Laura Moves and Hitboxes

Laura moves, stats and hitboxes

How to play Laura in Street Fighter 5

Laura is a mobile grappler with a lot of high/low/throw mixups. Her playstyle revolves around forcing the opponent to make reads, everytime you apply pressure they’re forced to pick an option to escape it and then you can punish accordingly.

Laura’s V-Skill can be cancelled into from all her normals so it’s great to maintain pressure of to escape after applying pressure.

For anti airs her s.MP is quite good and you can sideswitch with V-Skill after a hit for tricky mixups.

The only thing close to a reversal is her EX Bolt Charge which has armor on frame 3 but i wouldn’t use this on wake up if your opponent is using thight meaty setups.

Stats:

Vitality: 1000
Stun: 1000
V-Gauge: 600
Forward Walk Speed: 3.8
Backward Walk Speed (Pixels Per Frame): 3.2
Dash Duration (Total Frames): 17
Dash Distance (Total Pixels): 128.4
Backdash Duration (Total Frames): 21 (frames 1-10 throw invincible; frames 3-11 airborne)
Backdash Distance (Total Pixels): 113.5
Pre-Jump Frames: 3
Jump Duration (Total Frames): 38
Forward Jump Distance (Total Pixels): 212.8
Backward Jump Distance (Total Pixels): 182.4

Normal Moves

Laura Light Punch Hitbox - Normal Move

Light Punch

  • Very fast move.
  • Great pressure tool.
  • Can be used for tick throw.
  • Great when used under pressure.
  • Startup: 3
  • Active: 2
  • Recovery: 9
  • On hit: 3
  • On block: 2
  • Damage: 30
  • Cancels into: SP/CA/VS/VT
Laura Medium Punch Hitbox - Normal Move


Medium Punch

  • Great combo starter.
  • One of her most used normal moves.
  • Good anti-air move.
  • Great frame trap tool.
  • Startup: 6
  • Active: 5
  • Recovery: 11
  • On hit: 4
  • On block: 3
  • Damage: 60
  • Cancels into: SP/CA/VS/VT
Laura Hard/Heavy Punch Hitbox - Normal Move


Hard Punch

  • Crush Counter properties.
  • Great punish tool.
  • Startup: 8
  • Active: 3
  • Recovery: 18
  • On hit: 4
  • On block: -2
  • Damage: 80
  • Cancels into: SP/CA/VS/VT
Laura Light Kick Hitbox - Normal Move


Light Kick

  • Cancelled into from crouching Light Punch.
  • Great reach.
  • One of the best Light normal moves in game.
  • Can be used for tick throw.
  • Startup: 4
  • Active: 3
  • Recovery: 9
  • On hit: 4
  • On block: 3
  • Damage: 30
  • Cancels into: SP/CA/VS/VT
Laura Medium Kick Hitbox - Normal Move


Medium Kick

  • Decent anti-air move.
  • Great poke tool when close.
  • Great for resetting opponents when they are in juggle state.
  • Startup: 5
  • Active: 4
  • Recovery: 14
  • On hit: 3
  • On block: -2
  • Damage: 60
  • Cancels into: CA/VS/VT
Laura Hard/Heavy Kick Hitbox - Normal Move


Hard Kick

  • Crush Counter properties.
  • Decent reach.
  • Can be used for footsies.
  • Startup: 12
  • Active: 3
  • Recovery: 19
  • On hit: 1
  • On block: -4
  • Damage: 90
  • Cancels into: CA/VT
Laura Crouching Light Punch Hitbox - Normal Move


Crouching Light Punch

  • Primarily used for spacing.
  • Startup: 4
  • Active: 2
  • Recovery: 8
  • On hit: 4
  • On block: 2
  • Damage: 30
  • Cancels into: SP/CA/VS/VT
Laura Crouching Medium Punch Hitbox - Normal Move


Crouching Medium Punch

  • Decent reach.
  • Versatile move.
  • Great poke tool.
  • Decent anti-air move.
  • Startup: 5
  • Active: 2
  • Recovery: 15
  • On hit: 3
  • On block: 2
  • Damage: 60
  • Cancels into: SP/CA/VS/VT
Laura Crouching Hard/Heavy Punch Hitbox - Normal Move


