Ibuki Frame Data

V-Trigger 1

Ibuki Frame Data

V-Trigger 1

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP3282132S/CA/V30700 / 20High
Standing MP53104286S/CA/V601000 / 30High
Standing HP122190-594S/CA/V801500 / 50High
Standing LK4390-231S/CA/V30700 / 20High
Standing MK621452118V601000 / 30High
Standing HK103163-2138V901500 / 50HighTriggers Crush Counter (+22F)
Will not hit crouching opponents
Crouching LP4373232S/CA/V30700 / 20HighStanding/Crouching LP can be rapid canceled
Crouching MP63163-1139S/CA/V601000 / 30High
Crouching HP94162-3138S/CA/V90 (*70)1500 / 50HighForces stand
*During airborne hit
Crouching LK4283142V20700 / 20LowCrouching LP can be rapid canceled
Crouching MK63163-294V601000 / 30Low
Crouching HK8224D-12D5V1001500 / 50LowTriggers Crush Counter (D)
Jumping LP3540700 / 20Mid
Jumping LP (from H - Kasumigake)4440700 / 20MidCauses knockdown on mid-air hit
Jumping MP56601000 / 30Mid
Jumping HP95901500 / 50Mid
Jumping HP (from H - Kasumigake)95901500 / 50MidCauses knockdown on mid-air hit
Jumping LK3640700 / 20MidCan cross-up
Jumping MK66601000 / 30MidCan cross-up
Jumping HK84901500 / 50Mid
Agemen7311409/74/3S*CA*V701200 / 40HighS*CA*Only possible during 1st attack
Kobekudaki282163-2701000 / 30Mid7F - 28F
Sazan71114-6-10501000 / 20Low
Bonshogeri144192-3901500 / 40High8F - 26FTriggers Crush Counter (D)
Nobusuma
(during vertical or forward jump)
Shinten (2)5315-5-841V40500 / 10High
Shinten (3)63160-5105S*CA*V50700 / 20HighS*CA*Only on hit
Yagurakuzushi42151-296V30500 / 20High
Gogasha (2)7223D-12D0V60600 / 30Low
Gogasha (3)72171-4116S/CA/V40600 / 30HighTriggers Crush Counter (+15F)
Will not hit crouching opponents
Shakunage
(while crouching)
142232-5701000 / 20High7F - 26FTriggers Crush Counter (D)
Sasanaki272136-2701000 / 20Mid7F - 25F
Tobikura
(during jump)
4670500 / 20High
Aoji
(during jump)
5450800 / 30High
Yamikazura5317D1301200 / 70Throw
Kubiori5317D1502000 / 100Throw
Tobizaru
(in air)
526 frame(s) after landingD1402000 / 100Throw
Tenrai15520D-5D11V60100V-Gauge 0 / 60High
Tenrai (Hold Button)25718D-2D14V80150V-Gauge 0 / 80High
Rokushaku Horokudama (Akebono)1510080V-Gauge -900 / 0
0 / 40
HighV-Gauge Timer + 2000F
1F full invincibility
Explodes after 1 seconds
Gains Rokushaku Horokudama as a special move while active
Rokushaku Horokudama (Hizakari)1510080V-Gauge -900 / 0
0 / 40
HighV-Gauge Timer + 2000F
1F full invincibility
Explodes after 3 seconds
Gains Rokushaku Horokudama as a special move while active
Rokushaku Horokudama (Tasogare)1510080V-Gauge -900 / 0
0 / 40
HighV-Gauge Timer + 2000F
1F full invincibility
Explodes after 5 seconds
Gains Rokushaku Horokudama as a special move while active
Hanagasumi
(during guard)
17452 total framesD-2600V-Gauge -300 / 0High1F - 13F, 38F - 41F attack & projectile invincibility
14F - 37F full invincibility
Recover 200 stun upon activation
L - Kazekiri31334D-27CA*120 (*70)15010 / 50High5F - 35FCA*Only possible during 2nd attack
*Only for the final hit
M - Kazekiri41334D-27CA*120 (*70)15010 / 50High6F - 35FCA*Only possible during 2nd attack
*Only for the final hit
H - Kazekiri51334D-27CA*120 (*70)15010 / 50High7F - 36FCA*Only possible during 2nd attack
