Blanka Frame Data

V-Trigger 1

Blanka Frame Data

V-Trigger 1

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
Propertiesprojectile
Nullification
Airborne
Hurtbox
Comments
Standing LP5285274S/CA/V/VS30700 / 20High
Standing MP7215301310V601000 / 30High
Standing HP112240-6126S/CA/V/VS801500 / 50HighTriggers Crush Counter (+15F)
Standing LK4484376V30700 / 20High
Standing MK74133217/1113/10V601000 / 30High
Standing HK105223-52214V801500 / 50HighTriggers Crush Counter (D)
Forces stand
Crouching LP4374264S/CA/V/VS30700 / 20High
Crouching MP64180-31512S/CA/V/VS601000 / 30High
Crouching HP133201-31511V901500 / 50HighTriggers Crush Counter (D)
Forces stand
Crouching LK4384163S*V20700 / 20LowS*Only Electric Thunder can be special move canceled
Crouching MK62165-1115S/CA/V/VS501000 / 30Low
Crouching HK8327D-12D11V1001500 / 50LowTriggers Crush Counter (D)
Jumping LP4440700 / 20Mid
Jumping MP63701000 / 30Mid
Jumping HP75901500 / 50Mid
Diagonal Jumping HP84901500 / 50Mid
Jumping LK3540700 / 20Mid
Jumping MK75701000 / 30MidCan cross-up
Jumping HK94901500 / 50Mid
Rock Crusher213172-6701000 / 30Mid
Amazon River Run111027D-16D6V801500 / 50Low
Raging Bash (2)7536D-19D15V60700 / 30High
Raging Bash (3)
(on hit)
26230D701000 / 50High1F -
Supprise Forward30 total frames10F - 19F
Supprise Back34 total frames12F - 26F
Wild Fang53171301500 / 70Throw
Jungle Wheel53171302000 / 100Throw
Coward Crouch56 total framesContinue to hold the directional button down to increase the move length by a max of 30F
Wild Lift13424D-8D13V60100V-Gauge 0 / 100High
Raid Jump45+4 frame(s) after landing7F - 45F50 V-Gauge meter gain on hit for a regular jump attack from Raid Jump.
Jungle Dynamo16V-Gauge -900 / 0V-Gauge Timer + 4000F
1F full invincibility
While active, the applicable special moves become stronger
Gains the special move Ground Shave Rolling while active
Quick Rolling
(during guard)
16323D-2600V-Gauge -300 / 0High6F - 31F1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
L - Rolling Attack9226+6 frame(s) after landingD-21CA*10020010 / 20High6F - 36FCA*Only possible during startup hit
M - Rolling Attack9308+7 frame(s) after landingD-21CA*10020010 / 20High6F - 46FCA*Only possible during startup hit
H - Rolling Attack9294+23 frame(s) after landingD-21CA*10020010 / 20High6F - 41FCA*Only possible during startup hit
V - Rolling Attack73210 frame(s) after landingD-36CA*12018010 / 40High6F - 40FUses 1500F V-Gauge Timer
1F - 41F projectile invincibility
CA*Only possible during startup hit
EX - Rolling Attack8316+4 frame(s) after landingD-21100150-300 / 0High6F - 44F
L - Vertical Rolling82125+17 frame(s) after landingD-36CA*12015010 / 40High6F - 53FCA*Only possible during startup hit
M - Vertical Rolling71632+20 frame(s) after landingD-36CA*12015010 / 40High5F - 54FCA*Only possible during startup hit
H - Vertical Rolling51630+29 frame(s) after landingD-34CA*12015010 / 40High5F - 50FCA*Only possible during startup hit
V - Vertical Rolling51633+36 frame(s) after landingD-36CA*14018010 / 40High5F - 46FUses 1500F V-Gauge Timer
1F - 16F full invincibility
Subject to counter hit during move duration
CA*Only possible during 1st attack
EX - Vertical Rolling51633+36 frame(s) after landingD-30150200-300 / 0High5F - 53F1F - 16F full invincibility
Subject to counter hit during move duration
L - Back Step Rolling27Until landing11 frame(s) after landing801500 / 40High21F -21F - Until landing projectile invincibility
M - Back Step Rolling29Until landing11 frame(s) after landing801500 / 40High23F -22F - Until landing projectile invincibility
H - Back Step Rolling31Until landing11 frame(s) after landing801500 / 40High25F -25F - Until landing projectile invincibility
V - Back Step Rolling21Until landing11 frame(s) after landingD1302000 / 60High17F -Uses 1500F V-Gauge Timer
Can cross-up
3F - 17F attack invincibility
1F~着地まで projectile invincibility
EX - Back Step Rolling27Until landing5 frame(s) after landing130200-300 / 0High22F -3F - 21F attack invincibility
1F~着地まで projectile invincibility
Electric Thunder
(repeat button)(rapid press for additional inputs)
101017D3CA8015010 / 40High
V - Electric Thunder
(repeat button)
131212D2CA10023010 / 40HighUses 1500F V-Gauge Timer
EX - Electric Thunder
(repeat button)(rapid press for additional inputs)
101014D6D16V120200-300 / 0High
L - Wild Hunt40230D17020010 / 50Throw16F - 37F
M - Wild Hunt43230D18020010 / 50Throw21F - 41F
H - Wild Hunt46230D19020010 / 50Throw21F - 43F
EX - Wild Hunt36230D190200-300 / 0Throw14F - 33F3F - 36F projectile invincibility
Ground Shave Rolling
(during V-Trigger 1)
63125D-8CA1502500 / 50High5F - 29FUses 1500F V-Gauge Timer
5F - 56F projectile invincibility
Ground Shave Rolling (charge attack)
(during V-Trigger 1)
(hold buttons)
209710DGBCA40+22060+3000 / 70High5F - 29F5F - 134F projectile invincibility
Move will be performed after charging for 90F or more.
Dynamic Rolling1+73D3400-900 / 0High1F - 10F full invincibility
Dynamic Rolling (1st hit blocked or miss)1+7560D-371200-900 / 0High1F - 10F full invincibility

