M. Bison Moves and Hitboxes

M.Bison moves, stats and hitboxes

How to play M. Bison in Street Fighter 5

Bison, also know as Vega in Japan, is a charge character who shines when he’s applying pressure.

M.Bison’s corner pressure game is probably one of the strongest.
Using Scissor Kicks, forward throw and slide you carry your opponent to the corner.
After getting your opponent in the corner it’s best to stay at crouching HP range.

You can start laying on the pressure with frame trap’s using your normals (standing HK is really good), Scissor Kicks and other specials(which can all be V-Trigger cancelled for safety).

When not in the corner Bison can opt for a more defensive style of play with properly spaced normals, great anti air moves and psycho blast combo enders(as this resets to neutral).

Stats:

Vitality: 1000
Stun: 950
V-Gauge: 900
Forward Walk Speed: 2
Backward Walk Speed (Pixels Per Frame): 2.3
Dash Duration (Total Frames): 22 (frames 8-10 fully invincible; frames 11-14 strike and projectile invincible; V-Trigger: frames 6-13 fully invincible; V-Trigger: frames 14-18 strike and projectile invincible)
Dash Distance (Total Pixels): 198 (V-Trigger: 227)
Backdash Duration (Total Frames): 22 (frames 1-10 throw invincible; frames 3-10 airborne)
Backdash Distance (Total Pixels): 121.5
Pre-Jump Frames: 3
Jump Duration (Total Frames): 39
Forward Jump Distance (Total Pixels): 234
Backward Jump Distance (Total Pixels): 234

Normal Moves

M.Bison Light Punch Hitbox - Normal Move

Light Punch

  • Good frame trap move.
  • Poor reach.
  • Startup: 4
  • Active: 3
  • Recovery: 7
  • On hit: 4
  • On block: 3
  • Damage: 30
  • Cancels into: SP/VT
M.Bison Medium Punch Hitbox - Normal Move


Medium Punch

  • Good reach.
  • Go-to standing normal move.
  • Startup: 7
  • Active: 3
  • Recovery: 14
  • On hit: 6
  • On block: 2
  • Damage: 60
  • Cancels into: VT
M.Bison Hard/Heavy Punch Hitbox - Normal Move


Hard Punch

  • Good reach.
  • Great at max range.
  • Startup: 11
  • Active: 3
  • Recovery: 21
  • On hit: -1
  • On block: -6
  • Damage: 90
  • Cancels into: SP/CA/VT
M.Bison Light Kick Hitbox - Normal Move


Light Kick

  • Great to use up close.
  • Startup: 3
  • Active: 2
  • Recovery: 10
  • On hit: 2
  • On block: 2
  • Damage: 30
  • Cancels into: SP
M.Bison Medium Kick Hitbox - Normal Move


Medium Kick

  • Great poke tool for close and mid-range.
  • Great footsie tool.
  • No combo potential.
  • Great reach.
  • Startup: 7
  • Active: 3
  • Recovery: 13
  • On hit: 2
  • On block: -2
  • Damage: 60
  • Cancels into: VT
M.Bison Hard/Heavy Kick Hitbox - Normal Move


Hard Kick

  • Crush Counter properties.
  • One of the best close-range normals in game.
  • Can anti-air empty jumps.
  • Small hitbox.
  • Startup: 9
  • Active: 3
  • Recovery: 13
  • On hit: 6
  • On block: 3
  • Damage: 80
  • Cancels into: VT
M.Bison Crouching Light Punch Hitbox - Normal Move


Crouching Light Punch

  • Good reach.
  • Startup: 4
  • Active: 3
  • Recovery: 6
  • On hit: 4
  • On block: 3
  • Damage: 30
  • Cancels into: SP/CA/VT
M.Bison Crouching Medium Punch Hitbox - Normal Move


Crouching Medium Punch

  • Used in basic and optimal combos.
  • Good reach.
  • Great poke tool.
  • Best footsie tool.
  • Startup: 6
  • Active: 3
  • Recovery: 12
  • On hit: 3
  • On block: 1
  • Damage: 60
  • Cancels into: SP/CA/VT
M.Bison Crouching Hard/Heavy Punch Hitbox - Normal Move


