Kolin Moves and Hitboxes

Kolin moves, stats and hitboxes

How to play Kolin in Street Fighter 5

Kolin is quite the unique character because of her counters, iceball setups and frozen stun state. Because of this Kolin is not a character you can just pick up and play. She requires some real time investment.

Freeze state freezes the opponent if their stun gauge is full. The only way to stop this effect is hitting Kolin. This ensures that you get a follow-up combo after a stun.

Her diamond dust V-Trigger enable you to OTG (off the ground) the opponent after a grab. This causes her to have a really high damage output.

She can get her mix ups going by using her Hailstorm for setups after a knockdown.

Stats:

Vitality: 1000
Stun: 1000
V-Gauge: 
Forward Walk Speed: 
Backward Walk Speed (Pixels Per Frame): 
Dash Duration (Total Frames): 
Dash Distance (Total Pixels): 
Backdash Duration (Total Frames): 
Backdash Distance (Total Pixels): 
Pre-Jump Frames: 
Jump Duration (Total Frames): 
Forward Jump Distance (Total Pixels): 
Backward Jump Distance (Total Pixels): 

Normal Moves

Kolin Light Punch Hitbox - Normal Move

Light Punch

  • Decent range.
  • Not the fastest jab.
  • Good combo starter.
  • Startup: 4
  • Active: 3
  • Recovery: 6
  • On hit: 4
  • On block: 2
  • Damage: 30
  • Cancels into: CA/SP/VT
Kolin Medium Punch Hitbox - Normal Move


Medium Punch

  • Great range.
  • Good for applying pressure.
  • Startup: 6
  • Active: 3
  • Recovery: 13
  • On hit: 4
  • On block: 2
  • Damage: 60
  • Cancels intoCA/SP/VT
Kolin Hard/Heavy Punch Hitbox - Normal Move


Hard Punch

  • Amazing range.
  • Fast move for a s.hp.
  • Safe on block, which is rare for s.hp.
  • Crush Counter properties.
  • Startup: 8
  • Active: 3
  • Recovery: 19
  • On hit: 5
  • On block: -2
  • Damage: 90
  • Cancels intoCA/SP/VT
Kolin Light Kick Hitbox - Normal Move


Light Kick

  • Good range.
  • Fast.
  • Can be used to extend combos.
  • Startup: 5
  • Active: 3
  • Recovery: 9
  • On hit: 0
  • On block: -2
  • Damage: 40
  • Cancels intoCA/SP/VT
Kolin Medium Kick Hitbox - Normal Move


Medium Kick

  • Great combo starter.
  • Hitstun is quite good.
  • Startup: 5
  • Active: 3
  • Recovery: 14
  • On hit: 3
  • On block: -2
  • Damage: 50
  • Cancels intoCA/SP/VT


Hard Kick

  • Great range.
  • Whiffs on crouching opponents.
  • Crush Counter properties.
  • Startup: 11
  • Active: 3
  • Recovery: 20
  • On hit: 6
  • On block: -2
  • Damage: 80
  • Cancels into: VT
Kolin Crouching Light Punch Hitbox - Normal Move


Crouching Light Punch

  • Fastest than s.lp.
  • Great punish tool.
  • Better combo starter then s.lp.
  • Startup: 3
  • Active: 2
  • Recovery: 8
  • On hit: 4
  • On block: 1
  • Damage: 20
  • Cancels intoCA/SP/VT
Kolin Crouching Medium Punch Hitbox - Normal Move


Crouching Medium Punch

  • Great range.
  • Good combo starter.
  • Startup: 6
  • Active: 3
  • Recovery: 13
  • On hit: 5
  • On block: 2
  • Damage: 60
  • Cancels intoCA/SP/VS
Kolin Crouching Heavy/Hard Punch Hitbox - Normal Move


