Chun-Li Moves

How to play Chun-Li in Street Fighter 5

The versatile Chun-li has an answer for almost every situation.
In neutral she mostly relies on het excellent pokes and spacing tools to keep her opponent in place.

Using her fast walk speed you can weave in and out of range of her different normals to keep the opponent guessing, throwing in a grab every now and then will add to this.

When in V-Trigger she changes to a frametrap and damage monster.

Scroll down to check out the Chun-Li Moves and Hitboxes!

Stats:

Vitality: 950
Stun: 1000
V-Gauge: 600
Forward Walk Speed: 5.4
Backward Walk Speed (Pixels Per Frame): 3.6
Dash Duration (Total Frames): 15
Dash Distance (Total Pixels): 129.2
Backdash Duration (Total Frames): 21 (frames 1-10 throw invincible; frames 3-10 airborne)
Backdash Distance (Total Pixels): 136.8
Pre-Jump Frames: 3
Jump Duration (Total Frames): 41
Forward Jump Distance (Total Pixels): 205
Backward Jump Distance (Total Pixels): 184.5

Normal Moves

Chun-Li Light Punch Hitbox - Normal Move

Light Punch

  • Close range combo starter.
  • Startup: 4
  • Active: 2
  • Recovery: 8
  • On hit: 5
  • On block: 2
  • Damage: 30
  • Cancels into: CH/SP/CA/VT
Chun-Li Medium Punch Hitbox - Normal Move

Medium Punch

  • Average combo starter.
  • Great poke.
  • Startup: 5
  • Active: 3
  • Recovery: 9
  • On hit: 6
  • On block: 3
  • Damage: 60
  • Cancels into: SP/CA/VT
Chun-Li Hard/Heavy Punch Hitbox - Normal Move

Hard Punch

  • Extremely long-range poke.
  • Startup: 11
  • Active: 2
  • Recovery: 18
  • On hit: 0
  • On block: -5
  • Damage: 80
  • Cancels into: VT
Chun-Li Light Kick Hitbox - Normal Move

Light Kick

  • Fast anti air (low priority so expect trades).
  • Air reset on hit.
  • Startup: 5
  • Active: 3
  • Recovery: 7
  • On hit: 1
  • On block: -3
  • Damage: 40
  • Cancels into: VT
Chun-Li Medium Kick Hitbox - Normal Move

Medium Kick

  • One of her best pokes because of it’s range and startup.
  • Has juggle properties in v-trigger.
  • Startup: 8
  • Active: 3
  • Recovery: 15
  • On hit: 2
  • On block: -2
  • Damage: 60
  • Cancels into: SP/CA/VT
Chun-Li Hard/Heavy Kick Hitbox - Normal Move

Hard Kick

  • Crush Counter for hard knockdown.
  • Whiffs on crouching opponents.
  • Startup: 12
  • Active: 3
  • Recovery: 16
  • On hit: 1
  • On block: -2
  • Damage: 90
  • Cancels into: VT
Chun-Li Crouching Light Punch Hitbox - Normal Move

Crouching Light Punch

  • Combo starter.
  • Fast poke.
  • Startup: 4
  • Active: 3
  • Recovery: 6
  • On hit: 5
  • On block: 2
  • Damage: 30
  • Cancels into: CH/SP/VT
Chun-Li Crouching Medium Punch Hitbox - Normal Move

Crouching Medium Punch

  • Low profile.
  • Projectile invincible on frame 8.
  • Startup: 10
  • Active: 9
  • Recovery: 18
  • On hit: -3
  • On block: -8
  • Damage: 60
  • Cancels into: VT

Crouching Hard Punch

  • High damage combo starter(especially in v-trigger).
  • Second hit can always be special canceled.
  • Startup: 8
  • Active: 2(10)2
  • Recovery: 14
  • On hit: 2
  • On block: -5
  • Damage: 60*40
  • Cancels into: SP/CA/VT
Chun-Li Crouching Light Kick Hitbox - Normal Move

Crouching Light Kick

  • Combo starter that hits low.
  • Startup: 3
  • Active: 2
  • Recovery: 8
  • On hit: 2
  • On block: -1
  • Damage: 20
  • Cancels into: VT
Chun-Li Crouching Medium Kick Hitbox - Normal Move

