M Bison Frame Data

V-Trigger 1

M Bison Frame Data

V-Trigger 1

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP4375331S/CA/V30700 / 20High
Standing MP731462117V601000 / 30High
Standing HP11320-1-694S/CA/V901500 / 50High
Standing LK32100-20-2S/CA/V30700 / 20High
Standing MK73132-262V601000 / 30High
Standing HK931363107V801500 / 50HighTriggers Crush Counter (crumple)
Forces stand
Crouching LP435430-1S/CA/V30700 / 20HighCan be rapid canceled
Crouching MP63123164S/CA/V601000 / 30High
Crouching HP10523-5-11115V1001500 / 50HighForces stand
Crouching LK427320-1V20700 / 20LowCan be rapid canceled
Crouching MK7215-1-232S/CA/V501000 / 30Low
Crouching HK151018D-12D4V901500 / 50LowTriggers Crush Counter (D)
Jumping LP4640700 / 20Mid
Jumping MP73501000 / 30MidCauses blowback knockdown on airborne hit
Jumping HP86901500 / 50Mid
Jumping LK3640700 / 20Mid
Jumping MK66601000 / 30MidCan cross-up
Jumping HK86901500 / 50Mid
Hell Attack5470500 / 30Mid
Psycho Axe18320611510V801500 / 50HighTriggers Crush Counter (+15F)
Shadow Axe143202-8111V501200 / 40HighTriggers Crush Counter (+15F)
Psycho Impact53171401700 / 70Throw
Psycho Fall53171301500 / 70Throw
Psycho Reflect69(*7)28V-Gauge 0 / 100*Value while absorbing projectile
Subject to counter hit during move duration
Psycho Reflect (Shoot Projectile)
(hold buttons)
1636 total framesD1380100V-Gauge 0 / 50HighNote: Automatically fires the projectile upon successful Psycho Reflect absorption
Psycho Punishment
(during absorption state)
1636 total framesD1380100V-Gauge 0 / 50HighCan be canceled into from special move-cancelable normal moves
Note: After a successful non-button hold Psycho Reflect absorption, the projectile can be fired by pressing MP + MK again
Psycho Power110V-Gauge -900 / 0V-Gauge Timer + 2000F
1F full invincibility
Special move performance enhanced while active
Psycho Burst
(during guard)
17220D-2600V-Gauge -300 / 0High1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
L - Psycho Blast121040 total framesD-2D15CA/V701005 / 30High
M - Psycho Blast151042 total framesD-1D15CA/V701005 / 30High
H - Psycho Blast191042 total framesD2D14CA/V701005 / 30High
V - Psycho Blast111437 total framesD1CA1001005 / 30HighUses 200F V-Gauge Timer
EX - Psycho Blast1540 total framesD4D17V100150-300 / 0High
V - EX - Psycho Blast1438 total framesD5120150-300 / 0HighUses 200F V-Gauge Timer
L - Psycho Inferno141256 total framesD-12D19CA*V8015010 / 20HighCA*Only possible during 3rd attack
M - Psycho Inferno161458 total framesD-11D20CA*V9015010 / 20HighCA*Only possible during 3rd attack
H - Psycho Inferno181663 total framesD-10D24CA*V10015010 / 20HighCA*Only possible during 3rd attack
V - Psycho Inferno141651 total framesD-5CA*10015010 / 20HighUses 200F V-Gauge Timer
CA*Only possible during 4th attack
EX - Psycho Inferno151854 total framesD-1D27V140150-300 / 0High