*Only for the final hit
EX - Kazekiri412(*13)37D-31S*140200-300 / 0High7F - 33F1F - 8F full invincibility
Subject to counter hit during move duration
Can perform the follow-up motion up to active frame 3F of the second hit
S*On hit, can cancel into EX Airborne Kunai, Airborne Kunai Ikkinage from attack active frames 7-17F
*on block/whiff
L - Raida7230D-121002000 / 70High
M - Raida7230D-121102000 / 70High
H - Raida7230D-121202000 / 70High
EX - Raida7327D-11150200-300 / 0High1F - 9F projectile invincibility
L - Kunai101133 total frames2-21713CA/V40505 / 20High
M - Kunai101633 total frames2-21713CA/V40505 / 20High
H - Kunai102133 total frames2-21713CA/V40505 / 20High
EX - L - Kunai101444 total framesD14D42V60100-300 / 0HighRecovery values are for on contact
Rokushaku Horokudama will explode upon V-cancel
The second hit can cause Rokushaku Horokudama to explode.
EX - M - Kunai101844 total frames-4-2D46V60100-300 / 0HighRecovery values are for on contact
Regular 2nd hit will not hit the bomb, during V-cancel it will make Rokushaku Horokudama explode
The second hit can cause Rokushaku Horokudama to explode.
EX - H Kunai102244 total frames-4-22224V60100-300 / 0HighRecovery values are for on contact
The 2nd hit will not hit the bomb
The second hit can cause Rokushaku Horokudama to explode.
Airborne Kunai
(during forward jump)
713 frame(s) after landing40505 / 20High
EX - Airborne Kunai
(during forward jump)
7-/313 frame(s) after landing70100-300 / 0HighThe second hit can cause Rokushaku Horokudama to explode.
Kunai Ikkinage
(hold and release)
1137 total framesD*9D*17S*CA/V*120*1205 / *60HighNumber of hits changes depending on the number of Kunai stored (1 - 6 hits)
S*Can be canceled into special moves except for Kunai and EX Kunai
*Value displayed is for 6 Kunai in stock (for every Kunai less than 6, -2F from recovery, -20 from damage, -10 from Meter Gain on hit)
During V-cancel, from the 6th to the 5th the recovery is -3F, for the rest it's -2F
Airborne Kunai Ikkinage
(during jump)(hold and release)
1613 frame(s) after landingD*120*1205 / *60HighNumber of hits changes depending on the number of Kunai stored (1 - 6 hits)
*Value displayed is for 6 Kunai in stock (for every Kunai less than 6, -20 from damage, -10 from Meter Gain on hit)
L - Kasumigake23 total frames
M - Kasumigake26 total frames
H - Kasumigake57 total frames7F - 53FCan perform regular moves, Airborne Kunai, and Nobusuma
Kunai Hoju*51 total framesHold the buttons to increase the refill amount (1 - 6)
*Smallest amount is displayed. 109F for the max refill
EX - KunaiHoju*51 total frames-300 / 0Hold the buttons to increase the refill amount (3 - 6)
*Smallest amount is displayed. 87F for the max refill
V - Rokushaku Horokudama (Akebono)2542 total frames100800 / 40HighUses all of the V-Gauge Timer
Explodes after 1 seconds
V - Rokushaku Horokudama (Hizakari)2542 total frames100800 / 40HighUses all of the V-Gauge Timer
Explodes after 3 seconds
V - Rokushaku Horokudama (Tasogare)2542 total frames100800 / 40HighUses all of the V-Gauge Timer
Explodes after 5 seconds
Kachofugetsu1+41717D-203400-900 / 0High1F - 6F full invincibility

