Ed Moves

How to play Ed in Street Fighter 5

Scroll down to check out the Ed Moves and Hitboxes!

Stats:

Vitality: 1000
Stun: 1000
V-Gauge:
Forward Walk Speed:
Backward Walk Speed (Pixels Per Frame):
Dash Duration (Total Frames):
Dash Distance (Total Pixels):
Backdash Duration (Total Frames):
Backdash Distance (Total Pixels):
Pre-Jump Frames:
Jump Duration (Total Frames):
Forward Jump Distance (Total Pixels):
Backward Jump Distance (Total Pixels):

Normal Moves

Zangief Medium Punch Hitbox - Normal Move

Light Punch

  • Startup: 7
  • Active: 4
  • Recovery: 7
  • On hit: 5
  • On block: 3
  • Damage: 40
  • Cancels into: SP/VT/CA
Zangief Medium Punch Hitbox - Normal Move

Medium Punch

  • Startup: 6
  • Active: 2
  • Recovery: 12
  • On hit: 4
  • On block: 2
  • Damage: 70
  • Cancels into: VT/CA
Zangief Medium Punch Hitbox - Normal Move

Hard Punch

  • Startup: 13/37
  • Active: 4/4
  • Recovery: 23/23
  • On hit: 2/KD
  • On block: -3/1
  • Damage: 100/130
  • Cancels into: VT/CA
Zangief Medium Punch Hitbox - Normal Move

Light Kick

  • Startup: 5
  • Active: 2
  • Recovery: 12
  • On hit: 2
  • On block: 0
  • Damage: 30
  • Cancels into: SP/VT/CA
Zangief Medium Punch Hitbox - Normal Move

Medium Kick

  • Startup: 9
  • Active: 3
  • Recovery: 17
  • On hit: 0
  • On block: -3
  • Damage: 70
  • Cancels into: VT/CA
Zangief Medium Punch Hitbox - Normal Move

Hard Kick

  • Startup: 11
  • Active: 4
  • Recovery: 22
  • On hit: 2
  • On block: -2
  • Damage: 90
  • Cancels into: VT/CA
Zangief Medium Punch Hitbox - Normal Move

Crouching Light Punch

  • Startup: 4
  • Active: 3
  • Recovery: 6
  • On hit: 4
  • On block: 3
  • Damage: 30
  • Cancels into: SP/VT/CA
Zangief Medium Punch Hitbox - Normal Move

Crouching Medium Punch

  • Startup: 6
  • Active: 3
  • Recovery: 12
  • On hit: 5
  • On block: 3
  • Damage: 60
  • Cancels into: SP/VT/CA
Zangief Medium Punch Hitbox - Normal Move

Crouching Hard Punch

  • Startup: 9
  • Active: 6
  • Recovery: 20
  • On hit: 2
  • On block: -4
  • Damage: 100
  • Cancels into: SP/VT/CA
Zangief Medium Punch Hitbox - Normal Move

Crouching Light Kick

  • Startup: 4
  • Active: 2
  • Recovery: 8
  • On hit: 4
  • On block: 2
  • Damage: SP/VT
  • Cancels into: SP/VT/CA
Zangief Medium Punch Hitbox - Normal Move

Crouching Medium Kick

  • Startup: 8
  • Active: 2
  • Recovery: 16
  • On hit: 0
  • On block: -4
  • Damage: 60
  • Cancels into: SP/VT/CA
Zangief Medium Punch Hitbox - Normal Move

Crouching Hard Kick

  • Startup: 10
  • Active: 3
  • Recovery: 26
  • On hit: KD
  • On block: -10
  • Damage: 100
  • Cancels into: VT/CA
Zangief Medium Punch Hitbox - Normal Move

Jumping Light Punch

  • Startup: 5
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 50
  • Cancels into: ~
Zangief Medium Punch Hitbox - Normal Move

Jumping Medium Punch

  • Startup: 6
  • Active: 4
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 80
  • Cancels into: ~
Zangief Medium Punch Hitbox - Normal Move

Jumping Hard Punch

  • Startup: 7
  • Active: 6
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 100
  • Cancels into: ~
Zangief Medium Punch Hitbox - Normal Move

Jumping Light Kick

  • Startup: 6
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 50
  • Cancels into: ~
Zangief Medium Punch Hitbox - Normal Move

Jumping Medium Kick

  • Startup: 7
  • Active: 3
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 70
  • Cancels into: ~
Zangief Medium Punch Hitbox - Normal Move

Jumping Hard Kick

  • Startup: 9
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 100
  • Cancels into: ~
Zangief Medium Punch Hitbox - Normal Move

(Neutral or Forward)