Crouching Hard Punch

  • Decent reach.
  • Great combo extender.
  • Startup: 7
  • Active: 4
  • Recovery: 17
  • On hit: 2
  • On block: -2
  • Damage: 90
  • Cancels into: SP/CA/VS/VT
Laura Crouching Light Kick Hitbox - Normal Move


Crouching Light Kick

  • One of her less useful moves.
  • Startup: 4
  • Active: 2
  • Recovery: 8
  • On hit: 2
  • On block: 1
  • Damage: 20
  • Cancels into: SP/CA/VS/VT
Laura Crouching Medium Kick Hitbox - Normal Move


Crouching Medium Kick

  • Most used footsie tool.
  • Great reach.
  • Good for spacing.
  • Great poke tool.
  • Startup: 7
  • Active: 3
  • Recovery: 13
  • On hit: 0
  • On block: -1
  • Damage: 50
  • Cancels into: SP/CA/VS/VT
Laura Crouching Hard/Heavy Kick Hitbox - Normal Move


Crouching Hard Kick

  • Crush Counter properties.
  • Great reach.
  • Safe at max distance.
  • Great footsie tool.
  • Great punish tool.
  • Startup: 9
  • Active: 3
  • Recovery: 20
  • On hit: KD
  • On block: -12
  • Damage: 90
  • Cancels into: VT
Laura Jumping Light Punch Hitbox - Normal Move


Jumping Light Punch

  • Fastest jump normal move.
  • Great for air-to-air.
  • Startup: 3
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 40
  • Cancels into: ~
Laura Jumping Medium Punch Hitbox - Normal Move


Jumping Medium Punch

  • Decent air-to-air move.
  • Startup: 4
  • Active: 3
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 60
  • Cancels into: ~
Laura Jumping Hard/Heavy Punch Hitbox - Normal Move


Jumping Hard Punch

  • Best normal for maximum damage.
  • Decent reach.
  • Good downward angle.
  • Great against jump-ins.
  • Startup: 7
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 90
  • Cancels into: ~
Laura Jumping Light Kick Hitbox - Normal Move


Jumping Light Kick

  • Can Cross-up.
  • Poor reach.
  • Don’t use often.
  • Startup: 4
  • Active: 10
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 40
  • Cancels into: ~
Laura Jumping Medium Kick Hitbox - Normal Move


Jumping Medium Kick

  • Can Cross-up.
  • Great reach.
  • Good footsie tool.
  • Good meaty move on opponent wake-up.
  • Sets up frame traps.
  • Startup: 5
  • Active: 7
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 60
  • Cancels into: ~
Laura Jumping Hard/Heavy Kick Hitbox - Normal Move


Jumping Hard Kick

  • Poor reach.
  • Great air-to-air move.
  • Very situational move.
  • Startup: 5
  • Active: 6
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 90
  • Cancels into: ~
Laura Seoi Throw Hitbox - Throw

(Neutral or Forward)

Seoi Throw

  • Creates dash range distance.
  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: KD
  • Damage: 120
  • Cancels into: ~
Laura Pullback Hold Hitbox - Throw


Pullback Hold

  • Creates dash range distance.
  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: KD
  • Damage: 120
  • Cancels into: ~

Unique Moves

Laura Step Elbow Hitbox - Unique Move


Step Elbow

  • Great for starting meaty combos.
  • Startup: 17
  • Active: 2
  • Recovery: 17
  • On hit: 4
  • On block: -2
  • Damage: 80
  • Cancels into: VT
Laura Twist Barrage Hitbox - Unique Move

(After Step Elbow)

Twist Barrage

  • Can only be cancelled if hit.
  • Startup: 9
  • Active: 3
  • Recovery: 19
  • On hit: KD
  • On block: -8
  • Damage: 80
  • Cancels into: VT/SP/CA

Special Moves


(Hold for Charge)
  

Thunder Clap – Level 1

  • All versions projectile lasts 40 frames.
  • EX version projectile lasts 170 frames.
  • EX version puts opponent in juggle state if hit.
  • EX version is great reset tool.
  • Great mix-up tool.
  • One of Laura’s most important tools.
  • Startup: 19/19/19/17
  • Active: ~/~/~/~
  • Recovery: 28/28/28/24
  • On hit: 0/0/0/KD
  • On block: -5/-5/-5/3
  • Damage: 60/60/60/60*30
  • Cancels into: VT/CA