V-Trigger 2

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP32821S/CA/V30700 / 20High
Standing MP531042S/CA/V601000 / 30High
Standing HP122190-5S/CA/V801500 / 50High
Standing LK4390-2S/CA/V30700 / 20High
Standing MK621452V601000 / 30High
Standing HK103163-2V901500 / 50HighTriggers Crush Counter (+22F)
Will not hit crouching opponents
Crouching LP43732S/CA/V30700 / 20HighStanding/Crouching LP can be rapid canceled
Crouching MP63163-1S/CA/V601000 / 30High
Crouching HP94162-3S/CA/V90 (*70)1500 / 50HighForces stand
*During airborne hit
Crouching LK42831V20700 / 20LowCrouching LP can be rapid canceled
Crouching MK63163-2V601000 / 30Low
Crouching HK8224D-12V1001500 / 50LowTriggers Crush Counter (D)
Jumping LP3540700 / 20Mid
Jumping LP (from H - Kasumigake)4440700 / 20MidCauses knockdown on mid-air hit
Jumping MP56601000 / 30Mid
Jumping HP95901500 / 50Mid
Jumping HP (from H - Kasumigake)95901500 / 50MidCauses knockdown on mid-air hit
Jumping LK3640700 / 20MidCan cross-up
Jumping MK66601000 / 30MidCan cross-up
Jumping HK84901500 / 50Mid
Agemen731140S*CA*V701200 / 40HighS*CA*Only possible during 1st attack
Kobekudaki282163-2701000 / 30Mid7F - 28F
Sazan71114-6-10501000 / 20Low
Bonshogeri144192-3901500 / 40High8F - 26FTriggers Crush Counter (D)
Nobusuma
(during vertical or forward jump)
Shinten (2)5315-5-8V40500 / 10High
Shinten (3)63160-5S*CA*V50700 / 20HighS*CA*Only on hit
Yagurakuzushi42151-2V30500 / 20High
Gogasha (2)7223D-12V60600 / 30Low
Gogasha (3)72171-4S/CA/V40600 / 30HighTriggers Crush Counter (+15F)
Will not hit crouching opponents
Shakunage
(while crouching)
142232-5701000 / 20High7F - 26FTriggers Crush Counter (D)
Sasanaki272136-2701000 / 20Mid7F - 25F
Tobikura
(during jump)
4670500 / 20High
Aoji
(during jump)
5450800 / 30High
Yamikazura5317D1301200 / 70Throw
Kubiori5317D1502000 / 100Throw
Tobizaru
(in air)
526 frame(s) after landingD1402000 / 100Throw
Tenrai15520D-5V60100V-Gauge 0 / 60High
Tenrai (hold button)25718D-2V80150V-Gauge 0 / 80High
Fuma Shuriken (Haku)1+643 total frames8240 + 4080 + 80V-Gauge -600 / 0
0 / 40
High
Fuma Shuriken (Kokufu)1+651 total frames0-650 + 5080 + 80V-Gauge -600 / 0
0 / 40
HighWill not hit crouching opponents
Hanagasumi
(during guard)
17452 total framesD-2600V-Gauge -300 / 0High1F - 13F, 38F - 41F attack & projectile invincibility
14F - 37F full invincibility
Recover 200 stun upon activation
L - Kazekiri31334D-27CA*120 (*70)15010 / 50High5F - 35FCA*Only possible during 2nd attack
*Only for the final hit
M - Kazekiri41334D-27CA*120 (*70)15010 / 50High6F - 35FCA*Only possible during 2nd attack
*Only for the final hit
H - Kazekiri51334D-27CA*120 (*70)15010 / 50High7F - 36FCA*Only possible during 2nd attack
*Only for the final hit
EX - Kazekiri412(*13)37D-31S*140200-300 / 0High7F - 33F1F - 8F full invincibility
Subject to counter hit during move duration
Can perform the follow-up motion up to active frame 3F of the second hit
S*On hit, can cancel into EX Airborne Kunai, Airborne Kunai Ikkinage from attack active frames 7-17F
*on block/whiff
L - Raida7230D-121002000 / 70High
M - Raida7230D-121102000 / 70High
H - Raida7230D-121202000 / 70High
EX - Raida7327D-11150200-300 / 0High1F - 9F projectile invincibility
L - Kunai101133 total frames2-2CA/V40505 / 20High
M - Kunai101633 total frames2-2CA/V40505 / 20High
H - Kunai102133 total frames2-2CA/V40505 / 20High
EX - L - Kunai101444 total framesD14V60100-300 / 0HighRecovery values are for on contact
EX - M - Kunai101844 total frames-4-2V60100-300 / 0HighRecovery values are for on contact
The 2nd hit will not hit the bomb
EX - H Kunai102244 total frames-4-2V60100-300 / 0HighRecovery values are for on contact
The 2nd hit will not hit the bomb
Airborne Kunai
(during forward jump)
713 frame(s) after landing40505 / 20High
EX - Airborne Kunai
(during forward jump)
7-/313 frame(s) after landing70100-300 / 0High
Kunai Ikkinage
(hold and release)
1137 total framesD*9S*CA/V*120*1205 / *60HighNumber of hits changes depending on the number of Kunai stored (1 - 6 hits)
S*Can be canceled into special moves except for Kunai and EX Kunai
*Value displayed is for 6 Kunai in stock (for every Kunai less than 6, -2F from recovery, -20 from damage, -10 from Meter Gain on hit)
During V-cancel, from the 6th to the 5th the recovery is -3F, for the rest it's -2F
Airborne Kunai Ikkinage
(during jump)(hold and release)
1613 frame(s) after landingD*120*1205 / *60HighNumber of hits changes depending on the number of Kunai stored (1 - 6 hits)
*Value displayed is for 6 Kunai in stock (for every Kunai less than 6, -20 from damage, -10 from Meter Gain on hit)
L - Kasumigake23 total frames
M - Kasumigake26 total frames
H - Kasumigake57 total frames7F - 53FCan perform regular moves, Airborne Kunai, and Nobusuma
Kunai Hoju*51 total framesHold the buttons to increase the refill amount (1 - 6)
*Smallest amount is displayed. 109F for the max refill
EX - KunaiHoju*51 total frames-300 / 0Hold the buttons to increase the refill amount (3 - 6)
*Smallest amount is displayed. 87F for the max refill
Kachofugetsu1+41717D-203400-900 / 0High1F - 6F full invincibility

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