Crouching Medium Kick

  • Low poke(get outclassed by a lot of her other pokes).
  • Startup: 6
  • Active: 2
  • Recovery: 15
  • On hit: 0
  • On block: -2
  • Damage: 50
  • Cancels into: SP/CA/VT
Chun-Li Crouching Hard/Heavy Kick Hitbox - Normal Move

Crouching Hard Kick

  • Startup: 7
  • Active: 3
  • Recovery: 24
  • On hit: KD
  • On block: -12
  • Damage: 100
  • Cancels into: VT
Chun-Li Jumping Light Punch Hitbox - Normal Move

Jumping Light Punch

  • Startup: 3
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 40
  • Cancels into: ~
Chun-Li Jumping Medium Punch Hitbox - Normal Move

Jumping Medium Punch

  • Puts the opponent in juggle state on counter hit in the air.
  • Startup: 6
  • Active: 4
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 60
  • Cancels into: ~
Chun-Li Jumping Hard/Heavy Punch Hitbox - Normal Move

Jumping Hard Punch

  • Great jump in.
  • Startup: 6
  • Active: 4(2)4
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 50*50
  • Cancels into: ~
Chun-Li Jumping Light Kick Hitbox - Normal Move

Jumping Light Kick

  • Startup: 4
  • Active: 7
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 40
  • Cancels into: ~
Chun-Li Jumping Medium Kick Hitbox - Normal Move

Jumping Medium Kick

  • Can cross up.
  • Startup: 6
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 60
  • Cancels into: ~
Chun-Li Jumping Hard/Heavy Kick Hitbox - Normal Move

Jumping Hard Kick

  • Possible to instant overhead with.
  • Startup: 7
  • Active: 6
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 90
  • Cancels into: ~
Chun-Li Koshuto Hitbox - Throw

(Neutral or Forward)

Koshuto

  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: KD
  • Damage: 120
  • Cancels into: ~
Chun-Li Tenshin Shushu Hitbox - Throw

Tenshin Shushu

  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: KD
  • Damage: 140
  • Cancels into: ~
Chun-Li Ryuseiraku Hitbox - Air Throw

(During Jump)

Ryuseiraku

  • Startup: 5
  • Active: 2
  • Recovery: ~
  • On hit: KD
  • On block: KD
  • Damage: 130
  • Cancels into: ~

Unique Moves

Chun-Li Tsuitotsuken Hitbox - Unique Move

Tsuitotsuken

  • Very good poke, get’s outclassed by standing mk when facing low pokes though.
  • 0 frames on block so combine this with mk for footsies.
  • Startup: 7
  • Active: 2
  • Recovery: 12
  • On hit: 3
  • On block: 0
  • Damage: 60
  • Cancels into: VT
Chun-Li Hakkei Hitbox - Unique Move

Hakkei

  • Arms are practically invincible.
  • Main meaty attack after a setup.
  • Startup: 7
  • Active: 5
  • Recovery: 13
  • On hit: 3
  • On block: 2
  • Damage: 90
  • Cancels into: SP/CA/VT
Chun-Li Seneshu Hitbox - Unique Move

Seneshu

  • An overhead with only -2 frames on block.
  • Because of the slow start-up it’s scary to throw out in neutral so use it sparingly.
  • Startup: 26
  • Active: 2
  • Recovery: 16
  • On hit: 2
  • On block: -2
  • Damage: 70
  • Cancels into: ~
Chun-Li Yokusenkyaku Hitbox - Unique Move

Yokusenkyaku

  • Moves Chun-li forward and it’s pretty much safe on block so use it to advance to close range.
  • Crushes low attacks because of it’s airborne properties.
  • Startup: 18
  • Active: 5
  • Recovery: 13
  • On hit: 2
  • On block: -2
  • Damage: 70
  • Cancels into: ~
Chun-Li Kakurakukyaku Hitbox - Unique Move

Kakurakukyaku

  • Cross-up.
  • Airborne on frame 10.
  • Startup: 37
  • Active: 7
  • Recovery: 6
  • On hit: 4
  • On block: -2
  • Damage: 80
  • Cancels into: ~
Chun-Li Neutral Jump Hard Kick Hitbox - Unique Move

(During Neutral Jump)

Neutral Jump Hard Kick

  • Great air to air that hits on both sides.
  • Startup: 7
  • Active: 6
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 90
  • Cancels into: ~
Chun-Li Tenkukyaku Hitbox - Unique Move

