Ed Frame Data

V-Trigger 1

Ed Frame Data

V-Trigger 1

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP42853S/CA/V30700 / 20HighCan be rapid canceled
Standing MP631693V601000 / 30High
Standing HP113212-2CA/V901500 / 50HighTriggers Crush Counter (D)
Value is the fastest startup
Standing LK33821V30700 / 20HighCan be rapid canceled
Standing MK731542V701000 / 30High
Standing HK154222-4V801500 / 50High10F - 23FTriggers Crush Counter (+20F)
Crouching LP42853S/CA/V30700 / 20HighCan be rapid canceled
Crouching MP631252S/CA/V601000 / 30High
Crouching HP86211-5S/CA/V80 (*70)1500 / 50HighTriggers Crush Counter (D)
Forces stand
*From active frame 2F
Crouching LK42820V20700 / 20Low
Crouching MK82171-3S/CA/V501000 / 30Low
Crouching HK10920D-10V901500 / 50LowTriggers Crush Counter (D)
Jumping LP4540700 / 20Mid
Jumping MP74701000 / 30MidCauses knockdown on mid-air hit
Jumping HP94901500 / 50Mid
Jumping LK3640700 / 20Mid
Jumping MK85601000 / 30MidCan cross-up
Jumping HK95901500 / 50Mid
Psycho Blow5317D1301500 / 70Throw
Cheat & Smash5317D1402000 / 100Throw
Psycho Snatcher - Ground21640D-280200V-Gauge 0 / 80HighWill not hit airborne opponents
Value is the fastest startup
If the Snatcher hits, Ed automatically closes the distance with a body blow
Psycho Snatcher - Ground (hold button)35640D31200V-Gauge 0 / 100HighWill not hit airborne opponents
If the Snatcher hits, Ed launches the opponent while bringing them closer, if it's blocked, he brings them closer on the ground
Psycho Snatcher - Air9447D100150V-Gauge 0 / 80HighWill not hit grounded opponents
Value is the fastest startup
If the Snatcher hits, Ed automatically flies up to the opponent with a punch strike
Psycho Snatcher - Air (hold button)26640D80100V-Gauge 0 / 120HighWill not hit grounded opponents
If the Snatcher hits, Ed slams the opponent into the ground and they'll bounce up
Psycho Cannon1+15(*13)25 total framesD120150V-Gauge -600 / 0
0 / 50
High1F full invincibility
*Press the forward direction to change the projectile's speed
Kill Step
(during guard)
31 total framesV-Gauge -300 / 01F - 25F attack invincibility
Recover 200 stun upon activation
Psycho Flicker
(repeat button)
66223-3CA8015010 / 28HighNo changes based on button strength
Psycho Spark118161-2CA50805 / 20HighTreated as a projectile
Psycho Shoot
(during Psycho Spark)
1339 total frames4-4CA50705 / 20HighButton strength changes projectile speed
EX Psycho Shoot
(during Psycho Spark)
1336 total framesD8100150-300 / 0High
Psycho Knuckle
(hold buttonS)
301227D-210020020 / 50HighMoves behind the opponent on hit and block
Crumple time is longer the closer the attack hits
Psycho Upper16533D-16CA10015020 / 40High
EX Psycho Upper161132D-20140200-300 / 0High1F - 18F full invincibility
Subject to counter hit during move duration
Psycho Rising121826 frame(s) after landingD-385010020 / 20High13F - 51F3F - 9F projectile invincibility
10F - 13F full invincibility
Subject to counter hit during move duration
Psycho Splash
(after Psycho Rising hits)
14Until landing26 frame(s) after landingD7010010 / 30HighCan only be done on hit
EX Psycho Splash
(after Psycho Rising hits)
14Until landing13 frame(s) after landingD80100-300 / 0HighCan only be done on hit
Projectile invincible while active
Psycho Barrage1+121449D-213400-900 / 0High1F - 22F full invincibility
The active frames are for whiff

