Ken Frame Data

V-Trigger 1

Ken Frame Data

V-Trigger 1

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP427520-3S/CA/V/VS30700 / 20HighCan be rapid canceled
Standing MP72153265S/CA/V/VS601000 / 30High
Standing HP92205-3135S/CA/V/VS801500 / 50HighTriggers Crush Counter (+7F)
Standing LK4293-10-4S/CA/V/VS30700 / 20High
Standing MK83191-296V/VS601000 / 30HighForces stand
Standing HK142263-4103V/VS801500 / 50HighTriggers Crush Counter (D)
Crouching LP437420-2S/CA/V/VS30700 / 20HighCan be rapid canceled
Crouching MP63125263S/CA/V/VS601000 / 30High
Crouching HP6522-4-983S/CA/V/VS90 (*70)1500 / 50HighTriggers Crush Counter (D)
Forces stand
*From active frame 2F
Crouching LK42741-1-4V/VS20700 / 20LowCan be rapid canceled
Crouching MK62140-41-3S/CA/V/VS501000 / 30Low
Crouching HK8323D-12D0V/VS901500 / 50LowTriggers Crush Counter (D)
Jumping LP3640700 / 20Mid
Jumping MP56701000 / 30Mid
Jumping HP94901500 / 50Mid
Jumping LK4740700 / 20Mid
Jumping MK65601000 / 30MidCan cross-up
Jumping HK85901500 / 50Mid
Inazuma Kick223191-6601000 / 30Mid
Thunder Kick
(hold buttons)
263222-4801500 / 50Mid
Thunder Kick (feint)34 total frames
Chin Buster52170-253S/CA/V/VS50800 / 30High
Chin Buster 2nd6327D-13D3S/CA/V/VS50800 / 60High
Lion Breaker10420D-6D2S/CA/V/VS501000 / 60HighWill not hit crouching opponents
Knee Bash53171201200 / 70Throw
Hell Wheel53171402000 / 100Throw
Quick Step22 total frames
Quick Step
(hold buttons)
24225D-6D7V50100V-Gauge 0 / 120High
Heat Rush121V-Gauge -900 / 0V-Gauge Timer + 1200F
1F full invincibility
Special move performance enhanced while active
Senpu Nataotoshi
(during guard)
122242-2400V-Gauge -300 / 0High1F - 25F attack & projectile invincibility
Recover 200 stun upon activation
Hadoken1449 total frames-2-82014CA/V501005 / 20High
V - Hadoken1348 total framesD-7CA601005 / 20High
EX - Hadoken1245 total frames312321V90150-300 / 0High
V - EX - Hadoken1244 total framesD3110150-300 / 0High
L - Shoryuken31121+9 frame(s) after landingD-25D-7CA/V110 (*70)150 (*100)20 / 40High6F -1F - 5F throw invincibility
Subject to counter hit during move duration
*From active frame 2F
M - Shoryuken41224+11 frame(s) after landingD-26D-7CA*V*13015020 / 40High8F -1F - 6F invincible to mid-air attacks
Subject to counter hit during move duration
CA*V*Only possible during 1st attack
H - Shoryuken41330+13 frame(s) after landingD-34-12/D-7CA*V*14015020 / 40High8F -3F - 6F attack & projectile invincibility
Subject to counter hit during move duration
CA*V*Only possible during 1st, 2nd attack
V - L - Shoryuken31220+7 frame(s) after landingD-21CA130 (*80)150 (*100)20 / 40High8F -1F - 5F throw invincibility
