disc’s Guidance

  • Light version nullifies 1 projectile hit frame 6 to 20.
  • Medium version nullifies 1 projectile hit frame 6 to 23.
  • Hard version nullifies 1 projectile hit frame 6 to 26.
  • EX version nullifies 1 projectile hit frame 5 to 47.
  • Very punishable.
  • Startup: 18/21/24/17
  • Active: 3/3/3/~
  • Recovery: 25/26/26/~
  • On hit: KD/KD/KD/KD
  • On block: -6/-6/-6/-13
  • Damage: 80/100/120/150
  • Cancels into: ~

Valiant Rebellion

  • Light version forces the opponent to stand up.
  • Projectile hitbox.
  • Front leg is projectile invincible.
  • Good combo ender.
  • Great pressure tool.
  • Startup: 14/19/23/10
  • Active: 3/3/3/~
  • Recovery: 20/30/16/~
  • On hit: 2/5/KD/2
  • On block: -4/-2/0/-2
  • Damage: 50/60/80/50*70
  • Cancels into: CA

Raging Light

  • Light version has lower body invincibility frame 1 to 3.
  • Medium version has full invincibility frame 7 to 12.
  • Hard version has full invincibility frame 1 to 7.
  • EX version has full invincibility frame 1 to 7.
  • One of his strongest reversal options.
  • Great anti-air.
  • Startup: 3/5/7/3
  • Active: 2(3)2 for all
  • Recovery: 35/37/45/42
  • On hit: KD/KD/KD/KD
  • On block: -24/-28/-33/-36
  • Damage: 100/110/
    30*30*60/20x4*70
  • Cancels into: ~

Mask of Tlalli

  • EX version puts opponent into juggle state.
  • EX version will wall bounce the opponent.
  • Slowest command grab in game.
  • Range depends on Light, Medium or Hard.
  • Startup: 8/8/8/8
  • Active: 2/2/2/2
  • Recovery: 52/52/52/52
  • On hit: KD/KD/KD/KD
  • On block: ~/~/~/~
  • Damage: 130/140/150/60
  • Cancels into: ~

V-Skills

Necalli Culminated Power Hitbox - V-Skill

Culminated Power

  • Will miss airborne opponents.
  • Very unsafe at short range.
  • Projectile can be moved forward or backwards.
  • Startup: 25
  • Active: 3
  • Recovery: 29
  • On hit: KD
  • On block: -2
  • Damage: 50
  • Cancels into: ~
Necalli The Calling Hitbox - V-Reversal

(During Guard)

The Calling

  • Has strike and projectile invincibility frame 1 to 20.
  • Best used when you are close to being stunned.
  • Reduces own stun counter.
  • Startup: 17
  • Active: 2
  • Recovery: 24
  • On hit: KD
  • On block: -2
  • Damage: 60
  • Cancels into: ~
Necalli Torrent of Power - V-Trigger

Torrent of Power

  • Greatly increases damage.
  • Removes charge time from charge special.
  • Speeds up walking by 10% and get’s a different animation.
  • Dash distance increased by 30%.
  • Frame data changes for more combo paths.
  • Critical Art will become Soul Offering.
  • Will lose access to V-Reversal.
  • Startup: ?
  • Active: ?
  • Recovery: ?
  • On hit: ~
  • On block: ~
  • Damage: ~
  • Cancels into: ~

Critical Art

Necalli Ceremony of Honor Hitbox - Critical Art

Ceremony of Honor

  • Has full invincibility frame 1 to 8.
  • Does 50 guard damage.
  • Can be used as anti-air.
  • Will travel almost the entire screen.
  • Great combo ender.
  • Startup: 7
  • Active: 2
  • Recovery: 45
  • On hit: KD
  • On block: -25
  • Damage: 330
  • Cancels into: ~
Necalli Soul Offering Hitbox - Critical Art

(During V-Trigger)

Soul Offering

  • Has full invincibility frame 1 to 8.
  • Does 50 guard damage.
  • Can be used as anti-air.
  • Will travel almost the entire screen.
  • Great combo ender.
  • Startup: 7
  • Active: 2
  • Recovery: 45
  • On hit: KD
  • On block: -25
  • Damage: 380
  • Cancels into: ~

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