(Hold for Charge)
  

Thunder Clap – Level 2

  • All versions projectile lasts 80 frames.
  • EX version projectile lasts 170 frames.
  • EX version puts opponent in juggle state if hit.
  • EX version is great reset tool.
  • Great mix-up tool.
  • One of Laura’s most important tools.
  • Startup: 41/41/41/17
  • Active: ~/~/~/~
  • Recovery: 27/27/27/24
  • On hit: 9/9/9/KD
  • On block: 0/0/0/3
  • Damage: 90/90/90/60*30
  • Cancels into: VT/CA


(Hold for Charge)
  

Thunder Clap – Level 3

  • All versions projectile lasts 100 frames.
  • EX version projectile lasts 170 frames.
  • EX version puts opponent in juggle state if hit.
  • EX version is great reset tool.
  • Great mix-up tool.
  • One of Laura’s most important tools.
  • Startup: 70/70/70/17
  • Active: ~/~/~/~
  • Recovery: 13/13/13/24
  • On hit: 31/31/31/KD
  • On block: 18/18/18/3
  • Damage: 120/120/120/90
  • Cancels into: VT/CA


 
Bolt Charge

  • Light and Medium versions deal + 10 damage and +50 stun during V-Trigger.
  • Hard version has upper body invincibility frame 1 to 11.
  • Hard version goes airborne on frame 7.
  • Hard version deals +30 damage and +50 stun during V-Trigger.
  • EX version has 1 point of armor frame 3 to 17.
  • EX version deals +10 damage and +50 stun during V-Trigger.
  • Great reach.
  • Laura’s best wake-up tool.
  • Also one of Laura’s most important tools.
  • Startup: 13/15/7/14
  • Active: 4/3/8/3
  • Recovery: 17/20/30/22
  • On hit: 2/2/KD/2
  • On block: -2/-7/~/-11
  • Damage: 60/60/60*90/70
  • Cancels into: VT/CA


 
Sunset Wheel

  • EX version closes a short distance.
  • Can’t cancel into Sunset Wheel from normal moves.
  • Great for whiff punishing.
  • Startup: 5/5/5/18
  • Active: 2/2/2/2
  • Recovery: 52/52/52/52
  • On hit: KD/KD/KD/KD
  • On block: KD/KD/KD/KD
  • Damage: 70*90/70*100/
    70*110/80*100
  • Cancels into: ~

V-Skills

Laura Volty Line Hitbox - V-Skill

  
Volty Line

  • Increased distance during V-Trigger.
  • Great for spacing.
  • Startup: 20
  • Active: 6
  • Recovery: 22
  • On hit: 2
  • On block: -7
  • Damage: 80
  • Cancels into: ~

  
Linear Movement

  • Increased distance during V-Trigger.
  • Great for spacing.
  • Startup: 20
  • Active: 6
  • Recovery: 22
  • On hit: 2
  • On block: -7
  • Damage: 80
  • Cancels into: ~
Laura Double Slap Hitbox - V-Reversal

(During Guard)

Double Slap

  • Has strike invincibility for 30 frames.
  • Reduces own stun counter.
  • Very important move when under pressure.
  • Creates almost full-screen distance when hit.
  • Great for resetting the fight.
  • Startup: 16
  • Active: 2
  • Recovery: 24
  • On hit: KD
  • On block: -2
  • Damage: 60
  • Cancels into: ~
Laura Spark Show - V-Trigger


Spark Show

  • Decreases charge time for Thunder Clap.
  • Doubles active duration for Thunder Clap level 1.
  • Enhances V-Skills.
  • Increases damage of Sunset Wheel.
  • Has a duration of 800 frames.
  • Startup: ~
  • Active: ~
  • Recovery: 5
  • On hit: ~
  • On block: ~
  • Damage: ~
  • Cancels into: ~

Critical Art

Laura Inazuma Spin Hold Hitbox - Critical Art

   
Inazuma Spin Hold

  • Has full invincibility frame 1 to 4.
  • Can be combo’ed into.
  • Startup: 4
  • Active: 2
  • Recovery: 52
  • On hit: KD
  • On block: KD
  • Damage: 350
  • Cancels into: ~

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