Subject to counter hit during move duration
*From active frame 2F
V - M - Shoryuken41323+11 frame(s) after landingD-24CA*15015020 / 40High8F -1F - 6F invincible to mid-air attacks
Subject to counter hit during move duration
CA*Only possible during 1st attack
V - H - Shoryuken41431+13 frame(s) after landingD-34CA*16015020 / 40High8F -3F - 6F attack & projectile invincibility
Subject to counter hit during move duration
CA*Only possible during 1st, 2nd attack
EX - Shoryuken41547+13 frame(s) after landingD-457/7/-/2/2/D-7V160200-300 / 0High7F -1F - 5F full invincibility
Subject to counter hit during move duration
V -EX - Shoryuken41943+13 frame(s) after landingD-40180200-300 / 0High8F -1F - 6F full invincibility
Subject to counter hit during move duration
L - Tatsumaki Senpukyaku3614+11 frame(s) after landingD-8D2CA*V*7010010 / 30High5F -Can cross-up
CA*V*Only possible during 1st attack
M - Tatsumaki Senpukyaku61014+10 frame(s) after landingD-9D9CA*V*8015010 / 30High9F -Can cross-up
CA*V*Only possible during 1st attack
If the first hit does not connect, damage for the 2nd and 3rd hits increases from 40 + 40, to 75 + 75
H - Tatsumaki Senpukyaku14105+16 frame(s) after landingD/3-414020020 / 40High14F -
V -L - Tatsumaki Senpukyaku3614+9 frame(s) after landingD-8CA*9015010 / 30High6F -Can cross-up
CA*Only possible during 1st attack
V - M - Tatsumaki Senpukyaku61313+18 frame(s) after landingD-9CA*10015010 / 30High9F -Can cross-up
CA*Only possible during 1st attack
If the first hit does not connect, damage for the 2nd and 3rd hits increases from 50 + 50, to 75 + 75
V - H - Tatsumaki Senpukyaku13115+16 frame(s) after landingD-216020020 / 40High13F -
EX - Tatsumaki Senpukyaku81332+13 frame(s) after landingD-58160200-300 / 0High8F -
V - EX - Tatsumaki Senpukyaku61332+13 frame(s) after landingD-58180200-300 / 0High6F -
L - Airborne Tatsumaki Senpukyaku9610 frame(s) after landing801000 / 60HighCan cross-up
M - Airborne Tatsumaki Senpukyaku9610 frame(s) after landing801000 / 60HighCan cross-up
H - Airborne Tatsumaki Senpukyaku9610 frame(s) after landing801000 / 60HighCan cross-up
V - L - Airborne Tatsumaki Senpukyaku969 frame(s) after landing1001500 / 60HighCan cross-up
V - M - Airborne Tatsumaki Senpukyaku969 frame(s) after landing1001500 / 60HighCan cross-up
V - H - Airborne Tatsumaki Senpukyaku969 frame(s) after landing1001500 / 60HighCan cross-up
EX - Airborne Tatsumaki Senpukyaku8613 frame(s) after landingD70100-300 / 0High
V - EX - Airborne Tatsumaki Senpukyaku8616 frame(s) after landing80200-300 / 0High
Guren Enjinkyaku1+4244D-263400-900 / 0High2F - 22F1F - 6F full invincibility

