Birdie Frame Data

V-Trigger 1

Birdie Frame Data

V-Trigger 1

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP521043-3-4S/CA/V/VS40900 / 20High
Standing MP72164130S/CA/V/VS601200 / 30High
Standing HP142224-65-5V901500 / 50High
Standing LK43663-4-7S/CA/V/VS30900 / 20High
Standing MK93162-22-2V601200 / 30High
Standing HK1232070114V1001500 / 50HighTriggers Crush Counter (+31F)
Crouching LP531042-2-4V40900 / 20High
Crouching MP65160-51-4S/CA/V/VS701200 / 30High
Crouching HP11426D-9D2S/CA/V/VS801500 / 50High
Crouching LK521142-2-4V30900 / 20Low
Crouching MK10218-1-40-3V601200 / 30Low
Crouching HK12325D-14D-5V1001500 / 50LowTriggers Crush Counter (D)
Jumping LP4550900 / 20Mid
Jumping MP76701200 / 30MidCan cross-up
Jumping HP751001500 / 50Mid
Jumping LK5550900 / 20Mid
Jumping MK74701200 / 30Mid
Jumping HK951001500 / 50Mid
Booger
(short neutral input)
47834100HighNo chip damage
Bad Hammer7531D901500 / 50High
Bull Slider19522-1-8901500 / 50High11F - 14F
Bull Charge254183-8801500 / 50HighTriggers Crush Counter (D)
Forces stand
Armor from 3F to 18F
Bull Drop77182-61201500 / 50High/Mid
Bad Skull53171201500 / 100Throw
Bad Chain53171402000 / 100Throw
Break Time52 total framesV-Gauge 50 / 0
V - Break Time52 total framesV-Gauge Timer + 250F
Banana Time5020059 total frames29210V-Gauge 50 / 0High
Drink Time5061 total frames281010V-Gauge 50 / 0High
Enjoy Time1+1116384100V-Gauge -900 / 0HighV-Gauge Timer + 4000F
1F full invincibility
While active, attack power increased by 1.2x, forward walk speed increased, increase in forward dash distance
Pepper Pot
(during guard)
17219D-2600V-Gauge -300 / 0High1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
L - Bull Head14329D-10D2CA/V10020020 / 40High
M - Bull Head18330D-10D3CA/V11020020 / 40High
H - Bull Head27324D-5D2CA/V14020020 / 40High
V - L - Bull Head10629D-9CA*12020020 / 60HighUses 750F V-Gauge Timer
Armor from 3F to 6F
CA*Only possible for the final part
V - M - Bull Head15829D-9CA*13220020 / 60HighUses 750F V-Gauge Timer
Armor from 3F to 10F
CA*Only possible for the final part
V - H - Bull Head221023D-9CA*16820020 / 60HighUses 750F V-Gauge Timer
Armor from 3F to 12F
CA*Only possible for the final part
EX - Bull Head14823D-516/D13/3V150250-300 / 0High
V - EX - Bull Head81723D-5180250-300 / 0HighUses 750F V-Gauge Timer
Armor from 1F to 17F
Bull Horn
(hold and release)
15614+15 frame(s) after landingD-18D-2CA/V12020020 / 60High17F - 34F3F - 20F projectile invincibility
V - Bull Horn
(hold and release)
151216+15 frame(s) after landingD-12CA14420020 / 60High18F - 42FUses 750F V-Gauge Timer
3F - 21F projectile invincibility
Armor from 1F to 11F
EX - Bull Horn
(hold and release)
151332D-19D-5V*150250-300 / 0HighArmor from 1F to 20F
V*Only possible during 2nd attack
V - EX - Bull Horn
(hold and release)
151031D-17180250-300 / 0HighUses 750F V-Gauge Timer
Armor from 1F to 39F
L - Hanging Chain251624D-2312020020 / 50HighWill not hit airborne opponents
M - Hanging Chain251624D-2315020020 / 50HighWill not hit airborne opponents
H - Hanging Chain251031D16020020 / 50HighWill not hit grounded opponents
EX - Hanging Chain151721D-21170220-300 / 0High
L - Bull Revenger35228D17023020 / 50Throw7F - 30F
M - Bull Revenger40228D18023020 / 50Throw9F - 35F
H - Bull Revenger43228D19023020 / 50Throw12F - 38F
EX - Bull Revenger231147D180230-300 / 0Throw5F - 37F5F - 35F throw invincibility
Forward movement distance can be controlled with directional input
L - Killing Head5260D18020020 / 100Throw
M - Killing Head5260D19022020 / 100Throw
H - Killing Head5260D20024020 / 100Throw
EX - Killing Head5260D220270-300 / 0Throw
Skip To My Chain1+5560D-303400-900 / 0High1F - 10F full invincibility

