Dhalsim Moves and Hitboxes

Dhalsim moves, stats and hitboxes

How to play Dhalsim in Street Fighter 5

Dhalsim is a zoner with the surprising ability to actually get some pressure going. The way Dhalsim zones is by using his extremely long range normals and fireballs to keep the opponent out of his space.

He can also apply pressure after a knockdown or a blocked fireball by using his teleport and creating a mixup situation.
He lacks reversal options so it’s important to know when to press what button.

You can read up on his buttons in his movelist below.

Stats:

 

Vitality: 900
Stun: 950
V-Gauge: 600
Forward Walk Speed: 2.2
Backward Walk Speed (Pixels Per Frame): 2
Dash Duration (Total Frames): 21
Dash Distance (Total Pixels): 147.7
Backdash Duration (Total Frames): 25 frames (frames 1-10 throw invincible; frames 3-10 airborne)
Backdash Distance (Total Pixels): 82.5
Pre-Jump Frames: 3
Jump Duration (Total Frames): 64
Forward Jump Distance (Total Pixels): 224
Backward Jump Distance (Total Pixels): 192

Normal Moves

Light Punch

  • Best close range normal.
  • Go to blockstring and punish tool.
  • Startup: 4
  • Active: 3
  • Recovery: 8
  • On hit: 5
  • On block: 3
  • Damage: 30
  • Cancels into: SP/CA/VT
Dhalsim Medium Punch Hitbox - Normal Move


Medium Punch

  • Long range poke.
  • Startup: 12
  • Active: 2
  • Recovery: 17
  • On hit: 2
  • On block: -4
  • Damage: 60
  • Cancels into: CA/VT
Dhalsim Hard/Heavy Punch Hitbox - Normal Move


Hard Punch

  • His furthest reaching ground poke.
  • Upper body projectile invincible from frame 17-33.
  • Startup: 16
  • Active: 5
  • Recovery: 22
  • On hit: -3
  • On block: -6
  • Damage: 60
  • Cancels into: CA/VT
Dhalsim Light Kick Hitbox - Normal Move


Light Kick

  • More range than lp and cr.lp.
  • Punish tool for stuff lp can’t reach.
  • Startup: 4
  • Active: 3
  • Recovery: 7
  • On hit: 3
  • On block: 2
  • Damage: 40
  • Cancels into: SP/CA/VT
Dhalsim Medium Kick Hitbox - Normal Move


Medium Kick

  • Great long range poke.
  • Startup: 10
  • Active: 2
  • Recovery: 15
  • On hit: 2
  • On block: -4
  • Damage: 50
  • Cancels into: CA/VT
Dhalsim Hard/Heavy Kick Hitbox - Normal Move


Hard Kick

  • Crush counter properties.
  • Startup: 15
  • Active: 2
  • Recovery: 21
  • On hit: 4
  • On block: -5
  • Damage: 90
  • Cancels into: CA/VT
Dhalsim Crouching Light Punch Hitbox - Normal Move


Crouching Light Punch

  • Slightly more range than st.lp
  • Startup: 4
  • Active: 3
  • Recovery: 7
  • On hit: 4
  • On block: 1
  • Damage: 30
  • Cancels into: SP/CA/VT
Dhalsim Crouching Medium Punch Hitbox - Normal Move


Crouching Medium Punch

  • Long range anti air.
  • Startup: 8
  • Active: 4
  • Recovery: 19
  • On hit: -1
  • On block: -3
  • Damage: 70
  • Cancels into: SP/CA/VT
Dhalsim Crouching Hard/Heavy Punch Hitbox - Normal Move


Crouching Hard Punch

  • Main punish tool.
  • Really safe for the damage it does.
  • Startup: 9
  • Active: 3
  • Recovery: 13
  • On hit: 7
  • On block: 3
  • Damage: 90
  • Cancels into: SP/CA/VT
Dhalsim Crouching Light Kick Hitbox - Normal Move


Crouching Light Kick

  • Can low profile projectiles.
  • Great against landing opponents when you’re in the corner.
  • Startup: 4
  • Active: 6
  • Recovery: 14
  • On hit: -4
  • On block: -7
  • Damage: 20
  • Cancels into: VT
Dhalsim Crouching Medium Kick Hitbox - Normal Move


Crouching Medium Kick

  • Can low profile projectiles.
  • Safe at max range.
  • Startup: 7
  • Active: 11
  • Recovery: 12
  • On hit: -2
  • On block: -7
  • Damage: 60
  • Cancels into: VT
Dhalsim Crouching Hard/Heavy Kick Hitbox - Normal Move


Crouching Hard Kick

  • Can low profile projectiles.
  • Startup: 12
  • Active: 16
  • Recovery: 19
  • On hit: KD
  • On block: -21
  • Damage: 90
  • Cancels into: VT
Dhalsim Jumping Light Punch Hitbox - Normal Move


Jumping Light Punch

  • Instant overhead.
  • Startup: 5
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 40
  • Cancels into: ~
Dhalsim Jumping Medium Punch Hitbox - Normal Move


Jumping Medium Punch

  • Long range horizontal anti air.
  • Startup: 6
  • Active: 4
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 70
  • Cancels into: ~
Dhalsim Jumping Hard/Heavy Punch Hitbox - Normal Move


