Chun-Li Combos, Block Strings and Tech

Legs = 236+kick

SBK = charge 2, 8+kick

IAL or IALL = Instant Air (Lightning) Legs, so use jump.236K as soon as possible.

 

-Light starter Bread and Butter combos.

 

  • 2lk/2lp> 2lp> lk > LK SBK/EX Legs only works on standing [151/331][177/329]
  • 2lk/2lp> 2lp> lp > LK SBK/EX Legs only works on crouching [143/331][169/329]
  • 2lk> 2lk/2lp>  2lk > MK/EX Legs only works on crouching [109/275][152/329]
  • 2lp> 2lk/2lp> 2lk > MK/EX Legs works on both standing and crouching [109/275][152/329]
  • 2lk/2lp> 2lp> 2lk > MK/EX Legs works on both standing and crouching [118/275][161/329]

 

 

 

ALL MAX DAMAGE COMBOS AFTER JUMP IN.

NO METER

 

  • j.hp> 2lp> mp> 2mk > MK SBK [284/483]
  • j.hp> 2hp > LK Legs> 2lp > LK SBK [283/473]
  • j.hp> mp > LK Legs> lp > LK SBK [283/473]
  • j.hp> 4hp > MK Legs> 2lk > MK Legs [310/502] (NO OKIZEME ENDER)
  • vskill j.hp> vskill> 2x j2mk > MK Airlegs [253/345]-For Vmeter gain (3/4th of a Vbar)
    -Works in the corner.

 

 

 

 

-NO METER + VT

 

  • j.hp> 4hp > HP Kikoken > VTrigger> dash forward> 4hp> 2mk > HK SBK [381/585]
    -Works in the corner.

 

 

 

1 METER

 

  • 9j.hp> 4hp > MK Legs> 2lk > EX Legs [344/550]
  • vskill j.hp> vskill> 3x j2mk > EX Airlegs [322/426]-For meter gain (3/4th of a Vbar)
  • j.hp> 2hp > EX Kikoken> 2lk > MK Legs> 2lk > MK Legs [338/524]
    -Easier alternative, but no Okizeme.
  • [Corner] j.hp> 4hp > EX Kikoken> 2mk > MK SBK [370/555]
  • [Corner] j.hp> 2hp > EX Kikoken> 2lp> mp> 2mk > MK SBK [362/559]
    -Alternative

 

 

 

 

 

2 METER

 

  • 9j.hp> 2hp > EX Kikoken> 2lk > MK Legs> 2lk > EX Legs [364/556]
    -not worth it, use 1 meter combos intead.
  • [Corner] j.hp> 4hp > EX Kikoken> 2mk > EX Legs [380/555]
    -not worth it.

 

 

 

3 METER

 

  • j.hp> 4hp > HP Kikoken > CA [477/365]
    -Also works in the corner.

 

 

3 METER + VT

 

  • j.hp> 4hp > HP Kikoken > VTrigger> dash forward> mp> 2hp> delay 1 frame > LK Legs> 2lp> 2mk > MK Legs > CA [543/554]
    -Hard version

 

  • j.hp> 4hp > HP Kikoken > VTrigger> dash forward> 2hp > LK Legs> 2lp> 2mk > MK Legs > CA [528/533]
    -Alternative

 

 

  • j.hp> b.hp > HP Kikoken > VTrigger> dash forward> 4hp> 2mk > HP Kikoken > CA [526/545]
    -Alternative

 

 

    Already in V-Trigger


NO METER

 

  • j.hp> vskill> 3x j2mks> fall down HP > HK IALL [362/436]
  • [Corner] j.hp> 2hp > LK Legs> 2lp> 2mk > MK SBK [358/513]
    1 METER
  • 1 BAR FORWARD j.hp> 2hp > EX Kikoken> 2lp> 2mk > HK SBK [406/529]
  • 1 BAR [Corner] j.hp> 4hp > EX Kikoken> 2mk > HK SBK [429/555]
  • 1 BAR [Corner] FORWARD j.hp> 2hp > EX Kikoken> lp > LK Legs> 2lp> 2mk > MK SBK [418/552]
    -Easier alternative2 METER
  • [Corner] 9j.hp> 2hp > EX Kikoken> 2lp> 2mk > EX Kikoken> 2mk > HK SBK [462/579]
    -not worth it3 METER
  • 3 BAR j.hp> 4hp > MK Legs> 2lk > MK Legs > CA [497/460]
  • 3 BAR j.hp> 4hp > HP Kikoken > CA [497/365]
    -Easier alternative

 

 

 

MAX DAMAGE PUNISH COMBOS

 

NO METER

 

  • hk (CC)> dash> 2lp> mp> 2mk > MK SBK [292/513]
  • hk (CC)> dash> mp > LK Legs> lp > LK SBK [291/503]
    -Alternative

 

 

-NO METER + VT

 

