Juri Moves and Hitboxes

Juri moves, stats and hitboxes

How to play Juri in Street Fighter 5

Juri is a character that can do a little bit of everything but she suffers from the fact that you have to charge her specials to use them.

so instead of being able to continue your pressure you’re stuck charging her specials to actually do something and instead of being able to actually zone the opponent out consistently you have to recharge her fireball after every use.

In V-Trigger however you don’t need to charge your specials to use them and you can cancel normals into other normals, giving you the tools for flashy and damaging combos

Minus these problems Juri has she can still apply really good pressure and mixups when she actually has charges.

Her defensive tools consist of anti airing with pinwheel and using EX as a reversal.

Stats:

Vitality: 950
Stun: 950
V-Gauge: 900
Forward Walk Speed: 5
Backward Walk Speed (Pixels Per Frame): 3.3
Dash Duration (Total Frames): 16
Dash Distance (Total Pixels): 157.235 (199.235 in V-Trigger)
Backdash Duration (Total Frames): 24 (Frames 1-2 throw invincible; frames 3-10 airborne)
Backdash Distance (Total Pixels): 125.032
Pre-Jump Frames: 3 forward, 4 vertical or backward
Jump Duration (Total Frames): 38
Forward Jump Distance (Total Pixels): 209
Backward Jump Distance (Total Pixels): 182.4

Normal Moves

Juri Light Punch Hitbox - Normal Move

Light Punch

  • Startup: 3
  • Active: 2
  • Recovery: 7
  • On hit: 4
  • On block: 2
  • Damage: 30
  • Cancels into: CH/SP/CA/VT
Juri Medium Punch Hitbox - Normal Move


Medium Punch

  • Hard to confirm with.
  • Great punish tool.
  • Startup: 5
  • Active: 3
  • Recovery: 11
  • On hit: 5
  • On block: 2
  • Damage: 60
  • Cancels into: SP/CA/VT
Juri Hard/Heavy Punch Hitbox - Normal Move


Hard Punch

  • KnockDown when used as combo ender during V-Trigger.
  • Great priority.
  • One of her best combo starters.
  • Her go to normal move.
  • Startup: 8
  • Active: 3
  • Recovery: 17
  • On hit: 4
  • On block: -3
  • Damage: 80
  • Cancels into: SP/CA/VT
Juri Light Kick Hitbox - Normal Move


Light Kick

  • Startup: 4
  • Active: 4
  • Recovery: 8
  • On hit: 4
  • On block: 1
  • Damage: 30
  • Cancels into: SP/CA/VT


Medium Kick

  • Can be cancelled on first hit.
  • Decent move for pushing away the opponent.
  • Startup: 5
  • Active: 1(1)3
  • Recovery: 5
  • On hit: 1
  • On block: -4
  • Damage: 40*30
  • Cancels into: VT
Juri Hard/Heavy Kick Hitbox - Normal Move


Hard Kick

  • Crush Counter properties.
  • Jumps over low hitting moves.
  • Startup: 14
  • Active: 3
  • Recovery: 20
  • On hit: 1
  • On block: -4
  • Damage: 80
  • Cancels into: VT
Juri Crouching Light Punch Hitbox - Normal Move


Crouching Light Punch

  • Startup: 4
  • Active: 3
  • Recovery: 6
  • On hit: 4
  • On block: 2
  • Damage: 30
  • Cancels into: CH/SP/CA/VT
Juri Crouching Medium Punch Hitbox - Normal Move


Crouching Medium Punch

  • Good priority.
  • Great defensive poke tool.
  • One of her better normal moves.
  • Startup: 6
  • Active: 3
  • Recovery: 16
  • On hit: 2
  • On block: 0
  • Damage: 60
  • Cancels into: SP/CA/VT
Juri Crouching Hard/Heavy Punch Hitbox - Normal Move


Crouching Hard Punch

  • Crush Counter properties.
  • Forces the opponent to stand up.
  • Can be used for anti-air.
  • Doesn’t work well against well placed jump-ins.
  • Startup: 10
  • Active: 2
  • Recovery: 21
  • On hit: 3
  • On block: -5
  • Damage: 90
  • Cancels into: SP/CA/VT
Juri Crouching Light Kick Hitbox - Normal Move