V-Trigger 2

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP42752S/CA/V/VS30700 / 20HighCan be rapid canceled
Standing MP721532S/CA/V/VS601000 / 30High
Standing HP92205-3S/CA/V/VS801500 / 50HighTriggers Crush Counter (+7F)
Standing LK4293-1S/CA/V/VS30700 / 20High
Standing MK83191-2V/VS601000 / 30HighForces stand
Standing HK142263-4V/VS801500 / 50HighTriggers Crush Counter (D)
Crouching LP43742S/CA/V/VS30700 / 20HighCan be rapid canceled
Crouching MP631252S/CA/V/VS601000 / 30High
Crouching HP6522-4-9S/CA/V/VS90 (*70)1500 / 50HighTriggers Crush Counter (D)
Forces stand
*From active frame 2F
Crouching LK42741V/VS20700 / 20LowCan be rapid canceled
Crouching MK62140-4S/CA/V/VS501000 / 30Low
Crouching HK8323D-12V/VS901500 / 50LowTriggers Crush Counter (D)
Jumping LP3640700 / 20Mid
Jumping MP56701000 / 30Mid
Jumping HP94901500 / 50Mid
Jumping LK4740700 / 20Mid
Jumping MK65601000 / 30MidCan cross-up
Jumping HK85901500 / 50Mid
Inazuma Kick223191-6601000 / 30Mid
Thunder Kick
(hold buttons)
263222-4801500 / 50Mid
Thunder Kick (feint)34 total frames
Chin Buster52170-2S/CA/V/VS50800 / 30High
Chin Buster 2nd hit6327D-13S/CA/V/VS50800 / 60High
Lion Breaker10420D-6S/CA/V/VS501000 / 60HighWill not hit crouching opponents
Knee Bash53171201200 / 70Throw
Hell Wheel53171402000 / 100Throw
Quick Step22 total frames
Quick Step
(hold buttons)
24225D-6V50100V-Gauge 0 / 120High
Shinryuken1+81328+30 frame(s) after landingD-51S/CA140200V-Gauge -600 / 0
0 / 40
High11F -V-Gauge Timer + 3000F
19F - 61F projectile invincibility
1F - 18F projectile & throw invincibility
Gains an exclusive special move
Can rapid-press P on hit
Can cancel the landing recovery into a special move on hit
Shinryuken (Lv2)
(repeat button)
1+82554+40 frame(s) after landingDS/CA170200V-Gauge -600 / 0
0 / 40
High11F -Uses 1500F V-Gauge Timer
19F - 94F projectile invincibility
1F - 18F projectile & throw invincibility
Can cancel the landing recovery into a special move on hit
Shinryuken (Lv3)
(repeat button)
1+83171+40 frame(s) after landingDS/CA180200V-Gauge -600 / 0
0 / 40
High11F -Uses 1500F V-Gauge Timer
19F - 111F projectile invincibility
1F - 18F projectile & throw invincibility
Can cancel the landing recovery into a special move on hit
Senpu Nataotoshi
(during guard)
122242-2400V-Gauge -300 / 0High1F - 25F attack & projectile invincibility
Recover 200 stun upon activation
Hadoken1449 total frames-2-8CAV501005 / 20High
EX - Hadoken1245 total frames31V90150-300 / 0High
L - Shoryuken31121+9 frame(s) after landingD-25CAV110 (*70)150 (*100)20 / 40High6F -1F - 5F throw invincibility
Subject to counter hit during move duration
*From active frame 2F
M - Shoryuken41224+11 frame(s) after landingD-26CA*V*13015020 / 40High8F -1F - 6F invincible to mid-air attacks
Subject to counter hit during move duration
CA*V*Only possible during 1st attack
H - Shoryuken41330+13 frame(s) after landingD-34CA*V*14015020 / 40High8F -3F - 6F attack & projectile invincibility
Subject to counter hit during move duration
CA*V*Only possible during 1st, 2nd attack
EX - Shoryuken41547+13 frame(s) after landingD-45V160200-300 / 0High7F -1F - 5F full invincibility
Subject to counter hit during move duration
L - Tatsumaki Senpukyaku3614+11 frame(s) after landingD-8CA*V*7010010 / 30High5F -Can cross-up
CA*V*Only possible during 1st attack
M - Tatsumaki Senpukyaku61014+10 frame(s) after landingD-9CA*V*8015010 / 30High9F -Can cross-up
CA*V*Only possible during 1st attack
If the first hit does not connect, damage for the 2nd and 3rd hits increases from 40 + 40, to 75 + 75
H - Tatsumaki Senpukyaku14105+16 frame(s) after landingD/3-414020020 / 40High14F -
EX - Tatsumaki Senpukyaku81332+13 frame(s) after landingD-58160200-300 / 0High8F -
L - Airborne Tatsumaki Senpukyaku9610 frame(s) after landing801000 / 60HighCan cross-up
M - Airborne Tatsumaki Senpukyaku9610 frame(s) after landing801000 / 60HighCan cross-up
H - Airborne Tatsumaki Senpukyaku9610 frame(s) after landing801000 / 60HighCan cross-up
EX - Airborne Tatsumaki Senpukyaku8613 frame(s) after landingD70100-300 / 0High
Shinryuken
(during V-Trigger 2)
91328+30 frame(s) after landingD-51S/CA1402000 / 40High12F -Uses 2000F V-Gauge Timer
1F - 61F projectile invincibility
Can be canceled into from V-Trigger-cancelable moves
Can rapid-press P on hit
Can cancel the landing recovery into a special move on hit
Shinryuken (Lv2)
(during V-Trigger 2)
(repeat button)
92554+40 frame(s) after landingDS/CA1702000 / 40High12F -Uses 1500F V-Gauge Timer
1F - 94F projectile invincibility
Can cancel the landing recovery into a special move on hit
Guren Enjinkyaku1+4244D-263400-900 / 0High2F - 22F1F - 6F full invincibility

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