Chun-Li Moves and Hitboxes

Chun-Li moves, stats and hitboxes

How to play Chun-Li in Street Fighter 5

The versatile Chun-li has an answer for almost every situation.
In neutral she mostly relies on het excellent pokes and spacing tools to keep her opponent in place.

Using her fast walk speed you can weave in and out of range of her different normals to keep the opponent guessing, throwing in a grab every now and then will add to this.

When in V-Trigger she changes to a frametrap and damage monster.

Stats:

Vitality: 950
Stun: 1000
V-Gauge: 600
Forward Walk Speed: 5.4
Backward Walk Speed (Pixels Per Frame): 3.6
Dash Duration (Total Frames): 15
Dash Distance (Total Pixels): 129.2
Backdash Duration (Total Frames): 21 (frames 1-10 throw invincible; frames 3-10 airborne)
Backdash Distance (Total Pixels): 136.8
Pre-Jump Frames: 3
Jump Duration (Total Frames): 41
Forward Jump Distance (Total Pixels): 205
Backward Jump Distance (Total Pixels): 184.5

Normal Moves

Chun-Li Light Punch Hitbox - Normal Move

Light Punch

  • Close range combo starter.
  • Startup: 4
  • Active: 2
  • Recovery: 8
  • On hit: 5
  • On block: 2
  • Damage: 30
  • Cancels into: CH/SP/CA/VT
Chun-Li Medium Punch Hitbox - Normal Move


Medium Punch

  • Average combo starter.
  • Great poke.
  • Startup: 5
  • Active: 3
  • Recovery: 9
  • On hit: 6
  • On block: 3
  • Damage: 60
  • Cancels into: SP/CA/VT
Chun-Li Hard/Heavy Punch Hitbox - Normal Move


Hard Punch

  • Extremely long-range poke.
  • Startup: 11
  • Active: 2
  • Recovery: 18
  • On hit: 0
  • On block: -5
  • Damage: 80
  • Cancels into: VT
Chun-Li Light Kick Hitbox - Normal Move


Light Kick

  • Fast anti air (low priority so expect trades).
  • Air reset on hit.
  • Startup: 5
  • Active: 3
  • Recovery: 7
  • On hit: 1
  • On block: -3
  • Damage: 40
  • Cancels into: VT
Chun-Li Medium Kick Hitbox - Normal Move


Medium Kick

  • One of her best pokes because of it’s range and startup.
  • Has juggle properties in v-trigger.
  • Startup: 8
  • Active: 3
  • Recovery: 15
  • On hit: 2
  • On block: -2
  • Damage: 60
  • Cancels into: SP/CA/VT
Chun-Li Hard/Heavy Kick Hitbox - Normal Move


Hard Kick

  • Crush Counter for hard knockdown.
  • Whiffs on crouching opponents.
  • Startup: 12
  • Active: 3
  • Recovery: 16
  • On hit: 1
  • On block: -2
  • Damage: 90
  • Cancels into: VT
Chun-Li Crouching Light Punch Hitbox - Normal Move


Crouching Light Punch

  • Combo starter.
  • Fast poke.
  • Startup: 4
  • Active: 3
  • Recovery: 6
  • On hit: 5
  • On block: 2
  • Damage: 30
  • Cancels into: CH/SP/VT
Chun-Li Crouching Medium Punch Hitbox - Normal Move


Crouching Medium Punch

  • Low profile.
  • Projectile invincible on frame 8.
  • Startup: 10
  • Active: 9
  • Recovery: 18
  • On hit: -3
  • On block: -8
  • Damage: 60
  • Cancels into: VT


Crouching Hard Punch

  • High damage combo starter(especially in v-trigger).
  • Second hit can always be special canceled.
  • Startup: 8
  • Active: 2(10)2
  • Recovery: 14
  • On hit: 2
  • On block: -5
  • Damage: 60*40
  • Cancels into: SP/CA/VT
Chun-Li Crouching Light Kick Hitbox - Normal Move


Crouching Light Kick

  • Combo starter that hits low.
  • Startup: 3
  • Active: 2
  • Recovery: 8
  • On hit: 2
  • On block: -1
  • Damage: 20
  • Cancels into: VT
Chun-Li Crouching Medium Kick Hitbox - Normal Move


