Laura Frame Data

V-Trigger 1

Laura Frame Data

V-Trigger 1

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP3293131S/CA/V/VS30700 / 20High
Standing MP65114398S/CA/V/VS601000 / 30High
Standing HP83184-2137S/CA/V/VS801500 / 50HighTriggers Crush Counter (+16F)
Standing LK4394343S/CA/V/VS30700 / 20High
Standing MK74144-2104VVS601000 / 30High
Standing HK123191-4127CA/V901500 / 50HighTriggers Crush Counter (+16F)
Crouching LP4284231S/CA/V/VS30700 / 20HighCan be rapid canceled
Crouching MP52153298S/CA/V/VS601000 / 30High
Crouching HP74172-2128S/CA/V/VS901500 / 50High
Crouching LK428201-1S/CA/V/VS20700 / 20LowCan be rapid canceled
Crouching MK73130-154S/CA/V/VS501000 / 30Low
Crouching HK9322D-14D0V901500 / 50LowTriggers Crush Counter (D)
Jumping LP3540700 / 20Mid
Jumping MP43601000 / 30Mid
Jumping HP75901500 / 50Mid
Jumping LK41040700 / 20MidCan cross-up
Jumping MK57601000 / 30MidCan cross-up
Jumping HK56901500 / 50Mid
Step Elbow172174-2126V801200 / 50High
Twist Barrage9319D-8D3S*CA*VVS*601000 / 50HighS*CA*VS*Only on hit
Dual Crash73162-2106V601000 / 30High
Seoi Throw53171201500 / 70Throw
Pullback Hold53171201500 / 70Throw
Volty Line206222-770150V-Gauge 0 / 80Mid20F - 22FTriggers Crush Counter (D)
Frames 1F – 2F will not hit grounded opponents
V - Volty Line206214-690180Mid20F - 24FTriggers Crush Counter (D)
Frames 1F – 2F will not hit grounded opponents
Can be canceled into from Thunder Clap (uses 1,000 V-Timer)
Linear movement - Avante (movement)21 total framesCan be canceled into from Thunder Clap during V-Trigger (uses 1,000 V-Timer)
Linear movement - Avante (attack)
(hold buttons)
306222-770150V-Gauge 0 / 80Mid30F - 32FTriggers Crush Counter (D)
Frames 1F – 2F will not hit grounded opponents
V - Linear movement - Avante (attack)
(hold buttons)
306214-690180Mid30F - 34FTriggers Crush Counter (D)
Frames 1F – 2F will not hit grounded opponents
Linear movement - Esquiva (movement)26 total framesS/CACan be canceled into from Thunder Clap during V-Trigger (uses 1,000 V-Timer)
Linear movement - Esquiva (attack)
(hold buttons)
326222-780150V-Gauge 0 / 80Mid32F - 34FTriggers Crush Counter (D)
Frames 1F – 2F will not hit grounded opponents
V - Linear movement - Esquiva (attack)
(hold buttons)
326214-690180Mid34F - 38FTriggers Crush Counter (D)
Frames 1F – 2F will not hit grounded opponents
Linear movement - Finta (movement)17 total frames
Linear movement - Finta (attack)
(hold buttons)
436222-780150V-Gauge 0 / 80Mid43F - 45FTriggers Crush Counter (D)
Frames 1F – 2F will not hit grounded opponents
V - Linear movement - Finta (attack)
(hold buttons)
436214-690180Mid43F - 47FTriggers Crush Counter (D)
Frames 1F – 2F will not hit grounded opponents
Spark Show14V-Gauge -900 / 0V-Gauge Timer + 2000F
1F full invincibility
While active, special moves, V-Skill, and the CA are strengthened
V-Skill can be canceled into from V-Thunder Clap
Double Slap
(durin guard)
17224D-2600V-Gauge -300 / 0High1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
Thunder Clap (Lv1)194047 total frames0-51712CA/V60605 / 30High
Thunder Clap (Lv2)
(hold buttons)
418068 total frames902516CA/V90905 / 40High
Thunder Clap (Lv3)
(max hold button)
7010083 total frames31183320CA/V1201205 / 50High
V - Thunder Clap (Lv1)
(during V-Trigger 1)
198047 total frames0-5CA/V/S60605 / 30High
V - Thunder Clap (Lv2)
(during V-Trigger 1)(hold buttons)
268053 total frames90CA/V/S90905 / 40High
V - Thunder Clap (Lv3)
(during V-Trigger 1)+(max hold button)
4010053 total frames3118CA/V/S1201205 / 50High
EX - Thunder Clap1717041 total framesD3D16V9090-300 / 0High
V - EX - Thunder Clap1719041 total framesD7VS120120-300 / 0High
L - Bolt Charge133182-26010020 / 20High
M - Bolt Charge153202-7605020 / 20High
H - Bolt Charge7817+13 frame(s) after landingD15020020 / 40High7F -Will not hit grounded opponents
V - L - Bolt Charge133182-27015020 / 20High
V - M - Bolt Charge153202-77010020 / 20High
V - H - Bolt Charge7817+13 frame(s) after landingD18025020 / 40High7F -Will not hit grounded opponents
EX - Bolt Charge143220-117050-300 / 0HighArmor from 3F to 16F
V - EX - Bolt Charge143220-1180100-300 / 0HighArmor from 3F to 16F
Split RiverD701500 / 20
Rodeo BreakD701500 / 20
V - Split RiverD901500 / 20
V - Rodeo BreakD901500 / 20
L - Sunset Wheel
(close to opponent)
5260D16020020 / 100Throw
M - Sunset Wheel
(close to opponent)
5260D17020020 / 100Throw
H - Sunset Wheel
(close to opponent)
5260D18020020 / 100Throw
V - L - Sunset Wheel
(close to opponent)
5260D18023020 / 100Throw
V - M - Sunset Wheel
(close to opponent)
5260D19023020 / 100Throw
V - H - Sunset Wheel
(close to opponent)
5260D20023020 / 100Throw
EX - Sunset Wheel
(close to opponent)
18260D180250-300 / 0Throw1F - 20F projectile invincibility
V - EX - Sunset Wheel
(close to opponent)
18260D210280-300 / 0Throw1F - 20F projectile invincibility
Inazuma Spin Hold1+3252D3500-900 / 0Throw1F - 5F full invincibility
V - Inazuma Spin Hold1+3252D3700-900 / 0Throw1F - 5F full invincibility