Crouching Light Kick

  • Can be used as a combo starter.
  • Startup: 3
  • Active: 2
  • Recovery: 10
  • On hit: 2
  • On block: 0
  • Damage: 20
  • Cancels into: VT
Juri Crouching Medium Kick Hitbox - Normal Move


Crouching Medium Kick

  • Good range.
  • Great pressure tool when you have stored a HK Fuhajin or have V-Trigger ready.
  • Startup: 6
  • Active: 2
  • Recovery: 14
  • On hit: 2
  • On block: -2
  • Damage: 50
  • Cancels into: SP/CA/VT
Juri Crouching Hard/Heavy Kick Hitbox - Normal Move


Crouching Hard Kick

  • Crush Counter properties.
  • When you have V-Trigger active it is possible to cancel it in LK Fuhajin. When you do this the move becomes safe.
  • Startup: 8
  • Active: 2
  • Recovery: 23
  • On hit: KD
  • On block: -12
  • Damage: 100
  • Cancels into: VT
Juri Jumping Light Punch Hitbox - Normal Move


Jumping Light Punch

  • Great air-to-air move.
  • A good way to use this is by jumping back if you need to react to a jumpin mix-up.
  • Startup: 4
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: ?
  • Cancels into: ~
Juri Jumping Medium Punch Hitbox - Normal Move


Jumping Medium Punch

  • Causes a juggle state.
  • Only use this when you know it’s going to be safe.
  • Startup: 6
  • Active: 4
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: ?
  • Cancels into: ~
Juri Jumping Hard/Heavy Punch Hitbox - Normal Move


Jumping Hard Punch

  • Great air-to-air move.
  • Use this early in your jump arc to defend yourself against jump-ins.
  • Great move against wall jump characters.
  • Startup: 8
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: ?
  • Cancels into: ~
Juri Jumping Light Kick Hitbox - Normal Move


Jumping Light Kick

  • Can Cross-up.
  • Startup: 4
  • Active: 7
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: ?
  • Cancels into: ~
Juri Jumping Medium Kick Hitbox - Normal Move


Jumping Medium Kick

  • Can Cross-up.
  • Startup: 7
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: ?
  • Cancels into: ~
Juri Jumping Hard/Heavy Kick Hitbox - Normal Move


Jumping Hard Kick

  • Has to hit deep when you want to use this as a combo starter.
  • Startup: 8
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: ?
  • Cancels into: ~
Juri Chisenkyaku Hitbox - Throw

(Neutral or Forward)

Chisenkyaku

  • Creates dash range distance.
  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: KD
  • Damage: 110
  • Cancels into: ~
Juri Kaeikyaku Hitbox - Throw


Kaeikyaku

  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: KD
  • Damage: 140
  • Cancels into: ~
Juri Zankasen Hitbox - Air Throw

(During Jump)

Zankasen

  • Creates 1/3 screen distance.
  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: ~
  • Damage: 140
  • Cancels into: ~

Unique Moves

Juri Senkaikyaku Hitbox - Unique Move


Senkaikyaku

  • Airborne frame 16 to 21.
  • Startup: 22
  • Active: 2
  • Recovery: 19
  • On hit: 0
  • On block: -6
  • Damage: 60
  • Cancels into: ~


Korenzan

  • Forces the opponent to stand up.
  • First hit cancels into Special.
  • Great reach.
  • Startup: 7
  • Active: 2(7)3
  • Recovery: 15
  • On hit: 4
  • On block: -2
  • Damage: 80
  • Cancels into: SP/CA/VT

Special Moves

  
LK – Fuharenkyaku

  • Projectile lasts 60 frames.
  • Puts airborne targets in juggle state.
  • Can have multiple projectiles on screen at once during V-Trigger.
  • During V-Trigger uses 400 frames of V-Timer.
  • Startup: 10/14
  • Active: 3/1
  • Recovery: 18/23
  • On hit: KD/2
  • On block: -2/-2
  • Damage: 30/50
  • Cancels into: VT