Jumping Hard Punch

  • Great overhead after teleport.
  • Instant overhead.
  • Startup: 9
  • Active: 4
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 90
  • Cancels into: ~
Dhalsim Jumping Light Kick Hitbox - Normal Move


Jumping Light Kick

  • Can cross up.
  • Startup: 4
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 40
  • Cancels into: ~
Dhalsim Jumping Medium Kick Hitbox - Normal Move


Jumping Medium Kick

  • Good for catching people during float.
  • Startup: 6
  • Active: 6
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 70
  • Cancels into: ~
Dhalsim Jumping Hard/Heavy Kick Hitbox - Normal Move


Jumping Hard Kick

  • Specific anti air, good to use during landing to prevent jump ins.
  • Startup: 12
  • Active: 6
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 90
  • Cancels into: ~
Dhalsim Yoga Rocket Hitbox - Throw

(Neutral or Forward)

Yoga Rocket

  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: ~
  • Damage: 110
  • Cancels into: ~
Dhalsim Yoga Hoop Hitbox - Throw


Yoga Hoop

  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: ~
  • Damage: 130
  • Cancels into: ~

Unique Moves

Dhalsim Yoga Upper Hitbox - Unique Move


Yoga Upper

  • Combo tool.
  • Fast punish tool for its range.
  • Startup: 8
  • Active: 4
  • Recovery: 16
  • On hit: 4
  • On block: 1
  • Damage: 60
  • Cancels into: SP/CA/VT
Dhalsim Divine Kick Hitbox - Unique Move


Divine Kick

  • Close range anti air.
  • Startup: 6
  • Active: 3
  • Recovery: 15
  • On hit: 3
  • On block: 1
  • Damage: 60
  • Cancels into: SP/CA/VT
Dhalsim Yoga Anvil Hitbox - Unique Move


Yoga Anvil

  • Crush counter properties.
  • Medium and close range anti air.
  • Startup: 12
  • Active: 6
  • Recovery: 24
  • On hit: -3
  • On block: -8
  • Damage: 60
  • Cancels into: SP/CA/VT

Special Moves


  
Yoga Fire

  • Lobs the fireballs diagonally.
  • Creates mix up opportunities.
  • Strength of the button determines distance and angle, LP being the shortest and HP the farthest.
  • EX goes horizontal.
  • Startup: 15/15/15/14
  • Active: ~/~/~/~
  • Recovery: 38/38/38/32
  • On hit: -3/-3/-3/4
  • On block: -5/-5/-5/5
  • Damage: 50/50/50/40*60
  • Cancels into: CA
    (EX does not cancel)


 
Yoga Flame

  • Combo ender.
  • Great for frametraps.
  • Startup: 13/18/25/12
  • Active: 23/27/32/32
  • Recovery: 22/15/19/24
  • On hit: KD/KD/KD/KD
  • On block: -3/-2/3/-3
  • Damage: 70/80/90/
    30*30*0*40
  • Cancels into: CA
    (EX does not cancel)


(During Neutral/Forward Jump)
 

Yoga Gale

  • Can be used as an instant air tool.
  • Lot of plus frames.
  • Startup: 17/19/21/20
  • Active: 14/16/18/18
  • Recovery: 23/25/25/33
  • On hit: KD/KD/KD/KD
  • On block: 2/0/-2/-1
  • Damage: 80/90/100/
    45*45*36
  • Cancels into: CA
    (EX does not cancel)

(During Jump)
 

Drill Kick

  • Aim as low as possible for safety on block.
  • LK has the longest range and hk the shortest.
  • Startup: 12/12/12
  • Active: 11/8/9
  • Recovery: 7/7/7
  • On hit: 9/10/11
  • On block: 6/7/8
  • Damage: 60/60/60
  • Cancels into: ~

  




Yoga Teleport

  • 4 different version.
  • 623+k land in front of the opponent.
  • 623+p land directly behind the opponent.
  • 421+k land near full screen away from the opponent.
  • 421+p land half a screen away from opponent.
  • Startup: 1 and 6 in air
  • Active: ~
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: ~
  • Cancels into: ~

V-Skills

  
Yoga Float

  • High profiles projectiles.
  • Forces the opponent to stay grounded as you can insta anti air them from this state.
  • Startup: ~
  • Active: ~
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: ~
  • Cancels into: CA
Dhalsim Yoga Mala Hitbox - V-Reversal

(During Guard)

Yoga Mala

  • Startup: 15
  • Active: 2
  • Recovery: 23
  • On hit: KD
  • On block: -2
  • Damage: 100
  • Cancels into: ~


Yoga Burner

  • When the opponent is in the flame carpet grey health will build up.
  • Cancel slide into this to make it safe.
  • Startup: 13
  • Active: 3
  • Recovery: 24
  • On hit: KD
  • On block: 4
  • Damage: 100
  • Cancels into: ~

Critical Art

   
Yoga Sunburst

  • Combo ender.
  • Mix up tool.
  • Strength of the button determines the range, LP being the shortest and hp the farthest.
  • Can hold the button to charge the attack.
  • Invincible on startup from frame 1-9.
  • Startup: 10
  • Active: 1
  • Recovery: 40
  • On hit: KD
  • On block: 9
  • Damage: 320
  • Cancels into: ~

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