V - EX - Psycho Inferno152861 total framesD4160150-300 / 0HighUses 200F V-Gauge Timer
V - EX - Psycho Inferno (Cancel)162862 total framesD4160150-300 / 0HighUses 200F V-Gauge Timer
L - Double Knee Press115192-44-2CA*V*8010010 / 30High13F -CA*Only possible during 1st attack
V*Only possible during 2nd attack
M - Double Knee Press145202-350CA*V*9010010 / 30High16F -CA*Only possible during 1st attack
V*Only possible during 2nd attack
H - Double Knee Press195211-273CA*V*10010010 / 30High21F -CA*Only possible during 1st attack
V*Only possible during 2nd attack
V - L Double Knee Press135192-4CA*9015010 / 30High9F -Uses 200F V-Gauge Timer
6F - 9F full invincibility
CA*Only possible during 1st attack
V - M - Double Knee Press155202-3CA*10015010 / 30High9F -Uses 200F V-Gauge Timer
6F - 11F full invincibility
CA*Only possible during 1st attack
V - H - Double Knee Press195222-2CA*11015010 / 30High9F -Uses 200F V-Gauge Timer
6F - 13F full invincibility
CA*Only possible during 1st attack
EX - Double Knee Press12617D17V*150 (*160) (*270)200 (*1*2100)-300 / 0High14F -V*Only for the second hit on block
*1During airborne hit
*2From active frame 2F
V - EX - Double Knee Press13615D3160200-300 / 0High6F -Uses 200F V-Gauge Timer
4F - 12F full invincibility
V - EX - Double Knee Press (Cancel)13615D3160200-300 / 0High6F -Uses 200F V-Gauge Timer
1F - 12F full invincibility
Head Press23Until landing7 frame(s) after landingCA1002000 / 40Mid8F -
V - Head Press24Until landing25 frame(s) after landingD1CA1202000 / 40Mid8F -Uses 200F V-Gauge Timer
Cannot recover
EX - Head Press17Until landing16 frame(s) after landingD160 (*100)200 (*100)-300 / 0Mid6F -Can cross-up
Projectile invincible from 1-2F, 8F until landing
Hit and projectile invincible from 3F to 7F
*During airborne hit
V - EX - Head Press35Until landing28 frame(s) after landingD-2180200-300 / 0Mid8F -Uses 200F V-Gauge Timer
1F - 25F full invincibility
Cannot recover
V - EX - Head Press (Cancel)43Until landing16 frame(s) after landingD-2180200-300 / 0Mid8F -Uses 200F V-Gauge Timer
Cannot recover
Somersault Skull Diver
(after head press hits)
5104 frame(s) after landingCA7010020 / 40Mid
Devil Reverse
(before head press hits)
15227 frame(s) after landingD2CA701005 / 30Mid
V - Devil Reverse
(before head press hits)
324 frame(s) after landingD8CA1001505 / 30MidUses 200F V-Gauge Timer
EX - Devil Reverse
(before head press hits)
2710 frame(s) after landingD9140200-300 / 0Mid1F - 16F full invincibility
V - EX - Devil Reverse
(before head press hits)
404 frame(s) after landingD14160200-300 / 0MidUses 200F V-Gauge Timer
Ultimate Psycho Crusher1+51563D-403400-900 / 0High4F -1F - 20F full invincibility
Ultimate Psycho Crusher (Airborne)1+5154 frame(s) after landingD3400-900 / 0High1F - 20F full invincibility

