Alex Frame Data

V-Trigger 1

Alex Frame Data

V-Trigger 1

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP4374242S/CA/V30700 / 20High
Standing MP621252107S/CA/V601000 / 30High
Standing HP10322-1-31614S/CA/V901500 / 50High
Standing LK5382-152S/CA/V40700 / 20High
Standing MK83152-295V701000 / 30High
Standing HK173251-42217V1001500 / 50HighTriggers Crush Counter (crumple)
Crouching LP4274242S/CA/V30700 / 20High
Crouching MP82172-11310V601000 / 30High
Crouching HP10623D-8D10/13V901500 / 50HighDiagonal input changes the forward movement distance
Crouching LK4364040V20700 / 20Low
Crouching MK92180-396V601000 / 30Low
Crouching HK11224D-12D4V1001500 / 50LowTriggers Crush Counter (D)
Jumping LP4540700 / 20Mid
Jumping MP57701000 / 30Mid
Jumping HP83901500 / 50Mid
Jumping LK4540700 / 20MidCan cross-up
Jumping MK66701000 / 30Mid
Jumping HK95901500 / 50Mid
Flying Cross Chop
(during forward jump)
141615 frames after hit landing 35 frames after block or miss landing8901500 / 50Mid
Chop222181-8601000 / 30Mid
Lariat11416731815S/CA/V801500 / 50HighTriggers Crush Counter (+15F)
Forces stand
Face-Crush Chop53171201200 / 70Throw
Leg Tomahawk53171602000 / 100Throw
Overhaul52 total framesV-Gauge 30 / 0Physical attacks gain Hard Hit property
Rage Shift15V-Gauge -600 / 0V-Gauge Timer + 1700F
1F full invincibility
While active, Alex gains the special move Sledge Hammer
Big Boot
(during guard)
17223D-2600V-Gauge -300 / 0High1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
L - Flash Chop123202-4CA7015010 / 30High
M - Flash Chop183193-4CA8015010 / 30High
H - Flash Chop253212-4CA10015010 / 30High
EX - Flash Chop11519D-2140200-300 / 0High
L - Slash Elbow165223-2CA8020010 / 30High
M - Slash Elbow19522D-6CA9020010 / 30High
H - Slash Elbow24519D-7CA10015010 / 30High
EX - Slash Elbow14329D-10150200-300 / 0HighStartup frames for when in close contact
Armor from 3F until attack startup
L - Air Knee Smash6821+17 frame(s) after landingD13020020 / 50High5F -
M - Air Knee Smash91019+23 frame(s) after landingD13020020 / 50High8F -
H - Air Knee Smash111019+25 frame(s) after landingD13020020 / 50High10F -
EX - Air Knee Smash6821+27 frame(s) after landingD160200-300 / 0High5F -5F - 13F full invincibility
L - Air Stampede27317D-512020020 / 40Mid10F -
M - Air Stampede30321D-512020020 / 40Mid13F -
H - Air Stampede33322D-512020020 / 40Mid16F -
EX - Air Stampede29318D2140200-300 / 0Mid14F -1F - 30F projectile invincibility
Movement distance can be controlled with left/right directional input
L - Head Crush36230416025020 / 50Throw7F -Forward movement distance can be controlled with directional input
M - Head Crush40230416025020 / 50Throw12F -Forward movement distance can be controlled with directional input
H - Head Crush44230416025020 / 50Throw15F -Forward movement distance can be controlled with directional input
EX - Head Crush302504180300-300 / 0Throw5F -1F - 4F throw invincibility
Forward movement distance can be controlled with directional input
L - Power Bomb6260D17020020 / 80Throw
M - Power Bomb6260D18023020 / 80Throw
H - Power Bomb6260D19025020 / 80Throw
EX - Power Bomb5260D230250-300 / 0Throw
Power Drop
(only trigger with high flash chop or sledge hammer)
5252D14025020 / 80Throw
EX - Power Drop
(only trigger with high flash chop or sledge hammer)
5252D180300-300 / 0Throw
V - Sledge Hammer (parry)2122320 / 0Uses 100F V-Gauge Timer
Regain 200F V-Gauge timer upon a successful counter
Upon successful parry, 18F of unique hit stop
During hit stop and while active, can be canceled into Sledge Hammer again
V - Sledge Hammer (attack)202295(*-1)-1280150 (*100)0 / 40HighUses 400F V-Gauge Timer
*Value when side-switching doesn’t happen
V - Sledge Hammer (charge attack)
(hold buttons)
6822511(*D)GB+4130200 (*150)0 / 40HighUses 400F V-Gauge Timer
V-Gauge Timer is used during attack startup
*Value when side-switching doesn’t happen
Heavy Hammer1+42D3400-900 / 0High1F - 6F full invincibility
Heavy Hammer (1st hit blocked or miss)546D-252300-900 / 0High