V-Trigger 2

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
Propertiesprojectile
Nullification
Airborne
Hurtbox
Comments
Standing LP5285274S/CA/V/VS30700 / 20High
Standing MP7215301310V601000 / 30High
Standing HP112240-6126S/CA/V/VS801500 / 50HighTriggers Crush Counter (+15F)
Standing LK4484376V30700 / 20High
Standing MK74133217/1113/10V601000 / 30High
Standing HK105223-52214V801500 / 50HighTriggers Crush Counter (D)
Forces stand
Crouching LP4374264S/CA/V/VS30700 / 20High
Crouching MP64180-31512S/CA/V/VS601000 / 30High
Crouching HP133201-31511V901500 / 50HighTriggers Crush Counter (D)
Forces stand
Crouching LK4384163S*V20700 / 20LowS*Only Electric Thunder can be special move canceled
Crouching MK62165-1115S/CA/V/VS501000 / 30Low
Crouching HK8327D-12D11V1001500 / 50LowTriggers Crush Counter (D)
Jumping LP4440700 / 20Mid
Jumping MP63701000 / 30Mid
Jumping HP75901500 / 50Mid
Diagonal Jumping HP84901500 / 50Mid
Jumping LK3540700 / 20Mid
Jumping MK75701000 / 30MidCan cross-up
Jumping HK94901500 / 50Mid
Rock Crusher213172-6701000 / 30Mid
Amazon River Run111027D-16D6V801500 / 50Low
Raging Bash (2)7536D-19D15V60700 / 30High
Raging Bash (3)
(on hit)
26230D701000 / 50High1F -
Supprise Forward30 total frames10F - 19F
Supprise Back34 total frames12F - 26F
Wild Fang53171301500 / 70Throw
Jungle Wheel53171302000 / 100Throw
Coward Crouch56 total framesContinue to hold the directional button down to increase the move length by a max of 30F
Wild Lift13424D-8D13V60100V-Gauge 0 / 100High
Raid Jump45+4 frame(s) after landing7F - 45F50 V-Gauge meter gain on hit for a regular jump attack from Raid Jump.
Lightning Beast18V-Gauge -900 / 0V-Gauge Timer + 3000F
1F full invincibility
While active, can perform Rolling Cannon from Rolling-type special moves
Quick Rolling16323D-2600V-Gauge -300 / 0High6F - 31F1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
L - Rolling Attack9226+6 frame(s) after landingD-21CA*10020010 / 20High6F - 36FCA*Only possible during startup hit
M - Rolling Attack9308+7 frame(s) after landingD-21CA*10020010 / 20High6F - 46FCA*Only possible during startup hit
H - Rolling Attack9294+23 frame(s) after landingD-21CA*10020010 / 20High6F - 41FCA*Only possible during startup hit
EX - Rolling Attack8316+4 frame(s) after landingD-21100150-300 / 0High6F - 44F
L - Vertical Rolling82125+17 frame(s) after landingD-36CA*12015010 / 40High6F - 53FCA*Only possible during startup hit
M - Vertical Rolling71632+20 frame(s) after landingD-36CA*12015010 / 40High5F - 54FCA*Only possible during startup hit
H - Vertical Rolling51630+29 frame(s) after landingD-34CA*12015010 / 40High5F - 50FCA*Only possible during startup hit
EX - Vertical Rolling51633+36 frame(s) after landingD-30150200-300 / 0High5F - 53F1F - 16F full invincibility
Subject to counter hit during move duration
L - Back Step Rolling27Until landing11 frame(s) after landing801500 / 40High21F -21F - Until landing projectile invincibility
M - Back Step Rolling29Until landing11 frame(s) after landing801500 / 40High23F -22F - Until landing projectile invincibility
H - Back Step Rolling31Until landing11 frame(s) after landing801500 / 40High25F -25F - Until landing projectile invincibility
EX - Back Step Rolling27Until landing5 frame(s) after landing130200-300 / 0High22F -3F - 21F attack invincibility
1F~To landing projectile invincibility
Electric Thunder
(repeat button)
101017D3CA8015010 / 40High
EX - Electric Thunder
(repeat button)(rapid press for additional inputs)
101014D6D16V120200-300 / 0High
L - Wild Hunt40230D17020010 / 50Throw16F - 37F
M - Wild Hunt43230D18020010 / 50Throw21F - 41F
H - Wild Hunt46230D19020010 / 50Throw21F - 43F
EX - Wild Hunt36230D190200-300 / 0Throw14F - 33F3F - 36F projectile invincibility
Rolling Cannon
(during V-Trigger 2)(control direction)
3209 frame(s) after landingD50800 / 40HighCan be performed a maximum of 3 times from Rolling-type special moves
Uses V-Timer when performed from a combo
The first hit uses 1,000F, the second hit uses 150F, and the third hit uses 150F
Dynamic Rolling1+73D3400-900 / 0High1F - 10F full invincibility
Dynamic Rolling (1st hit blocked or miss)1+7560D-371200-900 / 0High1F - 10F full invincibility

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