Crouching Hard Punch

  • Good anti-air for most jump-ins.
  • Doesn’t work great against cross-ups.
  • Forces the opponent to stand up.
  • Does 70 damage after first active frame.
  • Startup: 10
  • Active: 5
  • Recovery: 23
  • On hit: -5
  • On block: -11
  • Damage: 100
  • Cancels into: CA/VT
M.Bison Crouching Light Kick Hitbox - Normal Move


Crouching Light Kick

  • Poor reach.
  • Small hitbox.
  • Fast move.
  • Best used at close range.
  • Starts most used combos.
  • Startup: 4
  • Active: 2
  • Recovery: 7
  • On hit: 3
  • On block: 2
  • Damage: 20
  • Cancels into: CA/VT
M.Bison Crouching Medium Kick Hitbox - Normal Move


Crouching Medium Kick

  • Good poke at mid-range.
  • Great at pushing the opponent away at close range.
  • Good reach.
  • Startup: 7
  • Active: 2
  • Recovery: 13
  • On hit: -1
  • On block: -2
  • Damage: 50
  • Cancels into: SP/CA/VT
M.Bison Crouching Hard/Heavy Kick Hitbox - Normal Move


Crouching Hard Kick

  • Crush Counter properties.
  • Great punish tool at larger distance.
  • Don’t use often or at close range.
  • Startup: 15
  • Active: 10
  • Recovery: 18
  • On hit: KD
  • On block: -12
  • Damage: 90
  • Cancels into: VT
M.Bison Jumping Light Punch Hitbox - Normal Move


Jumping Light Punch

  • Neutral version is a lot weaker then diagonal jump.
  • Startup: 4
  • Active: 6
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 40
  • Cancels into: ~
M.Bison Jumping Medium Punch Hitbox - Normal Move


Jumping Medium Punch

  • Good air-to-air move.
  • Fast move.
  • Startup: 7
  • Active: 3
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 50
  • Cancels into: ~
M.Bison Jumping Hard/Heavy Punch Hitbox - Normal Move


Jumping Hard Punch

  • Neutral version doesn’t have many uses due to low hitbox.
  • Startup: 8
  • Active: 6
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 90
  • Cancels into: ~
M.Bison Jumping Light Kick Hitbox - Normal Move


Jumping Light Kick

  • Quick air-to-air move.
  • Startup: 3
  • Active: 6
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 40
  • Cancels into: ~
M.Bison Jumping Medium Kick Hitbox - Normal Move


Jumping Medium Kick

  • Can Cross-up.
  • Neutral version is a lot weaker then diagonal jump.
  • Poor air-to-air move.
  • Startup: 6
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 60
  • Cancels into: ~
M.Bison Jumping Hard/Heavy Kick Hitbox - Normal Move


Jumping Hard Kick

  • Good air-to-air move.
  • Startup: 8
  • Active: 6
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 90
  • Cancels into: ~
M.Bison Psycho Impact Hitbox - Throw

(Neutral or Forward)

Psycho Impact

  • Creates full-screen distance.
  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: +KD
  • On block: ~
  • Damage: 110
  • Cancels into: ~
M.Bison Psycho Fall Hitbox - Throw


Psycho Fall

  • Creates dash range distance.
  • Resets neutral game.
  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: ~
  • Damage: 100*40
  • Cancels into: ~

Unique Moves

M.Bison Psycho Axe Hitbox - Unique Move


Psycho Axe

  • Crush Counter properties.
  • Good pressure tool.
  • Good footsie tool.
  • Best used at maximum range.
  • Great reach.
  • Startup: 18
  • Active: 3
  • Recovery: 20
  • On hit: 6
  • On block: 1
  • Damage: 80
  • Cancels into: VT

Special Moves


  
Psycho Blast

  • EX version projectile lasts 92 frames.
  • EX version explodes close to opponent.
  • EX version has 2 hits of projectile durability.
  • 40 frames charge time for all versions.
  • Projectile hitbox for all versions.
  • Great combo ender for defensive players.
  • Good for resetting neutral game.
  • Decent anti-air for long range jump-ins.
  • Startup: 10/15/19/15
  • Active: 10/10/10/~
  • Recovery: 21/18/14/25
  • On hit: KD/KD/KD/KD
  • On block: -4/-1/2/2
  • Damage: 70/70/70/100
  • Cancels into: CA/VT
    (EX only in VT)
M.Bison Head Press Hitbox - Special Move