Crouching Hard Punch

  • Decent anti-air.
  • Good against jump-ins.
  • Startup: 7
  • Active: 3
  • Recovery: 23
  • On hit: 0
  • On block: -3
  • Damage: 80
  • Cancels intoCA/SP/VS
Kolin Crouching Light Kick Hitbox - Normal Move


Crouching Light Kick

  • Startup: 4
  • Active: 2
  • Recovery: 8
  • On hit: 3
  • On block: 1
  • Damage: 20
  • Cancels into: VT
Kolin Crouching Medium Kick Hitbox - Normal Move


Crouching Medium Kick

  • Great range.
  • Good poke tool.
  • Startup: 8
  • Active: 3
  • Recovery: 15
  • On hit: 3
  • On block: 1
  • Damage: 50
  • Cancels into: VT


Crouching Hard Kick

  • Cancels on first hit only if it hits.
  • Hits twice.
  • Great range.
  • Very unsafe.
  • Startup: 10
  • Active: 2(22)2
  • Recovery: 24
  • On hit: KD
  • On block: -12
  • Damage: 90
  • Cancels intoCA/SP/VT
Kolin Jumping Light Punch Hitbox - Normal Move


Jumping Light Punch

  • Startup: 3
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 40
  • Cancels into: ~
Kolin Jumping Medium Punch Hitbox - Normal Move


Jumping Medium Punch

  • Good air-to-air move.
  • Startup: 5
  • Active: 6
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 70
  • Cancels into: SP
Kolin Jumping Heavy/Hard Punch Hitbox - Normal Move


Jumping Hard Punch

  • Difficult to land.
  • Startup: 7
  • Active: 4
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 90
  • Cancels into: ~
Kolin Jumping Light Kick Hitbox - Normal Move


Jumping Light Kick

  • Can cross-up.
  • Fast move.
  • Startup: 4
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 40
  • Cancels into: ~
Kolin Jumping Medium Kick Hitbox - Normal Move


Jumping Medium Kick

  • Great range.
  • Good hitstun.
  • Startup: 6
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 70
  • Cancels into: ~
Kolin Jumping Heavy/Hard Kick Hitbox - Normal Move


Jumping Hard Kick

  • Move comes out after a delay.
  • Great jump-in move.
  • Startup: 9
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 90
  • Cancels into: ~
Kolin Sublimation Hitbox - Throw

(Neutral or Forward)

Pressure Ridge

  • Can be followed up with V-Trigger for guaranteed hit.
  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: KD
  • Damage: 120
  • Cancels into: ~
Kolin Pressure Ridge Hitbox - Throw


Sublimation

  • Can be followed up with V-Trigger for guaranteed hit.
  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: KD
  • Damage: 120
  • Cancels into: ~
Kolin Avalanche Lock Hitbox - Air Throw

(During Jump)

Avalanche Lock

  • Go to air-to-air move.
  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: KD
  • Damage: 120
  • Cancels into: ~

Unique Moves


Blizzard Heel

  • Great range.
  • Overhead.
  • Hits twice.
  • Unsafe move.
  • Startup: 23
  • Active: 5
  • Recovery: 18
  • On hit: 1
  • On block: -6
  • Damage: 60
  • Cancels into: ~

(During Neutral or Forward Jump)

Icicle Stamp

  • Good for avoiding moves.
  • Will allow Kolin to stay in the air for a longer period of time.
  • Startup: 13
  • Active: (30)
  • Recovery: 18
  • On hit: ~
  • On block: ~
  • Damage: 30
  • Cancels into: ~
Kolin Sniping Kick Hitbox - Unique Move


Sniping Kick

  • Great range.
  • Crush Counter properties.
  • Great combo starter.
  • Startup: 15
  • Active: 3
  • Recovery: 21
  • On hit: 3
  • On block: -2
  • Damage: 90
  • Cancels into: CA/VT