Psycho Blow

  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: KD
  • Damage: 130
  • Cancels into: ~
Zangief Medium Punch Hitbox - Normal Move

Cheat & Smash

  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: KD
  • Damage: 130
  • Cancels into: ~

Special Moves

Zangief Medium Punch Hitbox - Normal Move

Psycho Flicker

  • Startup: 5/5/5/5
  • Active: 2/2/2/2
  • Recovery: 52/52/52/52
  • On hit: KD/KD/KD/KD
  • On block: KD/KD/KD/KD
  • Damage: 180/200/220/
    220
  • Cancels into: ~
Zangief Medium Punch Hitbox - Normal Move

Psycho Knuckle

  • Startup: 3/3/3/4
  • Active: 4/4/4/4
  • Recovery: 37/37/37/37
  • On hit: KD/KD/KD/KD
  • On block: KD/KD/KD/KD
  • Damage: 50*130/50*150/
    50*170/50*150
  • Cancels into: ~
Zangief Medium Punch Hitbox - Normal Move

Psycho Spark

  • Startup: 17/23/30/15
  • Active: 2/2/2/2
  • Recovery: 52/52/52/52
  • On hit: KD/KD/KD/KD
  • On block: KD/KD/KD/KD
  • Damage: 170/200/220/
    230
  • Cancels into: ~
Zangief Medium Punch Hitbox - Normal Move

(During Psycho Spark)

Psycho Shoot

  • Startup: 9
  • Active: 6(5)4(8)3
  • Recovery: 31
  • On hit: KD
  • On block: -35
  • Damage: 120
  • Cancels into: ~
Zangief Medium Punch Hitbox - Normal Move

Psycho Upper

  • Startup: 9
  • Active: 6(5)4(8)3
  • Recovery: 31
  • On hit: KD
  • On block: -35
  • Damage: 120
  • Cancels into: ~
Zangief Medium Punch Hitbox - Normal Move

Psycho Rising

  • Startup: 9
  • Active: 6(5)4(8)3
  • Recovery: 31
  • On hit: KD
  • On block: -35
  • Damage: 120
  • Cancels into: ~
Zangief Medium Punch Hitbox - Normal Move

(After Psycho Rising Hits)

Psycho Splash

  • Startup: 9
  • Active: 6(5)4(8)3
  • Recovery: 31
  • On hit: KD
  • On block: -35
  • Damage: 120
  • Cancels into: ~
Zangief Medium Punch Hitbox - Normal Move

Ultra Snatcher – Ground (V2)

  • Startup: 9
  • Active: 6(5)4(8)3
  • Recovery: 31
  • On hit: KD
  • On block: -35
  • Damage: 120
  • Cancels into: ~
Zangief Medium Punch Hitbox - Normal Move

Ultra Snatcher – Air (V2)

  • Startup: 9
  • Active: 6(5)4(8)3
  • Recovery: 31
  • On hit: KD
  • On block: -35
  • Damage: 120
  • Cancels into: ~

V-Skills

Zangief Medium Punch Hitbox - Normal Move

Psycho Snatcher – Ground

  • Startup: ~
  • Active: ~
  • Recovery: ~
  • On hit: 2
  • On block: -2
  • Damage: 50
  • Cancels into: ~
Zangief Medium Punch Hitbox - Normal Move

Psycho Snatcher – Air

  • Startup: ~
  • Active: ~
  • Recovery: ~
  • On hit: 2
  • On block: -2
  • Damage: 50
  • Cancels into: ~
Zangief Medium Punch Hitbox - Normal Move

(During Guard)

Kill Step

  • Startup: 12
  • Active: 2
  • Recovery: 24
  • On hit: 3
  • On block: -2
  • Damage: 60
  • Cancels into: ~
Zangief Medium Punch Hitbox - Normal Move

Psycho Cannon (V1)

  • Startup: 27
  • Active: ~
  • Recovery: ~
  • On hit: KD
  • On block: ~
  • Damage: 20x9
  • Cancels into: ~
Zangief Medium Punch Hitbox - Normal Move

Enhanced Snatcher (V2)

  • Startup: 27
  • Active: ~
  • Recovery: ~
  • On hit: KD
  • On block: ~
  • Damage: 20x9
  • Cancels into: ~

Critical Art

Zangief Medium Punch Hitbox - Normal Move

Psycho Barrage

  • Startup: 1
  • Active: 2
  • Recovery: 65
  • On hit: KD
  • On block: KD
  • Damage: 50*50*300
  • Cancels into: ~

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Arcade Sticks

Razer Panthera Arcade Stick Street Fighter V Qanba Obsidian Joystick HORI Real Arcade Pro 4 Kai

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