Nash Frame Data

V-Trigger 1

Nash Frame Data

V-Trigger 1

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP4264321S/CA/V30700 / 20HighCan be rapid canceled
Standing MP631520104S/CA/V601000 / 30High
Standing HP83220-51510S/CA/V901500 / 50HighTriggers Crush Counter (+14F)
Standing LK4374321S/CA/V30700 / 20High
Standing MK741520118V601000 / 30High
Standing HK94151-3106V901500 / 50High
Crouching LP4274220S/CA/V30700 / 20HighCan be rapid canceled
Crouching MP631362128S/CA/V601000 / 30High
Crouching HP9217731612CA/V801500 / 50HighForces stand
Crouching LK4364130V20700 / 20Low
Crouching MK82170-495V501000 / 30Low
Crouching HK8224D-12D4V901500 / 50LowTriggers Crush Counter (D)
Jumping LP3640700 / 20Mid
Jumping MP55701000 / 30Mid
Jumping HP75901500 / 50Mid
Jumping LK4540700 / 20Mid
Jumping MK65601000 / 30MidCan cross-up
Diagonal Jumping HK95901500 / 50Mid
Vertical Jump HK86901500 / 50MidCan cross-up
Causes blowback knockdown on airborne hit
Chopping Assault223161-6601000 / 30Mid9F - 22F throw invincibility
Spinning Back Knuckle15330-3-132010V901500 / 50HighTriggers Crush Counter (crumple)
Knee Bazooka7618-1-560700 / 30High7F - 22F throw invincibility
Jumping Sobat132182-3601000 / 30High10F - 19F throw invincibility
Side Knee Attack5414421210S/CA/V601000 / 30High
Step Kick144153-3126V901500 / 50High
Rapid Punch63141-682S/CA/V50800 / 30High
Rapid Kick54114-260800 / 30High
Wind Shear (2)94223-740500 / 20High9F - 24F8F - 23F throw invincibility
Wind Shear (3)6324D701000 / 50High1F - 26F
Down Burst183161-6601000 / 30Mid5F - 18F throw invincibility
(Raptor/Bullet) Combination (2)9326D-1055800 / 40High
Raptor Combination (3)14417D551000 / 40High11F - 24F
Bullet Combination (3)8223DV55100V-Gauge 0 / 80High
Dragon Suplex5317D1401500 / 70Throw
Target Down5317D1502000 / 100Throw
Air Jack
(in air)
526 frame(s) after landingD1402000 / 100Throw
Bullet Clear8 (*6)2(*8)235-52010V70100V-Gauge 0 / 100High*Value while absorbing projectile
V-Gauge +80 upon successful absorption of a projectile
Sonic Move - Hide9V-Gauge -600 / 01F - 3F projectile & throw invincibility
4F full invincibility
Sonic Move - Blitz Air24+4 frame(s) after landingV-Gauge -600 / 05F - 28F4F full invincibility
Sonic Move - Steel Air24+4 frame(s) after landingV-Gauge -600 / 05F - 28F4F full invincibility
Sonic Move - Avoid
(during guard)
44V-Gauge -300 / 01F - 15F, 42F - 45F attack & projectile invincibility
16F - 41F full invincibility
Recover 200 stun upon activation
L - Sonic Boom1547 total frames-2-61915CA/V501005 / 20High
M - Sonic Boom1747 total frames0-41915CA/V501005 / 20High
H - Sonic Boom2245 total frames4-21711CA/V501005 / 20High
EX - Sonic Boom1137 total frames422018V60100-300 / 0High
EX - Sonic Boom (2)1036 total frames321918V60100-300 / 0High
L - Moonsault Slash37311416010010 / 30High11F -
M - Moonsault Slash37312426010010 / 30High10F -
H - Moonsault Slash37314436010010 / 30High10F -
EX - Moonsault Slash3991072120150-300 / 0High11F -
L - Tragedy Assault18223D-510015010 / 50High9F - 21F50 reduction of the opponent's V-Gauge on hit
M - Tragedy Assault22226D-612015010 / 100High8F - 25F100 reduction of the opponent's V-Gauge on hit
H - Tragedy Assault34228D-814015010 / 150High23F - 37F150 reduction of the opponent's V-Gauge on hit
EX - Tragedy Assault8548D-23DV*120150-300 / 0High10F - 31FNash gains 30 vitality on hit
V*Only on hit
L - Sonic Scythe10324D-7D10CA/V8010020 / 40High
M - Sonic Scythe15322D-10D5CA/V10010020 / 40High
H - Sonic Scythe17521D-15D4V*11015020 / 40High19F - 33FV*Only possible during 1st attack
EX - Sonic Scythe61334D-19D11/10/10V*150200-300 / 0High11F - 24F,42F - 60F1F - 6F throw invincibility
V*Only possible during 1st, 3rd, 4th attack
Judgement Saber1+9340D-313300-900 / 0High11F - 12F projectile invincibility
1F - 10F full invincibility