V-Trigger 2

Move NameStartupActiveRecoveryOn HitOn BlockV - On HitV - On BlockCancels IntoDamageStunMeter Gain
(Whiff/Hit)
PropertiesProjectile
Nullification
Airborne
Hurtbox
Comments
Standing LP4374242S/CA/V30700 / 20High
Standing MP621252107S/CA/V601000 / 30High
Standing HP10322-1-31614S/CA/V901500 / 50High
Standing LK5382-152S/CA/V40700 / 20High
Standing MK83152-295V701000 / 30High
Standing HK173251-42217V1001500 / 50HighTriggers Crush Counter (crumple)
Crouching LP4274242S/CA/V30700 / 20High
Crouching MP82172-11310V601000 / 30High
Crouching HP10623D-8D10/13V901500 / 50HighDiagonal input changes the forward movement distance
Crouching LK4364040V20700 / 20Low
Crouching MK92180-396V601000 / 30Low
Crouching HK11224D-12D4V1001500 / 50LowTriggers Crush Counter (D)
Jumping LP4540700 / 20Mid
Jumping MP57701000 / 30Mid
Jumping HP83901500 / 50Mid
Jumping LK4540700 / 20MidCan cross-up
Jumping MK66701000 / 30Mid
Jumping HK95901500 / 50Mid
Flying Cross Chop
(during forward jump)
141615 frames after hit landing 35 frames after block or miss landing8901500 / 50Mid
Chop222181-8601000 / 30Mid
Lariat11416731815S/CA/V801500 / 50HighTriggers Crush Counter (+15F)
Forces stand
Face-Crush Chop53171201200 / 70Throw
Leg Tomahawk53171602000 / 100Throw
Overhaul52 total framesV-Gauge 30 / 0Physical attacks gain Hard Hit property
Rage Boost15V-Gauge -600 / 0V-Gauge Timer + 2000F
1F full invincibility
Gains the special moves Flying DDT and Choke Sleeper while active
Big Boot
(during guard)
17223D-2600V-Gauge -300 / 0High1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
L - Flash Chop123202-4CA7015010 / 30High
M - Flash Chop183193-4CA8015010 / 30High
H - Flash Chop253212-4CA10015010 / 30High
EX - Flash Chop11519D-2140200-300 / 0High
L - Slash Elbow165223-2CA8020010 / 30High
M - Slash Elbow19522D-6CA9020010 / 30High
H - Slash Elbow24519D-7CA10015010 / 30High
EX - Slash Elbow14329D-10150200-300 / 0HighStartup frames for when in close contact
Armor from 3F until attack startup
L - Air Knee Smash6821+17 frame(s) after landingD13020020 / 50High5F -
M - Air Knee Smash91019+23 frame(s) after landingD13020020 / 50High8F -
H - Air Knee Smash111019+25 frame(s) after landingD13020020 / 50High10F -
EX - Air Knee Smash6821+27 frame(s) after landingD160200-300 / 0High5F -5F - 13F full invincibility
L - Air Stampede27317D-512020020 / 40Mid10F -
M - Air Stampede30321D-512020020 / 40Mid13F -
H - Air Stampede33322D-512020020 / 40Mid16F -
EX - Air Stampede29318D2140200-300 / 0Mid14F -1F - 30F projectile invincibility
Movement distance can be controlled with left/right directional input
L - Head Crush36230416025020 / 50Throw7F -Forward movement distance can be controlled with directional input
M - Head Crush40230416025020 / 50Throw12F -Forward movement distance can be controlled with directional input
H - Head Crush44230416025020 / 50Throw15F -Forward movement distance can be controlled with directional input
EX - Head Crush302504180300-300 / 0Throw5F -1F - 4F throw invincibility
Forward movement distance can be controlled with directional input
L - Power Bomb6260D17020020 / 80Throw
M - Power Bomb6260D18023020 / 80Throw
H - Power Bomb6260D19025020 / 80Throw
EX - Power Bomb5260D230250-300 / 0Throw
Power Drop
(only trigger with high flash chop or sledge hammer)
5252D14025020 / 80Throw
EX - Power Drop
(only trigger with high flash chop or sledge hammer)
5252D180300-300 / 0Throw
V - Flyng DDT
(during V-Trigger 2)
223411802200 / 80Throw10F -Uses 500F V-Gauge Timer
Will not hit crouching opponents
Will not hit airborne opponents
Uses 500F V-Timer upon successful hit
Can be canceled into from regular moves and Lariat
V - Choke Sleeper
(during V-Trigger 2)(during Flash Chop)
52511201200 / 70ThrowUses 1000F V-Gauge Timer
Can be performed from every version of Flash Chop

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