V-Trigger 2

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP3293131S/CA/V/VS30700 / 20High
Standing MP65114398S/CA/V/VS601000 / 30High
Standing HP83184-2137S/CA/V/VS801500 / 50HighTriggers Crush Counter (+16F)
Standing LK4394343S/CA/V/VS30700 / 20High
Standing MK74144-2104VVS601000 / 30High
Standing HK123191-4127CAV901500 / 50HighTriggers Crush Counter (+16F)
Crouching LP4284231S/CA/V/VS30700 / 20HighCan be rapid canceled
Crouching MP52153298S/CA/V/VS601000 / 30High
Crouching HP74172-2128S/CA/V/VS901500 / 50High
Crouching LK428201-1S/CA/V/VS20700 / 20LowCan be rapid canceled
Crouching MK73130-154S/CA/V/VS501000 / 30Low
Crouching HK9322D-14D0V901500 / 50LowTriggers Crush Counter (D)
Jumping LP3540700 / 20Mid
Jumping MP43601000 / 30Mid
Jumping HP75901500 / 50Mid
Jumping LK41040700 / 20MidCan cross-up
Jumping MK57601000 / 30MidCan cross-up
Jumping HK56901500 / 50Mid
Step Elbow172174-2126V801200 / 50High
Twist Barrage9319D-8D3S*CA*VVS*601000 / 50HighS*CA*VS*Only on hit
Dual Crash73162-2106V601000 / 30High
Seoi Throw53171201500 / 70Throw
Pullback Hold53171201500 / 70Throw
Volty Line206222-770150V-Gauge 0 / 80Mid20F - 22FTriggers Crush Counter (D)
Frames 1F – 2F will not hit grounded opponents
Linear movement - Avante (movement)21 total frames
Linear movement - Avante (attack)
(hold buttons)
306222-770150V-Gauge 0 / 80Mid30F - 32FTriggers Crush Counter (D)
Frames 1F – 2F will not hit grounded opponents
Linear movement - Esquiva (movement)26 total framesS/CA
Linear movement - Esquiva (attack)
(hold buttons)
326222-770150V-Gauge 0 / 80Mid32F - 34FTriggers Crush Counter (D)
Frames 1F – 2F will not hit grounded opponents
Linear movement - Finta (movement)17 total frames
Linear movement - Finta (attack)
(hold buttons)
436222-770150V-Gauge 0 / 80Mid43F - 45FTriggers Crush Counter (D)
Frames 1F – 2F will not hit grounded opponents
Shock Stance15V-Gauge -600 / 0V-Gauge Timer + 2500F
Gains the special moves Matsuda Sway and Shock Choke while active
Double Slap
(during guard)
17224D-2600V-Gauge -300 / 0High1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
Thunder Clap (Lv1)194047 total frames0-5CA60605 / 30High
Thunder Clap (Lv2)
(hold buttons)
418068 total frames90CA90905 / 40High
Thunder Clap (Lv3)
(max hold button)
7010083 total frames3118CA1201205 / 50High
EX - Thunder Clap1717041 total framesD39090-300 / 0High
L - Bolt Charge133182-26010020 / 20High
M - Bolt Charge153202-7605020 / 20High
H - Bolt Charge7817+13 frame(s) after landingD15020020 / 40High7F -Will not hit grounded opponents
EX - Bolt Charge143220-117050-300 / 0HighArmor from 3F to 16F
Split RiverD701500 / 20
Rodeo BreakD701500 / 20
L - Sunset Wheel
(close to opponent)
5260D16020020 / 100Throw
M - Sunset Wheel
(close to opponent)
5260D17020020 / 100Throw
H - Sunset Wheel
(close to opponent)
5260D18020020 / 100Throw
EX - Sunset Wheel
(close to opponent)
18260D180250-300 / 0Throw1F - 20F projectile invincibility
Matsuda Sway
(during V-Trigger 2)
45 total frames4F - 33F attack & projectile invincibility
Subject to counter hit during move duration
Shock Choke
(during Matsuda Sway)
7251196000 / 80ThrowUses 1000F V-Gauge Timer
Linear Movement - Avante (Movement)
(during Matsuda Sway)
21 total framesProjectile invincible while active
Linear Movement - Avante (Attack)
(during Matsuda Sway)
(hold buttons)
306222-770150V-Gauge 0 / 80Mid43F - 45FTriggers Crush Counter (D)
Frames 1F – 2F will not hit grounded opponents
Performed during Linear Movement - Avante (Movement)
Inazuma Spin Hold1+3252D3500-900 / 0Throw1F - 5F full invincibility

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