Special Moves



Low – Frost Touch

  • Counters low moves.
  • Startup: 2/1
  • Active: 11/12
  • Recovery: 34/29
  • On hit: KD/KD
  • On block: ~/~
  • Damage: 180/240
  • Cancels into: ~/~
Kolin Middle – Frost Touch Hitbox - Special Move



Middle – Frost Touch

  • Counters standing moves.
  • Startup: 2/1
  • Active: 11/12
  • Recovery: 34/29
  • On hit: KD/KD
  • On block: ~/~
  • Damage: 180/240
  • Cancels into: ~/~
Kolin High – Frost Touch Hitbox - Special Move



High – Frost Touch

  • Counters jumping moves.
  • Startup: 2/1
  • Active: 11/12
  • Recovery: 34/29
  • On hit: KD/KD
  • On block: ~/~
  • Damage: 180/240
  • Cancels into: ~/~



Repeat: 

Parabellum

  • Light version has 4 hits.
  • Medium version adds a 5th hit.
  • Hard version adds a 6th hit.
  • EX version adds a 7th hit.
  • Her go to special move.
  • Startup: 9/14/18/9
  • Active: 23/30/62/30
  • Recovery: 17/21/31/22
  • On hit: 2/4/KD/Launch
  • On block: -4/-6/-9/-4
  • Damage: 70/80/100/100
  • Cancels into: CA
    (EX does not cancel in CA)



Vanity Step

  • Light version is a dodge.
  • Medium version dashes forward after dodge.
  • Hard version jumps forward after dodge.
  • Great mix-up tool.
  • Good for confusing the opponent.
  • EX version is very fast and goes trough projectiles.
  • Startup: 24/38/46
  • Active: ~/~/~
  • Recovery: 10/8/25
  • On hit: ~/~/~
  • On block: ~/~/~
  • Damage: ~/~/~
  • Cancels into: ~/~/~



Silver Edge

  • Fast move.
  • Very unsafe move.
  • Startup: 7/4
  • Active: 9/9
  • Recovery: 23/18
  • On hit: KD/KD
  • On block: ~/-9
  • Damage: 100/160
  • Cancels into: CA/~



Hailstorm

  • Button strength determines projectile distance.
  • EX version creates 2 projectiles.
  • Projectiles do 50/100 damage. This damage is added to base damage.
  • Great mix-up tool when used close to the opponent.
  • Startup: 12/12/12/12
  • Active: 5/5/5/5
  • Recovery: 25/28/28/25
  • On hit: KD/KD/KD/KD
  • On block: -8/-11/-11/-8
  • Damage: 50/50/50/50
  • Cancels into: ~

V-Skills

Kolin Inside Slash Hitbox - V-Skill

  
Inside Slash

  • Causes KnockDown on counter.
  • Has armor against certain moves.
  • Startup: 15
  • Active: 2
  • Recovery: 20
  • On hit: 3
  • On block: -7
  • Damage: 50
  • Cancels into: ~

(During Guard)

Third Eye

  • Projectile and strike invincibility frame 1 to 24.
  • Great combo starter.
  • Startup: ~
  • Active: ~
  • Recovery: 33
  • On hit: ~
  • On block: ~
  • Damage: ~
  • Cancels into: ~


Diamond Dust

  • Once in V-Trigger, pressing HP + HK will perform another Diamond Dust.
  • V-Trigger activation has full invincibility on frame 1.
  • Freezes opponent.
  • Very deadly when used correctly.
  • Startup: 17/21
  • Active: ~/~
  • Recovery: 13/19
  • On hit: KD/KD
  • On block: 13/19
  • Damage: 30x3/30x3
  • Cancels into: ~

Critical Art


Frost Tower

  • Full invincibility frame 1 to 7.
  • Easy to combo in to.
  • Using her EX moves instead of her CA will most likely result in more damage.
  • Startup: 7
  • Active: 3
  • Recovery: 52
  • On hit: KD
  • On block: -37
  • Damage: 330
  • Cancels into: ~

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