V-Trigger 2

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP521043-24-25S/CA/V/VS40900 / 20High
Standing MP721641-18-21S/CA/V/VS601200 / 30High
Standing HP142224-6-16-26V901500 / 50High
Standing LK43663-25-28S/CA/V/VS30900 / 20High
Standing MK83162-2-19-23V601200 / 30High
Standing HK1232070-10-17V1001500 / 50HighTriggers Crush Counter (+31F)
Crouching LP531042-23-25V40900 / 20High
Crouching MP65160-5-20-25S/CA/V/VS701200 / 30High
Crouching HP11426D-9D-19S/CA/V/VS801500 / 50High
Crouching LK521142-23-25V30900 / 20Low
Crouching MK10218-1-4-21-24V601200 / 30Low
Crouching HK12325D-14D-26V1001500 / 50LowTriggers Crush Counter (D)
Jumping LP4550900 / 20Mid
Jumping MP76701200 / 30MidCan cross-up
Jumping HP751001500 / 50Mid
Jumping LK5550900 / 20Mid
Jumping MK74701200 / 30Mid
Jumping HK951001500 / 50Mid
Booger
(short neutral input)
47834100HighNo chip damage
Bad Hammer7531D901500 / 50High
Bull Slider19522-1-8901500 / 50High11F - 14F
Bull Charge254183-8801500 / 50HighTriggers Crush Counter
Forces stand
Armor from 3F to 18F
Bull Drop77182-61201500 / 50High/Mid
Bad Skull53171201500 / 100Throw
Bad Chain53171402000 / 100Throw
Break Time52 total framesV-Gauge 50 / 0
Banana Time5020059 total frames29210V-Gauge 50 / 0High
Drink Time5061 total frames281010V-Gauge 50 / 0High
Birdie Time1+42015D100100V-Gauge -900 / 0HighV-Gauge Timer + 4000F
Will not hit grounded opponents
1F full invincibility
Increases the offensive power of the special moves Hanging Chain and Bull Revenger while active
Gains an exclusive special move
Pepper Pot
(during guard)
17219D-2600V-Gauge -300 / 0High1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
L - Bull Head14329D-10D-19CA/V10020020 / 40High
M - Bull Head18330D-10D-18CA/V11020020 / 40High
H - Bull Head27324D-5D-19CA/V14020020 / 40High
EX - Bull Head14823D-5-5/D8/-18V150250-300 / 0High
Bull Horn
(hold and release)
15614+15 frame(s) after landingD-18D-23CA/V12020020 / 60High17F - 34F3F - 20F projectile invincibility
EX Bull Horn
(hold and release)
151332D-19D-26V*150250-300 / 0HighArmor from 1F to 20F
V*Only possible during 2nd attack
L - Hanging Chain251624D-2312020020 / 50HighWill not hit airborne opponents
M - Hanging Chain251624D-2315020020 / 50HighWill not hit airborne opponents
H - Hanging Chain251031D16020020 / 50HighWill not hit grounded opponents
EX - Hanging Chain151721D-21170220-300 / 0High
L - Bull Revenger35228D17023020 / 50Throw7F - 30F
M - Bull Revenger40228D18023020 / 50Throw9F - 35F
H - Bull Revenger43228D19023020 / 50Throw12F - 38F
EX - Bull Revenger231147D180230-300 / 0Throw5F - 37F5F - 35F throw invincibility
Forward movement distance can be controlled with directional input
L - Killing Head5260D18020020 / 100Throw
M - Killing Head5260D19022020 / 100Throw
H - Killing Head5260D20024020 / 100Throw
EX - Killing Head5260D220270-300 / 0Throw
Bull Swing
(during V-Trigger 2)
211015D-2801200 / 40High
Bull Capture
(during V-Trigger 2)
191018D-21001500 / 40LowCan interact with the V-Skill can and banana
Skip To My Chain1+5560D-303400-900 / 0High1F - 10F full invincibility

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