Tenkukyaku

  • Go to anti air when you’re in v-trigger because of juggling properties.
  • Get’s outclassed most of the time by st. lk.
  • Forces standing on hit.
  • Startup: 8
  • Active: 5
  • Recovery: 13
  • On hit: 2
  • On block: 0
  • Damage: 70
  • Cancels into: VT
Chun-Li Yosokyaku Hitbox - Unique Move

(During Jump)

Yosokyaku

  • Each hit is air cancelable so you can lightning kick after the stomps for max damage.
  • Can create silly cross ups by following it with a J.MK(for cross-up) or a front hitting aerial.
  • Instant overhead.
  • Startup: 5
  • Active: 4
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 40
  • Cancels into: ~

Special Moves

Kikoken

  • Requires 50 frames charge
  • Light/medium/heavy/ex version is on screen for 70/50/30/61 frames.
  • Startup: 13/11/9/11
  • Active: ~/~/~/~
  • Recovery: 33/34/35/27
  • On hit: 0/-1/-2/4
  • On block: -6/-5/-4/1
  • Damage: 60/60/60/40*60
  • Cancels into: CA
    (EX does not cancel)

Hyakuretsukyaku

  • Can cancel in CA on second hit.
  • Startup: 5/11/14/5
  • Active: 25/26/27/55
  • Recovery: 20/20/20/19
  • On hit: 4/3/2/KD
  • On block: -8/-9/-10/-2
  • Damage: 15x4/16x5/100/
    200
  • Cancels into: CA
    (EX does not cancel)

(During Neutral/Forward Jump)

Airborne Hyakuretsukyaku

  • Light/Medium versions can start combos.
  • Can be used to stall in the air.
  • Startup: 8/10/12/6
  • Active: 2x4/2x5/2x6/2x7
  • Recovery: ~/~/~/~
  • On hit: 3/3/0/KD
  • On block: -2/-2/-3/KD
  • Damage: 70/90/100/160
  • Cancels into: ~

Spinning Bird Kick

  • Ex SBK is her main reversal.
  • Light/medium/heavy version require 40 frames of charge, ex requires 45.
  • Startup: 9/15/19/5
  • Active: LK:2(1)2(4)2(5)2(3)2
    MK: 2(1)2(4)2(4)2(3)2(6)2(5)2
    HK: 2(1)2(4)2(4)2(4)2(5)2(4)2(5)2(5)2
    EX: 7(1)4(1)4(1)2
  • Recovery: 24/24/24/31
  • On hit: KD/KD/KD/KD
  • On block: -6/-8/-10/-12
  • Damage: 100/120/140/
    150
  • Cancels into: ~

V-Skills

Chun-Li Rankyaku Hitbox - V-Skill

Rankyaku

  • Great for jumping in over fireballs.
  • Requires a hit to build v-meter.
  • On hit can be followed up with Air Stomps>Lightning Kicks.
  • Startup: 11
  • Active: 4
  • Recovery: 44
  • On hit: KD
  • On block: -24
  • Damage: 40
  • Cancels into: ~
Chun-Li Sohakkei Hitbox - V-Reversal

(During Guard)

Sohakkei

  • Frames 1-15 strike and projectile invincible.
  • Recovers 200 of your stun meter.
  • Startup: 12
  • Active: 2
  • Recovery: 24
  • On hit: 2
  • On block: -2
  • Damage: 40
  • Cancels into: ~
Chun-Li Renkiko - V-Trigger

Renkiko

  • In V-trigger Chun-li gains an extra hit on medium attacks and 2 extra hits on heavy attacks.
  • Improves frame data on her moveset, for example you can combo from Crouching LP > MK.
  • Frame data /details will be added shortly when we figure out the exact numbers.
  • Startup: ~
  • Active: ~
  • Recovery: ~
  • On hit: ?
  • On block: -2
  • Damage: ~
  • Cancels into: ~

Critical Art

Hoyokusen

  • Frames 1-6 invincible.
  • 60 damage on block.
  • Startup: 5
  • Active: 2
  • Recovery: 35
  • On hit: KD
  • On block: -20
  • Damage: 330
  • Cancels into: ~

Newsletter

Arcade Sticks

Razer Panthera Arcade Stick Street Fighter V Qanba Obsidian Joystick HORI Real Arcade Pro 4 Kai

Polls

I'm intrested in:

View Results

Loading ... Loading ...

Do you have anything to add to the Chun-Li Moves page? Let us know!

Feel free to leave a comment and tell us if you like this page. Or maybe you have some tips to share for other readers. Don't be shy!