V-Trigger 2

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP4375331S/CA/V30700 / 20High
Standing MP731462117V601000 / 30High
Standing HP11320-1-694S/CA/V901500 / 50High
Standing LK32100-20-2S/CA/V30700 / 20High
Standing MK73132-262V601000 / 30High
Standing HK931363107V801500 / 50HighTriggers Crush Counter (crumple)
Forces stand
Crouching LP435430-1S/CA/V30700 / 20HighCan be rapid canceled
Crouching MP63123164S/CA/V601000 / 30High
Crouching HP10523-5-11115V1001500 / 50HighForces stand
Crouching LK427320-1V20700 / 20LowCan be rapid canceled
Crouching MK7215-1-232S/CA/V501000 / 30Low
Crouching HK151018D-12D4V901500 / 50LowTriggers Crush Counter (D)
Jumping LP4640700 / 20Mid
Jumping MP73501000 / 30MidCauses blowback knockdown on airborne hit
Jumping HP86901500 / 50Mid
Jumping LK3640700 / 20Mid
Jumping MK66601000 / 30MidCan cross-up
Jumping HK86901500 / 50Mid
Hell Attack5470500 / 30Mid
Psycho Axe18320611510V801500 / 50HighTriggers Crush Counter (+15F)
Shadow Axe143202-8111V501200 / 40HighTriggers Crush Counter (+15F)
Psycho Impact
(close to opponent)
53171401700 / 70Throw
Psycho Fall
(close to opponent)
53171301500 / 70Throw
Psycho Reflect69(*7)28V-Gauge 0 / 100*Value while absorbing projectile
Subject to counter hit during move duration
Psycho Reflect (Shoot Projectile)
(hold buttons)
1636 total framesD1380100V-Gauge 0 / 50High
Psycho Punishment
(during the absorption state)
1636 total framesD1380100V-Gauge 0 / 50HighCan be canceled into from special move-cancelable normal moves
Psycho Nightmare110V-Gauge -600 / 0V-Gauge Timer + 4000F
1F full invincibility
Gains an exclusive special move
Cannot be canceled into from a special move
Psycho Burst
(during guard)
17220D-2600V-Gauge -300 / 0High1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
L - Psycho Blast101040 total framesD-2CA701005 / 30High
M - Psycho Blast151042 total framesD-1CA701005 / 30High
H - Psycho Blast191042 total framesD2CA701005 / 30High
EX - Psycho Blast1540 total framesD4100150-300 / 0High
L - Psycho Inferno141256 total framesD-12CA*8015010 / 20HighCA*Only possible during 3rd attack
M - Psycho Inferno161458 total framesD-11CA*9015010 / 20HighCA*Only possible during 3rd attack
H - Psycho Inferno181663 total framesD-10CA*10015010 / 20HighCA*Only possible during 3rd attack
EX - Psycho Inferno151854 total framesD-1140150-300 / 0High
L - Double Knee Press115192-4CA*8010010 / 30High13F -CA*Only possible during 1st attack
M - Double Knee Press145202-3CA*9010010 / 30High16F -CA*Only possible during 1st attack
H - Double Knee Press195211-2CA*10010010 / 30High21F -CA*Only possible during 1st attack
EX - Double Knee Press12617D1S*150 (*160) (*270)200 (*1*2100)-300 / 0High5F -S*Can cancel into Psycho Crusher and Psycho Judgment on the 2nd hit (non-locked version)
*1During airborne hit
*2From active frame 2F
Head Press23Until landing7 frame(s) after landingCA1002000 / 40Mid8F -
EX - Head Press18Until landing16 frame(s) after landingD160 (*100)200 (*100)-300 / 0Mid6F -Can cross-up
1F - 6F attack & projectile invincibility
*During airborne hit
Somersault Skull Diver
(after head press hits)
5104 frame(s) after landingCA7010020 / 40Mid
Devil Reverse
(before head press hits)
15227 frame(s) after landingDCA701005 / 30Mid
EX - Devil Reverse
(before head press hits)
274 frame(s) after landingD9140200-300 / 0Mid1F - 16F full invincibility
Psycho Crusher
(during V-Trigger 2)
141726D-8CA10010010 / 40High14F - 37FUses 2000F V-Gauge Timer
Can cross-up
Can be canceled into from V-Trigger-cancelable moves
Psycho Charge
(during V-Trigger 2)
6260D1001000 / 80ThrowUses 1000F V-Gauge Timer
On hit, an additional attack will be triggered on the opponent after a set amount of time passes
The Psycho Charge effect will be lost if Bison takes a hit from the opponent
Can combo only as a special move cancel
Psycho Judgement
(after Psycho Charge hits)
151237 total framesD1470900 / 20HighCan be canceled into from V-Trigger-cancelable moves
Ultimate Psycho Crusher1+51563D-403400-900 / 0High4F -1F - 20F full invincibility
Ultimate Psycho Crusher (Airborne)1+5154 frame(s) after landingD3400-900 / 0High1F - 20F full invincibility

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