 
Head Press

  • 40 frames of charge time.
  • Airborne on frame 8.
  • Tracks opponent.
  • EX version has strike and projectile invincibility frame 1 to 4.
  • EX version has projectile invincibility from frame 5 till hit or landing.
  • EX version is airborne on frame 6.
  • Good against projectile spamming opponents.
  • Great pressure tool.
  • Has mix-up potential.
  • Startup: 45/45/45/35
  • Active: ~/~/~/~
  • Recovery: ~/~/~/~
  • On hit: ~/~/~/KD
  • On block: ~/~/~/~
  • Damage: 100/100/100/
    60*100 (120 in air)
  • Cancels into: ~


(Before Head Press Hits)

Devil Reverse

  • Light, Medium and Hard versions alter jump arc.
  • EX version has full invincibility frame 1 to 16.
  • EX version can be controlled when descending.
  • Startup: 15/15
  • Active: 22/22
  • Recovery: 7/4
  • On hit: KD/KD
  • On block: ~/13
  • Damage: 70/70*70
  • Cancels into: ~

(After Head Press Hits)

Somersault Skull Diver

  • Used to make a blocked Head Press safer.
  • Startup: 5
  • Active: 10
  • Recovery: 4
  • On hit: ~
  • On block: ~
  • Damage: 70
  • Cancels into: ~


 
Psycho Inferno

  • Good anti-air move.
  • Charge free combo ender.
  • Versatile move.
  • Projectile hitbox.
  • EX version has projectile hitbox on both sides.
  • Startup: 14/16/18/15
  • Active: 12/14/16/18
  • Recovery: 31/29/30/22
  • On hit: KD/KD/KD/KD
  • On block: -12/-11/-10/-1
  • Damage: 25*25*30/
    25x3*15/20x5/20x4*60
  • Cancels into: VT/CA
    (EX only in VT)



Double Knee Press

  • Light version is airborne frame 15 to 18.
  • Medium version is airborne frame 17 to 20.
  • Hard version is airborne frame 21 to 25.
  • EX version is airborne frame 14 to 16.
  • EX version has unrecoverable KnockDown on full hit.
  • 40 frames charge time for all versions.
  • Versatile move.
  • Great combo ender.
  • All versions are safe when spaced correctly.
  • Startup: 13/15/19/12
  • Active: 2(1)3/2(1)3/2(1)3/6
  • Recovery: 19/20/21/17
  • On hit: 2/2/2/KD
  • On block: -4/-3/-2/1
  • Damage: 40*40/40*50/
    50*50/70*25*25*30
  • Cancels into: CA

V-Skills

M.Bison Psycho Reflect Hitbox - V-Skill

  
Psycho Reflect

  • Grants 50 V-Gauge on succesful hit or projectile absorb.
  • When hold can fire a projectile on succesful projectile or strike absorb.
  • Can parry all moves with hitbox with right positioning.
  • Startup: 6
  • Active: 7
  • Recovery: 30
  • On hit: ~
  • On block: ~
  • Damage: ~
  • Cancels into: ~
M.Bison Psycho Burst Hitbox - V-Reversal

(During Guard)

Psycho Burst

  • Has projectile invincibility frame 1 to 16.
  • Reduces own stun counter.
  • Great for creating space between you and the opponent.
  • Startup: 16
  • Active: 2
  • Recovery: 20
  • On hit: KD
  • On block: -2
  • Damage: 60
  • Cancels into: ~
M.Bison Psycho Power - V-Trigger


Psycho Power

  • Has a duration of 1500 frames.
  • Forward dash and specials get new properties.
  • When using a special reduces duration by 150 frames.
  • Startup: ~
  • Active: ~
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: ~
  • Cancels into: ~

Critical Art

M.Bison Ultimate Psycho Crusher Hitbox - Critical Art

   
Ultimate Psycho Crusher

  • Has full invincibility frame 1 to 20.
  • Can be used while jumping.
  • Good chip damage (60).
  • Poor reach.
  • Great when used in combos.
  • Startup: 6
  • Active: 30
  • Recovery: 48
  • On hit: KD
  • On block: -40
  • Damage: 340
  • Cancels into: ~

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