V-Trigger 2

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP42643-5-6S/CA/V30700 / 20HighCan be rapid canceled
Standing MP6315203-3S/CA/V601000 / 30High
Standing HP83220-583S/CA/V901500 / 50HighTriggers Crush Counter (+14F)
Standing LK43743-5-6S/CA/V30700 / 20High
Standing MK74162041V601000 / 30High
Standing HK94151-33-1V901500 / 50High
Crouching LP42742-5-7S/CA/V30700 / 20HighCan be rapid canceled
Crouching MP63136251S/CA/V601000 / 30High
Crouching HP92177395CA/V801500 / 50HighForces stand
Crouching LK43641-4-7V20700 / 20Low
Crouching MK82170-42-2V501000 / 30Low
Crouching HK8224D-12D-3V901500 / 50LowTriggers Crush Counter (D)
Jumping LP3640700 / 20Mid
Jumping MP55701000 / 30Mid
Jumping HP75901500 / 50Mid
Jumping LK4540700 / 20Mid
Jumping MK65601000 / 30MidCan cross-up
Diagonal Jumping HK95901500 / 50Mid
Vertical Jump HK86901500 / 50MidCan cross-up
Causes blowback knockdown on airborne hit
Chopping Assault223161-6601000 / 30Mid9F - 22F throw invincibility
Spinning Back Knuckle15330-3-13133V901500 / 50HighTriggers Crush Counter (crumple)
Knee Bazooka7618-1-560700 / 30High7F - 22F throw invincibility
Jumping Sobat132182-3601000 / 30High10F - 19F throw invincibility
Side Knee Attack54144253S/CA/V601000 / 30High
Step Kick144153-35-1V901500 / 50High
Rapid Punch63141-61-5S/CA/V50800 / 30High
Rapid Kick54114-260800 / 30High
Wind Shear (2)94223-740500 / 20High9F - 24F8F - 23F throw invincibility
Wind Shear (3)6324D701000 / 50High1F - 26F
Down Burst183161-6601000 / 30Mid5F - 18F throw invincibility
(Raptor/Bullet) Combination (2)9326D-1055800 / 40High
Raptor Combination (3)14417D551000 / 40High11F - 24F
Bullet Combination (3)8223DDV55100V-Gauge 0 / 80High
Dragon Suplex5317D1401500 / 70Throw
Target Down5317D1502000 / 100Throw
Air Jack
(in air)
526 frame(s) after landingD1402000 / 100Throw
Bullet Clear8 (*6)2(*8)235-5133V70100V-Gauge 0 / 100High*Value while absorbing projectile
V-Gauge +80 upon successful absorption of a projectile
Stealth Dash136 total framesV-Gauge -900 / 0V-Gauge Timer + 2000F
4F - 28F projectile invincibility
3F full invincibility
Gains an exclusive special move
Stealth Dash (Stop)
(during stealth dash)
13
Justice Corridor
(during stealth dash)
29729D-6S*10020020 / 40Mid6F - 32F3F - 7F, 15F - 32F projectile invincibility
8F - 14F full invincibility
S*Can cancel into Stealth Dash from the move's recovery
(Will not be able to perform Justice Corridor when canceling into Stealth Dash)
Justice Shell
(during stealth dash)
10832D-16S*10015020 / 40High14F - 32F1F - 19F projectile invincibility
S*Can cancel into Stealth Dash from the move's recovery
(Will not be able to perform Justice Shell when canceling into Stealth Dash)
Sonic Move - Avoid
(during guard)
44V-Gauge -300 / 01F - 15F, 42F - 45F attack & projectile invincibility
16F - 41F full invincibility
Recover 200 stun upon activation
L - Sonic Boom1547 total frames-2-6106CA/V501005 / 20High
M - Sonic Boom1747 total frames0-4106CA/V501005 / 20High
H - Sonic Boom2245 total frames4-2104CA/V501005 / 20High
EX - Sonic Boom1137 total frames421311V60100-300 / 0High
EX - Sonic Boom (2)1036 total frames321211V60100-300 / 0High
L - Moonsault Slash37311416010010 / 30High11F -
M - Moonsault Slash37312426010010 / 30High10F -
H - Moonsault Slash37314436010010 / 30High10F -
EX - Moonsault Slash3991072120150-300 / 0High11F -
L - Tragedy Assault18223D-510015010 / 50High9F - 21F50 reduction of the opponent's V-Gauge on hit
M - Tragedy Assault22226D-612015010 / 100High8F - 25F100 reduction of the opponent's V-Gauge on hit
H - Tragedy Assault34228D-814015010 / 150High23F - 37F150 reduction of the opponent's V-Gauge on hit
EX - Tragedy Assault8548D-23DV*120150-300 / 0High10F - 31FNash gains 30 vitality on hit
V*Only on hit
L - Sonic Scythe10324D-7D3CA/V8010020 / 40High
M - Sonic Scythe15322D-10D-2CA/V10010020 / 40High
H - Sonic Scythe17521D-15D-3V*11015020 / 40High19F - 33FV*Only possible during 1st attack
EX - Sonic Scythe61334D-19D4/-/3/3V*150200-300 / 0High11F - 24F,42F - 60F1F - 6F throw invincibility
V*Only possible during 1st, 3rd, 4th attack
Stealth Dash63 total framesUses 1000F V-Gauge Timer
3F - 32F projectile invincibility
Can be canceled into from V-Trigger-cancelable moves
Stealth Dash (Stop)
(during stealth dash)
13
Justice Corridor
(during stealth dash)
29729D-6S*10020020 / 40Mid6F - 32F3F - 7F, 15F - 32F projectile invincibility
8F - 14F full invincibility
S*Can cancel into Stealth Dash from the move's recovery
(Will not be able to perform Justice Corridor when canceling into Stealth Dash)
Justice Shell
(during stealth dash)
10832D-16S*10015020 / 40High14F - 32F1F - 19F projectile invincibility
S*Can cancel into Stealth Dash from the move's recovery
(Will not be able to perform Justice Shell when canceling into Stealth Dash)
Judgement Saber1+9340D-313300-900 / 0High11F - 12F projectile invincibility
1F - 10F full invincibility

Do you have anything to add to the Nash Frame Data? Let us know!

Feel free to leave a comment and tell us if you like this page. Or maybe you have some tips to share for other readers. Don't be shy!