V-Trigger 2

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP4285353S/CA/V30700 / 20HighCan be rapid canceled
Standing MP631693159V601000 / 30High
Standing HP113212-2139CA/V901500 / 50HighTriggers Crush Counter (D)
Value is the fastest startup
Standing LK3382132V30700 / 20HighCan be rapid canceled
Standing MK7315421210V701000 / 30High
Standing HK154222-493V801500 / 50High10F - 23FTriggers Crush Counter (+20F)
Crouching LP4285342S/CA/V30700 / 20HighCan be rapid canceled
Crouching MP631252107S/CA/V601000 / 30High
Crouching HP86211-51812S/CA/V80 (*70)1500 / 50HighTriggers Crush Counter (D)
Forces stand
*From active frame 2F
Crouching LK4282020V20700 / 20Low
Crouching MK82171-384S/CA/V501000 / 30Low
Crouching HK10920D-10D9V901500 / 50LowTriggers Crush Counter (D)
Jumping LP4540700 / 20Mid
Jumping MP74701000 / 30MidCauses knockdown on mid-air hit
Jumping HP94901500 / 50Mid
Jumping LK3640700 / 20Mid
Jumping MK85601000 / 30MidCan cross-up
Jumping HK95901500 / 50Mid
Psycho Blow5317D1301500 / 70Throw
Cheat & Smash5317D1402000 / 100Throw
Psycho Snatcher - Ground21640D-280200V-Gauge 0 / 80HighWill not hit airborne opponents
Value is the fastest startup
If the Snatcher hits, Ed automatically closes the distance with a body blow
Psycho Snatcher - Ground (hold button)35640D31200V-Gauge 0 / 100HighWill not hit airborne opponents
If the Snatcher hits, Ed launches the opponent while bringing them closer, if it's blocked, he brings them closer on the ground
Psycho Snatcher - Air9447D100150V-Gauge 0 / 80HighWill not hit grounded opponents
Value is the fastest startup
If the Snatcher hits, Ed automatically flies up to the opponent with a punch strike
Psycho Snatcher - Air (hold button)26640D80100V-Gauge 0 / 120HighWill not hit grounded opponents
If the Snatcher hits, Ed slams the opponent into the ground and they'll bounce up
Enhanced Snatcher1500V-Gauge -900 / 0V-Gauge Timer + 4000F
1F full invincibility
Gains the special moves Ultra Snatcher - Ground and Ultra Snatcher - Air while active
Kill Step
(during guard)
31 total framesV-Gauge -300 / 01F - 25F attack invincibility
Recover 200 stun upon activation
Psycho Flicker
(repeat button)
66223-3CA8015010 / 28HighNo changes based on button strength
Psycho Spark118161-2CA50805 / 20HighTreated as a projectile
Psycho Shoot
(during Psycho Spark)
1339 total frames4-4CA50705 / 20HighButton strength changes projectile speed
EX - Psycho Shoot
(during Psycho Spark)
1336 total framesD8100150-300 / 0High
Psycho Knuckle
(hold buttons)
301227D-210020020 / 50HighMoves behind the opponent on hit and block
Crumple time is longer the closer the attack hits
Psycho Upper16533D-16CA10015020 / 40High
EX - Psycho Upper161132D-20140200-300 / 0High1F - 18F full invincibility
Subject to counter hit during move duration
Psycho Rising121826 frame(s) after landingD-385010020 / 20High13F - 51F3F - 9F projectile invincibility
10F - 13F full invincibility
Subject to counter hit during move duration
Psycho Splash
(after Psycho Rising hits)
14Until landing26 frame(s) after landingD7010010 / 30HighCan only be done on hit
EX - Psycho Splash
(after Psycho Rising hits)
14Until landing13 frame(s) after landingD80100-300 / 0HighCan only be done on hit
Projectile invincible while active
V - Ultra Snatcher - Ground
(during V-Trigger 2)
2683772801000 / 40HighUses 1300F V-Gauge Timer
Will not hit airborne opponents
If the Snatcher hits, Ed will automatically close the distance and attack
Can be canceled into from special moves, except for Psycho Rising and regular Psycho Splash
V - Ultra Snatcher - Air
(during V-Trigger 2)
21732DCA1001500 / 40HighUses 1300F V-Gauge Timer
Will not hit grounded opponents
If the Snatcher hits, Ed automatically brings the opponent closer and attacks
Can be canceled into from special moves, except for Psycho Rising and regular Psycho Splash
Psycho Barrage1+121449D-213400-900 / 0High1F - 22F full invincibility
The active frames are for whiff

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