Crouching Medium Kick

  • Low poke(get outclassed by a lot of her other pokes).
  • Startup: 6
  • Active: 2
  • Recovery: 15
  • On hit: 0
  • On block: -2
  • Damage: 50
  • Cancels into: SP/CA/VT
Chun-Li Crouching Hard/Heavy Kick Hitbox - Normal Move


Crouching Hard Kick

  • Startup: 7
  • Active: 3
  • Recovery: 24
  • On hit: KD
  • On block: -12
  • Damage: 100
  • Cancels into: VT
Chun-Li Jumping Light Punch Hitbox - Normal Move


Jumping Light Punch

  • Startup: 3
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 40
  • Cancels into: ~
Chun-Li Jumping Medium Punch Hitbox - Normal Move


Jumping Medium Punch

  • Puts the opponent in juggle state on counter hit in the air.
  • Startup: 6
  • Active: 4
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 60
  • Cancels into: ~
Chun-Li Jumping Hard/Heavy Punch Hitbox - Normal Move


Jumping Hard Punch

  • Great jump in.
  • Startup: 6
  • Active: 4(2)4
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 50*50
  • Cancels into: ~
Chun-Li Jumping Light Kick Hitbox - Normal Move


Jumping Light Kick

  • Startup: 4
  • Active: 7
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 40
  • Cancels into: ~
Chun-Li Jumping Medium Kick Hitbox - Normal Move


Jumping Medium Kick

  • Can cross up.
  • Startup: 6
  • Active: 5
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 60
  • Cancels into: ~
Chun-Li Jumping Hard/Heavy Kick Hitbox - Normal Move


Jumping Hard Kick

  • Possible to instant overhead with.
  • Startup: 7
  • Active: 6
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 90
  • Cancels into: ~
Chun-Li Koshuto Hitbox - Throw

(Neutral or Forward)

Koshuto

  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: KD
  • Damage: 120
  • Cancels into: ~
Chun-Li Tenshin Shushu Hitbox - Throw


Tenshin Shushu

  • Startup: 5
  • Active: 2
  • Recovery: 18
  • On hit: KD
  • On block: KD
  • Damage: 140
  • Cancels into: ~
Chun-Li Ryuseiraku Hitbox - Air Throw

(During Jump)

Ryuseiraku

  • Startup: 5
  • Active: 2
  • Recovery: ~
  • On hit: KD
  • On block: KD
  • Damage: 130
  • Cancels into: ~

Unique Moves

Chun-Li Tsuitotsuken Hitbox - Unique Move

    
Tsuitotsuken

  • Very good poke, get’s outclassed by standing mk when facing low pokes though.
  • 0 frames on block so combine this with mk for footsies.
  • Startup: 7
  • Active: 2
  • Recovery: 12
  • On hit: 3
  • On block: 0
  • Damage: 60
  • Cancels into: VT
Chun-Li Hakkei Hitbox - Unique Move


Hakkei

  • Arms are practically invincible.
  • Main meaty attack after a setup.
  • Startup: 7
  • Active: 5
  • Recovery: 13
  • On hit: 3
  • On block: 2
  • Damage: 90
  • Cancels into: SP/CA/VT
Chun-Li Seneshu Hitbox - Unique Move


Seneshu

  • An overhead with only -2 frames on block.
  • Because of the slow start-up it’s scary to throw out in neutral so use it sparingly.
  • Startup: 26
  • Active: 2
  • Recovery: 16
  • On hit: 2
  • On block: -2
  • Damage: 70
  • Cancels into: ~
Chun-Li Yokusenkyaku Hitbox - Unique Move


Yokusenkyaku

  • Moves Chun-li forward and it’s pretty much safe on block so use it to advance to close range.
  • Crushes low attacks because of it’s airborne properties.
  • Startup: 18
  • Active: 5
  • Recovery: 13
  • On hit: 2
  • On block: -2
  • Damage: 70
  • Cancels into: ~
Chun-Li Kakurakukyaku Hitbox - Unique Move


Kakurakukyaku

  • Cross-up.
  • Airborne on frame 10.
  • Startup: 37
  • Active: 7
  • Recovery: 6
  • On hit: 4
  • On block: -2
  • Damage: 80
  • Cancels into: ~
Chun-Li Neutral Jump Hard Kick Hitbox - Unique Move

(During Neutral Jump)

Neutral Jump Hard Kick

  • Great air to air that hits on both sides.
  • Startup: 7
  • Active: 6
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 90
  • Cancels into: ~
Chun-Li Tenkukyaku Hitbox - Unique Move