  • hk (CC)> walk up> hp > VTrigger> 2hp > LK Legs> 2lp> 2mk > MK SBK [351/568]
    -Hard version
  • 6.hk> 2lp> mp > HP Kikoken > VTrigger> dash forward> 4hp> 2mk > HK SBK [336/568]
    -Hard alternative
  • 6.hk> 2lp> mp > HP Kikoken > VTrigger> 6.hk> mp> 2mk > MK SBK [331/578]
    -Hard alternative
  • hk (CC) > VTrigger> 6.hk> 2lp> mp> 2mk > MK SBK [331/539]
    -Easier alternative
  • hk (CC)> dash forward> mp > MK Legs> 2lk > MK legs > VTrigger> mp> 2mk > LK SBK [330/555]
    -Easier alternative
  • V-Trigger activation > 6.hk> mp> 2hp> delay 1 frame > LK Legs> 2lp> 2mk > MK SBK [380/578]
    -Extreme difficulty, could be a 1 frame.
  • V-Trigger activation > hk (CC)> dash forward> forward jump instant 3x j2mk> fall down HP> IALL (Heavy) [379/474]
    -Very Hard alternative
  • V-Trigger activation > 6.hk> st.lp > LK Legs> 2lp> 2mk > MK SBK [332/516]
    -Easier alternative
  • V-Trigger activation > 6.hk> smp> 2hp > HK SBK [327/490]
    -Easier alternative
  • V-Trigger activation > hk (CC)> dash forward> 4hk> 2hp > HK Legs [325/479]
    -Easier alternative
  • V-Trigger activation > hk (CC)> 6.hk> 2hp > HK Legs [323/465]
    -Easier alternative
  • V-Trigger activation > st.hk (CC)> dash forward> mp> early 2hp> 2hp > LK SBK into mixup [224/310]
    -Left/Right Mixup (Backroll counters it)
  • [Corner] V-Trigger activation > hk (CC)> 6.hk (1 hit)> forward jump 2x j2mk> HP> nj.IALL (Heavy) [382/545]
    -Very hard
  • [Corner] V-Trigger activation > hk (CC)> 6.hk (1 hit)> 4hk> 2hp > HK Legs [369/577]
    -Easier alternative

 



1 METER

 

  • hk (CC)> dash> st.mp > MK Legs> 2lk > EX Legs [325/503]
    -isn’t worth it.
  • [Corner] 6.hk> 2lp/lp> mp > EX Kikoken> 2mk > MK SBK [334/553]

 

-1 METER + VT

 

  • V-Trigger activation > hk (CC)> dash forward> forward jump instant 3x j2mk> fall down HP> IALL (EX) [412/519]
  • V-Trigger activation > hk (CC)> 6.hk> hk> EX Legs [387/575]
    -Easier alternative
  • [Corner] V-Trigger activation > hk (CC)> 6.hk (1 hit)> 3x j2mk> fall down HK> 8j.IALL (EX) [433/600]
  • [Corner] V-Trigger activation > hk (CC)> 6.hk (1 hit)> 3x j2mk> EX Airlegs [405/546]
    -Easier alternative
  • [Corner] V-Trigger activation > 6.hk> lp> mp > EX Kikoken> 2mk > HK SBK [396/553]
  • [Corner] V-Trigger activation > 6.hk> 2lp> 2mk > EX Kikoken> 2mk > HK SBK [388/553]
    -Easier alternative
  • [Corner] hk (CC) > VTrigger> 6.hk> 2lp> 2mk > EX Kikoken> 2mk > HK SBK [376/559]
    -Easier alternative
  • [Corner] hk (CC) > VTrigger> 6.hk> lp> mp > EX Kikoken> 2mk > HK SBK [382/559]
    -Harder alternative

 



2 METER

 

  • Same as the 1 METER combo.

 

2 METER + VT

 

  • Same as 1 METER + VT combo.

 


3 METER

 

  • hk (CC)> dash forward> mp > MK Legs> 2lk > MK Legs > CA [443/445]
  • hk (CC)> hp > CA [444/315]
    -Easier alternative

 

 

 

 

3 METER + VT

 

  • V-Trigger activation  > hk (CC)> 6.hk> hk> hp > CA [544/540]
    -Midscreen character specific.
    -Doesn’t work on Ryu> Ken> Cammy> Guile> Urien> Karin> Ibuki> and Juri
    -Only works on Chun-Li> Rashid> and Necalli
  • V-Trigger activation > 6hk> mp> 2hp> delay 1 frame > LK Legs> 2lp> 2mk > MK Legs > CA [524/518]
    -Extreme difficulty
  • hk (CC)> walk up> hp > VTrigger> 2hp > LK Legs> 2lp> 2mk > MK Legs > CA [505/524]
    -Hard because of the directional stick release back to neutral position for the HP to actually come out after a walk up.
  • hk (CC)> dash> 2mk > MK Legs> 2lk > MK Legs > VTrigger> mp > MK Legs> 2lk > MK Legs > CA [500/543]
    -Easy alternative
  • hk (CC)> dash> mp > MK Legs> 2lk > MK Legs > VTrigger> lp > MK Legs> 2lk > MK Legs > CA [497/531]
    -Easy alternative
  • hk (CC)> dash> mp > MK Legs > VTrigger> mp> 2hp > MK Legs> 2lk > MK Legs > CA [495/499]
    -Easy alternative
  • [Corner] V-Trigger activation > hk (CC)> 6.hk (1 hit)> 3x j2mk> fall down HK> CA [547/516]
  • [Corner] V-Trigger activation > hk (CC)> hk> hk> CA [539/435]
    -Easy alternative
  • [Corner] V-Trigger activation > hk (CC)> 6.hk> 4.hk> 4.hp/hk> CA [525/540]
    -Easy alternative

 


Already in VT
Same as the earlier combo’s where you activate VTrigger before the combo.

NO METER 

 

  • hk (CC)> dash forward> forward jump instant 3x j2mks> fall down HP> IALL (Heavy) [379/474]
  • [Corner] hk (CC)> 6.hk (1 hit)> neutral jump 2x j2mks> HP> IALL (Heavy) [382/545]1 METER 
  • hk (CC)> dash forward> forward jump instant 3x j2mks> fall down HP> IALL (EX) [412/519]
  • [Corner] hk (CC)> 6.hk (1 hit)> 3x j2mks> fall down HK> IALL (EX) [433/600]3 METER
  • hk (CC)> 6.hk> hk> hp > CA [544/540]
  • [Corner] hk (CC)> 6.hk (1 hit)> 3x j2mk> fall down HK> CA [547/516]

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