 
MK – Fuharenkyaku

  • Airborne frame 8 to 22.
  • Projectile hitbox.
  • During V-Trigger uses 300 frames of V-Timer.
  • Startup: 10/23
  • Active: 3/2
  • Recovery: 18/19
  • On hit: KD/6
  • On block: -2/-4
  • Damage: 30/60
  • Cancels into: VT

 
HK – Fuharenkyaku

  • Projectile hitbox.
  • During V-Trigger uses 300 frames of V-Timer.
  • Startup: 10/10
  • Active: 3/2(14)2
  • Recovery: 18/21
  • On hit: KD/KD
  • On block: -2/-6
  • Damage: 30/80
  • Cancels into: VT

 
EX- Fuharenkyaku

  • Only cancels into V-Trigger during final stage of the move.
  • Startup: 7
  • Active: 2(17)2(12)2(20)2
  • Recovery: 15
  • On hit: KD
  • On block: -2
  • Damage: 140
  • Cancels into: VT


 
Tensenrin

  • Medium version has upper body and throw invincibility frame 1 to 5.
  • Medium version has full invincibility frame 6 to 7.
  • Medium version goes airborne on frame 8.
  • Hard version goes airborne on frame 9.
  • EX version has full invincibility frame 1 to 8.
  • EX version goes airborne on frame 9.
  • Startup: 7/6/7/7
  • Active: 7/12/14/14
  • Recovery: 22/38/38/38
  • On hit: 2/KD/KD/KD
  • On block: -3/-29/-32/-31
  • Damage: 80/120/120/150
  • Cancels into: LK cancels into CA


 
Ryodansatsu

  • Light version has airborne and lower body projectile invincibility frame 5 to 18.
  • Medium version has lower body projectile invincibility frame 7 to 19.
  • Medium version is airborne frame 5 to 19.
  • Hard version has airborne and lower body projectile invincibility frame 5 to 23.
  • EX version has full body invincibility frame 5 to 27.
  • EX version is airborne frame 5 to 23.
  • Great combo ender.
  • Startup: 19/20/25/25
  • Active: 3/3/3/3
  • Recovery: 24/24/24/20
  • On hit: KD/KD/KD/KD
  • On block: -6/-6/-6/-2
  • Damage: 70/80/100/80
  • Cancels into: CA/VT
    (EX does not cancel in CA)

V-Skills

  
Katatsushu

  • Can be canceled with dash or tapping Medium Punch and Kick. Cancelling will hold the charge.
  • Startup: 46
  • Active: 2
  • Recovery: 25
  • On hit: KD
  • On block: -10
  • Damage: 80
  • Cancels into: ~

(Hold)
  

Kasatsushu

  • Resets the neutral game.
  • Startup: 80
  • Active: 15(16)2
  • Recovery: 33
  • On hit: KD
  • On block: -18
  • Damage: 100
  • Cancels into: ~
Juri Kaisenrenkyaku Hitbox - V-Reversal

(During Guard)

Kaisenrenkyaku

  • Hits low.
  • Can whiff against certain attacks.
  • Startup: 15
  • Active: 1
  • Recovery: 28
  • On hit: KD
  • On block: -2
  • Damage: ~
  • Cancels into: ~
Juri Feng Shui Engine Type Alpha - V-Trigger


Feng Shui Engine Type Alpha

  • On activation starts a 2500 frame V-Timer.
  • Enables chain combos which costs 250 frames of the V-Timer.
  • Can use Fuharenkyaku without charging.
  • Increased dash distance.
  • Startup: ~
  • Active: ~
  • Recovery: 7
  • On hit: ~
  • On block: ~
  • Damage: ~
  • Cancels into: ~

Critical Art

   
Sakkai Fuhazan

  • Has full invincibility frame 1 to 9.
  • Projectile lasts 20 frames.
  • Travels about 2/3 of the screen.
  • Startup: 9
  • Active: 1
  • Recovery: 58
  • On hit: KD
  • On block: -15
  • Damage: 330
  • Cancels into: ~

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