Tenkukyaku

  • Go to anti air when you’re in v-trigger because of juggling properties.
  • Get’s outclassed most of the time by st. lk.
  • Forces standing on hit.
  • Startup: 8
  • Active: 5
  • Recovery: 13
  • On hit: 2
  • On block: 0
  • Damage: 70
  • Cancels into: VT
Chun-Li Yosokyaku Hitbox - Unique Move

(During Jump)

Yosokyaku

  • Each hit is air cancelable so you can lightning kick after the stomps for max damage.
  • Can create silly cross ups by following it with a J.MK(for cross-up) or a front hitting aerial.
  • Instant overhead.
  • Startup: 5
  • Active: 4
  • Recovery: ~
  • On hit: ~
  • On block: ~
  • Damage: 40
  • Cancels into: ~

Special Moves


  
Kikoken

  • Requires 50 frames charge
  • Light/medium/heavy/ex version is on screen for 70/50/30/61 frames.
  • Startup: 13/11/9/11
  • Active: ~/~/~/~
  • Recovery: 33/34/35/27
  • On hit: 0/-1/-2/4
  • On block: -6/-5/-4/1
  • Damage: 60/60/60/40*60
  • Cancels into: CA
    (EX does not cancel)


 
Hyakuretsukyaku

  • Can cancel in CA on second hit.
  • Startup: 5/11/14/5
  • Active: 25/26/27/55
  • Recovery: 20/20/20/19
  • On hit: 4/3/2/KD
  • On block: -8/-9/-10/-2
  • Damage: 15x4/16x5/100/
    200
  • Cancels into: CA
    (EX does not cancel)


(During Neutral/Forward Jump)
 

Airborne Hyakuretsukyaku

  • Light/Medium versions can start combos.
  • Can be used to stall in the air.
  • Startup: 8/10/12/6
  • Active: 2x4/2x5/2x6/2x7
  • Recovery: ~/~/~/~
  • On hit: 3/3/0/KD
  • On block: -2/-2/-3/KD
  • Damage: 70/90/100/160
  • Cancels into: ~


 
Spinning Bird Kick

  • Ex SBK is her main reversal.
  • Light/medium/heavy version require 40 frames of charge, ex requires 45.
  • Startup: 9/15/19/5
  • Active: LK:2(1)2(4)2(5)2(3)2
    MK: 2(1)2(4)2(4)2(3)2(6)2(5)2
    HK: 2(1)2(4)2(4)2(4)2(5)2(4)2(5)2(5)2
    EX: 7(1)4(1)4(1)2
  • Recovery: 24/24/24/31
  • On hit: KD/KD/KD/KD
  • On block: -6/-8/-10/-12
  • Damage: 100/120/140/
    150
  • Cancels into: ~

V-Skills

Chun-Li Rankyaku Hitbox - V-Skill

  
Rankyaku

  • Great for jumping in over fireballs.
  • Requires a hit to build v-meter.
  • On hit can be followed up with Air Stomps>Lightning Kicks.
  • Startup: 11
  • Active: 4
  • Recovery: 44
  • On hit: KD
  • On block: -24
  • Damage: 40
  • Cancels into: ~
Chun-Li Sohakkei Hitbox - V-Reversal

(During Guard)

Sohakkei

  • Frames 1-15 strike and projectile invincible.
  • Recovers 200 of your stun meter.
  • Startup: 12
  • Active: 2
  • Recovery: 24
  • On hit: 2
  • On block: -2
  • Damage: 40
  • Cancels into: ~
Chun-Li Renkiko - V-Trigger


Renkiko

  • In V-trigger Chun-li gains an extra hit on medium attacks and 2 extra hits on heavy attacks.
  • Improves frame data on her moveset, for example you can combo from Crouching LP > MK.
  • Frame data /details will be added shortly when we figure out the exact numbers.
  • Startup: ~
  • Active: ~
  • Recovery: ~
  • On hit: ?
  • On block: -2
  • Damage: ~
  • Cancels into: ~

Critical Art

   
Hoyokusen

  • Frames 1-6 invincible.
  • 60 damage on block.
  • Startup: 5
  • Active: 2
  • Recovery: 35
  • On hit: KD
  • On block: -20
  • Damage: 330
  • Cancels into: ~

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